[Post Game Events]

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Meiyokashi
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[Post Game Events]

Post by Meiyokashi » Sun Oct 17, 2021 3:58 am

[Bellionas]

On the planet of Bellionas the galaxy witnesses a shocking event. An event that sends whispers across spacelanes as stories shared in dockyards and bars. Though the Empire suppresses much of this information the news is out that Jedi were seen attacking Imperial personnel once again. Many across Bellionas find the safety of curfew in the following months to be a welcome measure. Eager for protection from the nefarious Jedi, many in Middle City and the Upper City find themselves equally relieved and disturbed as dissidents are found and taken in the night all around them. This disturbed feeling spreading among the people comes from the notion that even their neighbors might have been dangerous dissidents, or nefarious Jedi. The very idea of being so close to such a dangerous element inspires many to keep their children home where they might remain safe instead of the new inherent risk of following their usual daily routines.

Outside the concerns of those in the middle and upper cities, the swamp continues to grow. Spreading out the swamp now overtakes many of the small settlements that were once on the outskirts but now find themselves in deep swamp. Every inch of the swamp becomes a dangerous place to be, as the creatures within grow more wild and furious as days turn to weeks, weeks to months. Luckily, the spread of the swamp and the greater corruption of the planet slows after the second month and near five months following the inciting event slows to a stop. However, by then it is already too late as the people once living in the outskirts have been long forced from their homes. Finding no welcome in the main city, these wayward souls are forced to join many other refugees down below in the Lower City which welcomes them just as any other despite their lacking space.

Within the Lower City the people there find themselves aided, and growing in strength. Each new source of aid seems to be even more and more unlikely, starting first with the whispers of Jedi among them. Surprisingly even more unlikely, a hospital opens up to aid the ailing people of the Lower City deep in Gonk territory with a doctor whom has been helping many of the sick in the Lower City locally for some time at the helm. At first many are reluctant to take the risk but as news spreads of Gonk raiders whom seem to be working with those running the hospital many start flocking to it. Some of those flocking toward the hospital aren't even sickly, instead they are adventurous sorts whom simply feel a need to witness such an unbelievable event.

Bellionas continues it's struggles, but hope rekindles in the heart of the people of the Lower City.


Phroth Lissken:
Phroth remains on Bellionas. Venturing often through the ever deepening swamp into the grotto within. The grotto remaining a place of peace, sanctuary from the surrounding vicious flora and fauna of this place. Life is teeming outside of the grotto with the vicious, predacious energies but in a small radius around the entry to the grotto these beasts seem to stay clear. Inside, serenity remains and as a byproduct the slow regeneration continues every day another leaf, week a flower, and month a branch.

Phroth returns frequently to aid Randal Tarkin and the Clones in their ventures. Through these actions the people of Bellionas' Lower City come to know him well as a helpful soul much like they have come to understand Cartess Kenotte. It is never heroic work, humble requirements which oft rely on strength and caring alone. Although they are not known as Jedi to these people, Cartess and Phroth return to a shared sense of being with one another helping the people together. Over time, each earning the admiration of the people without many discovering the truth of who they are, though some few do come to know them as Jedi. Welcomed into the community it becomes a place of solace, and safe haven from the Imperial presence above.

Occasionally on his trips outside of the city limits Phroth is visited by the fox-like spirit. However, it's form shows its more malleable nature as he witness' it grow and develop over time. Time reveals an uncertainty about the creatures origin, as it does not develop alike most natural beasts. As the Grotto rejuvenates so does the spirit, growing in strength and size it appears a mix between the Wolf-like Guardian and it's original Fox-like form.


Zimrzala Skalirz:
Zimrzala remains on Bellionas. Continuing her work with the Gonks, the raiders many only believed to be bloodthirsty maniacs. An early connection with one of the groups most powerful and influential leaders, Oshazich, is cared for until it blooms unexpectedly. Not only is a hospital made accessible nearer Gonk territory on their first journey the path toward it they find the path is watched and maintained by many of Oshazich's people. Though the nature in many of them is still of violence there is hope, he believes, in the work that Zimrzala offers. However, their days are not completely without violence. As the raiding by Oshazich's people is turned away from the peaceful denizens of the Lower City it is focused elsewhere, on the more violent and truly barbaric factions within the Gonk territories.

Strength, Oshazich has much and even creates a place of peace separate from the hospital. A place for Zimrzala to remain while she tends to her work alongside his people. In time this simple location kept safe and secure develops into a place alike a temple in reverence albeit without any formal structure to it. A place which becomes to center of her work with Oshazich and his people. Work that see's no lack in progress as many of the more violent and respected Captains find their way into her care and guidance. Following her teachings they find themselves managing to control the rage which consumes them more and more with every passing day.


Korvin Hikarrin:
Korvin remains on Bellionas. Alongside his sister, Kerrsa Hikarrin, they begin to make efforts on behalf of the resistance. When it's needed, he comes in to cover for her when she needs and takes the initiative when it's called for. However, the position in which they've become comfortable does not last forever. In the twilight hours of their fathers control of the company, his sister maintains a lot of sway and uses it to direct resources away from the company which are guided then by Mylar Kataris and Julo toward endeavors which aid the people of Bellionas and the resistance. It's with this aid that a new facility for the Voice of the People is constructed in the Lower City. However, two months later the sale finalizes and control is wrested from Korvin's father. At Tybalt's behest Korvin is placed in control of many of his fathers original assets. His sister, one groomed for the role, took a place within the company underneath Korvin in an advisory position. It is an unspoken truth that his sister still maintains majority control over the business decisions and Korvin merely acts as a figurehead.

Something that proves a boon, as she is removed from the need to attend the public functions of being the head of the Bellionas branch of Starfire industries she is given ample time to fulfill one of Korvin's other requests, training members of the resistance in the use of firearms. An offer which does not meet as many as he would have originally hoped; Mara does not accept on moral grounds, nor does Sera whom is already trained, while Petra originally agreed but has suddenly left Bellionas before the opportunity reached, and leaves Mylar as the only main member of the group whom accepts the training. Kerrsa's time is not wasted, however, as others in the surrounding community come to lend their aid to the group and they accept feeling a need to defend themselves and their family. Over time, a small militia group is formed among the people of the Lower City who maintain the borders the Empire never wished to.


Jaxom Ursae:
Jaxom remains on Bellionas. As attentions drift away to individual endeavors immediately following the events of the Spire and the Spaceport Jaxom takes a hint from the others and focus' on himself at first. Seeing to the items that were given to him by his father. First the letter, it wasn't a long letter but it was written with heart and was clearly meant to be his fathers last words to Jaxom. Feeling uneasy about proceeding with the other items collected in the box he returns to his father and questions him on why he had given this to Jaxom already after their meeting. A confrontation which prompts his father to suggest that they will still be true even if the words were received earlier but more importantly that he feels the other items would be something with which Jaxom could make use of now.

More days pass before he's ready to venture into the box's contents once more, but he does. Returning first to the datavault rather than the passkey he finds all the information he would require to overtake not just his fathers accounts but a whole host of information on various high level individuals among the Empire whom his father has met over the course of his career. This information would be incredibly useful in the right hands, but also incredibly dangerous in the right ones. Finally, the passkey, with it Jaxom gains access to the entirety of his fathers accumulated wealth. It was a vast amount.

At first, Jaxom knew not what to do with this sudden boon he found in his hands. Reflecting on it his mind ultimately drifts to the realization of who Mara Kayde was, and what she did with her own families wealth. Electing to follow in similar footsteps the Resistance and people of Bellionas found themselves a new donor who was more than willing to fund whatever efforts best helped the people. With Julo's and Mara's guidance, they would make good use of this sudden resource.

NPC

Mara Kayde:
Mara Kayde remains on Bellionas. Spending time on managing her brothers readjustment and healing, the Voice of the People goes quiet for some time. Losing access to the resources she once wielded as her family estate is seized fully by the Empire. An eventuality considering some of the more major steps she took nearing the days leading up to the attack on the spaceport, an eventuality which causes her and her brother to be forced into exile. However, word on the street for many is that Mara Kayde joined her parents in the Imperial prisons as the people of the Lower City take the siblings and hide them among their people.

Four months following the harrowing events, the Voice of the People returns to Bellionas. Drawing Mara Kayde's identity away from that of the Voice of the People. Imperial monitors denote an ever changing position from deep within the lower city for the origin of the broadcasts and forays are dispatched frequently to conduct searches. However, the Empire's lacking presence in the Lower City proves to be their own downfall as some patrols meet with frustrating encounters with the local populace while others are met with tense encounters with the Gonk population. Casualties are suffered, and despite many strenuous attempts the Voice of the People has yet to be located by the Empire. ISB is working diligently to correct this failing every day.

Mara is joined by Sera always, her ever ardent protector.

Mylar Kataris:
Mylar remains on Bellionas. With Mara tending to her brother it's up to Mylar alone to return to his routes. Keeping Petra out of trouble in the first couple months as much as he can. Mylar spends many of his days in the hideout while working on the systems there, practicing and getting them secure. Over time the hideout slowly begins to turn into something far more respectable than it once was. As his mother passes, he throws himself into his work against the Empire. Leaving the hideout as a safe haven for future operations and operatives in the middle city he turns then to the Lower City at the behest of a few community leaders there to teach their people his trade.

This teaching allows them to set up the ever changing base locations for Mara as the Voice of the People when she returns. Leaving Mylar free to return to the hideout in the Middle City where he embarks on personal endeavors and becomes a hotspot for mission organization topside.

Petra Onasi:
Petra remains on Bellionas, but not for long. Soon after her rescue by the Jedi a bounty is placed on her head, and due to the involvement of those Jedi the bounty on her head is far greater. With the bounty on her head Mylar inspires her to remain hidden for a long time, out of view, while he works on the hideout in the Middle City. Inspired to stay even longer by the possibility that maybe she'd have someone who might understand her in Korvin as well as the hopeful return of Delilah. However, two months later and Petra grows tired of waiting.

Finding herself feeling abandoned, and forgotten while the others continue their daring work against the Empire but reducing her to set piece to be held to maintain morale. Not one to be buried in such a manner she leaves, only ever mentioning where she has gone to Sera in case the people here need her. Venturing out into the wider galaxy Petra finds her own way in the Empire.




[Wanderers]

Across the galaxy, what has happened on Bellionas sends ripples among the people in hushed corners. Ripples which spark hope in some rare corners, but dissipate quickly in others as any other rumor in the mill. In many places despite all that has happened the mill simply churns out the same old rumors, the Kamdan insurrection and whatever local faire there is on display. However, in those rare corners where hope takes hold things begin to shift and change. Potential for conflict rises evermore.

Varina Ordo:
Varina leaves Bellionas, but not alone. Returning at first to the enclave she does not remain long. Finding her way out into the larger galaxy with Rezzie at her side the two take the galaxy by storm, doing whatever they want to when it crosses their minds. Partying, adventuring, exploring the reaches of the galaxy and seeing what it has to offer. Clashing with the Empire on a fair number of occasions ranging from severity of bar brawl and run to active combat before slipping away by a hair. Varina finds herself getting the most natural learning experience the galaxy has to offer with the semi-guidance of Rezzie at her side. Given Varina's upbringing on Mandalore only recently being cut short in comparison between the two of them. Rezzie has years of experience on her that is often called upon. Often having to deal, manage, and work through criminal elements to get to places they wanted to be but Rezzie's guidance would get them through it just about as often as they had to fight their way out.

One day some months later, Reibelle put out the call for Rezzie to come back to the Raiders for a big hit they were planning. With the waning of the Salky Hounds numbers they needed everyone they could muster to hit a shipment that Saxon was moving off the Mandalorian homeworld. Reibelle always having a particular enjoyment of embarrassing Saxon when and where they could. Intrigued by the whispers that the shipment contained Beskar and many of the Raiders were eager to grant Saxon that embarrassment as well. Rezzie didn't accept right away, bringing the idea up with Varina at "dinner" later and leaving it in her hands whether they went or not. Before the days end their course was set.

Regrouping with the Salky Hounds there wasn't a lot of time given toward reunions as they were running low on time to cut off the shipment. Saxon's goons gave up a tough fight tough fight, but together Rezzie, Varina, and Reibelle stood over the crates as the Salky Raiders popped them open to reveal the Beskar and many other supplies and armaments. Having no need for unforged Beskar, one Salky Raider suggested giving it to Varina. A suggestion which quickly gained traction among the Raiders present, Reibelle's appraisal of it was never revealed as she could hardly disagree with an idea which gained support so quickly. As they parted, Rezzie and Varina loaded themselves up and took off back into the galaxy with a shipment of Beskar.


Tenzing:
Tenzing leaves Bellionas, but not alone. Heading back to the lounge in order to follow up with Saph a couple of weeks after the events at the spaceport he's given all the information the woman has available. Armed with a complete profile of his quarry as it was at the point of Vida breaking away from Saph and some additional information that would appear to have been gathered from others Saph has hired prior to Tenzing. Further the information he has is supplemented with a few extra bits that she was able to collect from information brokers. Tenzing had all he'd need to start narrowing down his options.

All that was left was to find transport across the galaxy, which was something a newer contact of his own made more manageable. Mallory ended up helping him, lucky for Tenzing, the first leg was already paid for as she had work with her employer going off Bellionas and to another planet a couple hops over which was a natural path for anyone getting closer to the center of the Empire. By the time Mallory had to go her separate way she managed to get Tenzing acquainted with the Captain personal contact of her own considering how happily they kept their mouth shut for a few extra credits.

Though the help with the money ended, and the credits were coming out of his pocket- at a friend rate- months of planet hopping and questioning finally lead him to Balmorra. Checking in first with a dock clerk there, a facet of the small Nikto mafia controlling the port, he managed to learn about how he'd helped a Twi'lek woman matching Vida's description barter passage to Coruscant, even hooking her up with a place that she was likely to find a bed. Information he gave but wasn't about to let Tenzing move on without paying him back. Briefly embroiled in a conflict there between this mafia boss and another lesser boss running the streets, Tenzing played the game just long enough to slip away before things got too heated.

Back to the ship he was nearly chased off Balmorra by goons from each of the opposing sides but he was free despite the Balmorran underbellies best attempts. Tenzing found his way to Coruscant- and then to Vida. What happens next is anyone's guess..


Nara Phln:
Nara leaves Bellionas, alone. Having spent her time here carving out her own place on Bellionas she found herself wanting more. This desire inspired her toward putting together a mercenary company by the name of Blue's Pews. Starting as simple as simple can get she only had herself here on Bellionas and thus needed to venture out across the galaxy. Searching across the galaxy she seeks out a particular sort of character among Twi'leks, Pantorans, Chiss, and other species known for sharing a similar trait as to match with her ultimate design. For a few months she comes up empty but by the third she finds finds the first of them, a Pantoran woman, Lezis, whom agree's to being the first to join what will hopefully be a group of acclaim among the mercenary groups across the Empire.

Nara has little luck for a long time, few being willing to entertain the oddity and many others choosing to put their lot in with far more established mercenary units. However, some months later she finds another kindred soul, a male Twi'lek by the name of Rol joins the team alongside his sister Reola. After they join they start to truly start feeling like a unit rather than a random pair traveling across the galaxy. At this time, the group focuses themselves on getting the group looking official. Gathering a ship to match their crew that would give them a little more credibility when they go looking to complete their number.

Approaching the sixth month they find that sixth member, a Chiss named Dare joins, a long range specialist of some daring skill. Surprising at her resume that none other had picked her up but it's upon meeting the woman that they realize why she hadn't fell in with another crew. Dare was mute, and wasn't able to perform the recon in the same manner that made other outfits comfortable. Never quite one to turn someone away for their differences the woman became a fast member of the crew. Brought together by Nara the groups something of an assembled mess but there's a great amount of promise in their potential.

Torr Po:
Torr Po leaves Bellionas, but not alone. Finding a new place among the resistance he continues to search out his past. Admiral Cerasin once a man who played a major part in a younger Torr's life is the admiral whom oft has to deal with the transgressions of the resistance in this theater. Leaving Torr to follow the old adage of your enemy's enemy is your friend. Working alongside Julo, Torr begins to place himself into a position to work against the Admiral at many stages. However, he must bide his time for now and in that time Julo comes to him with a request.

As it would appear, the Iron Mandalorians as they have begun to call themselves have decided to undertake a task in conjunction with Nerra's goals of protecting the little guy. Acting as the resistances representative on the mission which takes the group unto a slaver controlled planet Torr Po finds opportunity to gain practical experiences out in the field.



[Manka Cats Rule]

Leaving together, the new crew underneath Manny Donos tie the threads of their story together for a time. Braving the dangers set before them together and in this galaxy with so many force users aboard there are many. Guided by Manny's connections the crew finds themselves aiding Nerra in his ever expanding plans against the Empire. Given his connections, he allows them a sense of safety as he is able to manipulate these connections in keeping the groups history and status undiscovered. Though it isn't always easy, as Nerra directs them toward some riskier assignments. One's that carry heavier penalties if they are caught while acting against the Empire. However, this doesn't dissuade the group as there is no higher penalty they could truly face if they ever were.

Julo being the intermediary for Nerra's agents in this sector, they frequently come into contact with him and Arwen. Their tasks are major, but they often play the part of the heroes in small drama's across the Empire as they help remove people from dangerous predicaments or bring aid to suffering groups. Food, medicine, rarely weapons in the case of necessary self-defense, the crew underneath Manny Donos become well known in their own sphere of influence.

Manny Donos:
Manny Donos leaves Bellionas, but not alone. As the captain of his ship it falls to his responsibility to direct their course and decide where they might go. Seeking out allies of a more altruistic nature than ones he might have counted on in the past he finds himself and his crew becoming closer with Nerra and his people. However, he isn't alone in these new endeavors and finds himself soon joined at a bar by a familiar face from his past. A young Mirilan smuggler, Cadyn, who once worked freelance but has also has fallen in with Nerra. Having a crew of his own they often team up on some of the more dangerous assignments Nerra has for them, using the extra manpower to keep everyone out of imperial custody.

Over time, Manny gets to know well the members of Cadyn's crew. First he meets a zeltron woman by the name of Ziggy who has a knack when it comes to taking things apart and putting them back together, followed by a Duros named Chac who's calm and charming demeanor puts just about anyone at ease, and finally Rory who is a lethan Twi'lek dancer who can equally be as nimble as she is distracting.

Deonis Harik:
Deonis Harik leaves Bellionas, but not alone. Coming out of the shadows Deonis knows well that the threat of the inquisitors will not be one that rests and so prepares for the eventual confrontation he knows they will one day meet. While he works alongside Manny and the others to aid Nerra he works tirelessly to shore up his defenses in both material strength and personal fortitude. However, it is not his lacking strength which he most risk in exposing a potential weakness. Now with a mentee that he must protect as he shepherd's Dhel in the way of the force and teaches her along a different path, one that combines his teachings with something new. Joined as well by the gentle overview and guidance of the Jedi in proximity. While together they see significant progress, there is the ever present feeling that they will not have enough time.

At a time of convenience for all those involved, he parts from the crew and returns to Moraband. There he is met once more with the enigmatic being of which he has become familiar whom claims to share a joined history with. Though their time together was brief, this individual endeavors to teach him much of the history of his people, where he comes from, and attempts to impart an understanding of the strength within his blood. While they leave amicably, there is the latent tension in the individuals enigmatic nature which inspires an uncertainty that remains ever present.

Dhelih Dotaivi:
Dhelih Dotaivi leaves Bellionas, but not alone. Finding herself quickly thrust into the position of being the crews face Dhel is forced to adapt quickly to her new environment. Whenever they reach port Dhel ensures they have some credibility, doing what observing she can to pick up the ins and outs of the vagrant lifestyle as much as she can in the first couple months. Learning just how ever-present the Empire's scrutiny is across the galaxy as they tighten their grip over the galaxy. Something which feels even more constricting with a crew entirely made of force sensitives, the danger of discovery is always a present risk. However, they make do with the situation they have. In this time she is also taken under the wing of Deonis who is overseen by Sholua who is capable of guiding at times as well. The environment she's in helping her to develop a different understanding of the force than the Jedi, or Sith, might have ever afforded her.

Never being one to set roots too deeply, Dhelih finds out for herself just how adaptable she can be when the situation calls for it.

Sholua Tempes:
Sholua Tempes leaves Bellionas, but not alone. At her leaving Cartess admits her concern for Sholua, as she is to be traveling alongside an individual whom has a great darkness yet surrounding his very being. However, she is not waylaid by this concern and insteads imparts her assurances unto Cartess that all will be well as she journey's out on her own alongside Manny and his crew. Focusing on the renewal of her teachings close to mind that were emboldened during her time on Bellionas with Cartess near the end Sholua takes once more to daily meditations. Allowing herself to be open to the guidance of the force whenever it wills to grant her direction.

One day, the crew finds themselves on a verdant planet in a small port city where Nerra needed some supplies to be collected from a local lord. This lord had his intention to entertain his guests for a time while he prepared the food supplies for space travel which would then be delivered to a starving colony elsewhere in the outer rim. However, while Manny and the others partook Sholua found herself pulled out from the confines of the city and into the dense surrounding jungles. Following this sense she eventually comes upon a small stone structure overgrown with many vines, and in one spot even split in two by a tree. There she finds resting upon a small shrine another crystal but this one somewhat smaller, perfect for a shoto. Upon further investigation she see's no trace of how this crystal might have gotten there save for a singular moment where she feels she is being watched. Searching around for the source of this feeling she is likewise stumped and forced to return alone through the dense jungles and eventually relinking with the crew just as they finish loading.

Looking back one more time she sees a hooded figure watching her from the jungles edge, but Manny calls from the front of the ship and Sholua boards leaving this mysterious encounter behind her for the time.

[Iron Mandalorians]
Coming together out of the influence of the events on Bellionas is a group of fighters who call themselves the Iron Mandalorians. Utilizing their contacts they've gained individually, the group becomes closely associated with Julo and by extension Nerra in their efforts to better the galaxy. Seeking out a good target for their aggressions through Nerra's network, Julo points them to a slaver planet elsewhere in the outer rim. Zyggerrian run the operation is tight and organized. However, they weren't prepared for the well equipped and devastating attack able to be levied by the Iron Mandalorians. Rushing into the camp they quickly overwhelm the defenders, eliminate the leader, and claim his personal ship as reward for their dealings. However, they do not forget the reason why they first came here and Julo pointed them in this direction in the first place. Taking up that stolen ship they free and then load the slaves onto it in order to transport them to a safe location.

Leaving these newly freed individuals into Julo's care he assures the group that he'll make sure everyone gets home safe. Due to the range from which these individuals were plucked the Iron Mandalorian name experiences a brief surge in its reputation as word spreads among first small family circles, then town or village units, and eventually further. Luckily, it's not the only place their reputations spreads as it also does so within the circles of Julo's contact. With many aligned with Nerra, and some not, now knowing the name of the Iron Mandalorians they find their name to arrive on the tongues of some few travelers across the galaxy.

J-Richo Toboga:
J-Richo Toboga leaves Bellionas, but not alone. Gathering together his protégé J-Richo leads the new group off of Bellionas with help from Julo. Having aided them in their time of need the resistance operatives active on the planet were happy to lend what aid they could in order to get them moving onto their next stage. Though, it wasn't entirely altruistic as SCaT had made some suggestion earlier that the group would later be looking for work that Nerra and his network might have need for assistance in. However, before they would embark on any missions together there was much more needing to be done.

J-Richo focuses himself on the Iron Mandalorians. Bringing the arms and armament of Solork and SCaT to satisfactory levels, as well improving their stylistic choices toward his preference. Relatively simple work which was more refreshing than anything while he endeavored into the truly monumentous work that was ahead of him. Bringing up all the information he can, what he learned from his own mentor, he began to school SCaT and Solork in the way of the Mandalorian people. Teaching them important facets of the faith such as the basis through the six tenants and what each truly mean as well as how to meet what these actions require of them in their daily lives.

The SCaT Droid:
SCaT leaves Bellionas, but not alone. Accompanied by his compatriots, the droid known as SCaT endeavors to make this new venture they've embarked on a success. Pushing themselves into this endeavor with all they have they have little time for other ventures. However, fate does shine upon them for a moment in the pursuit of their goals. During the attack on the slaver stronghold SCaT winds up coming across a malfunctioning unit which only identifies itself as C. This unit appears to be a protocol unit but it's voice functions do not operate, often churning out strange half-sentences and switching between many languages every other word.

While the droid does not appear to have an intelligence similar to that of itself or any of its companions, it does strike SCaT as an oddity. An oddity that perhaps desires some further investigation. Though even if that weren't the case there wasn't any way SCaT was going to leave it here among the slavers den and thus elected to take it with them to see whatever course might unfurl.

Solork Tan:
Solork Tan leaves Bellionas, but not alone. In the time separated from assisting the group at large, and from the teachings of J-Richo, Solork finds himself wondering about his past. In those moments he reflects on the truths he has learned along his path which lead him to where he stands today among the Iron Mandalorians. One marked by monks following a tradition rooted in the force, and then following one of the fabled Jedi themselves for a time. However, the teachings of the monks promised him something which he failed to find in the teachings of Cartess and the Jedi. Expectations unmet, he found himself removed from his status as one of Cartess' students. In the wake of that loss he found himself a friend, and a new mentor in J-Richo. This was not the end of the teaching of the monks or Cartess.

Each of those steps brought something more to him, different ways of living which harbored aspects he wishes to see in himself. Understanding that, he takes the long and slow process of figuring out how he might meld these oft opposed creeds within himself into one that he can use to guide his own life moving forward. One that he hopes, moving forward, will help guide him into a sense of balance within himself so that he might enact changes upon the world around him for the better.



[The Rebuilders]
Leaving from Bellionas after a harrowing fight aboard an Imperial transport with Imperial soldiers, and Carid. Returning home the work they left was far from finished. Mandalore despite not having Carid's head accepted the results of the foray but began to push the whole enclave harder to make up for the lost time this excursion caused them, as well as the lost body due to Dex not returning and Varina not staying. However, despite the setbacks they continue to see more and more improvements to their home. More of the living spaces being cleared out finally allows everyone to only have two bodies to a cramped room designed for one person to sleep comfortably. As well as many improvements to the hallways, and security at the front of the bunker.

Most enigmatically however, there is one discovery that has stumped Mandalore's head engineer, Veth Eldar. Nothing anyone has attempted to do to open it has met with success. Ultimately causing Mandalore to declare that further attempts are off limits for the time as it was becoming a drain on morale to hear semi-constant concussive blasts radiating throughout the halls and granting everyone constant headaches.

Raven Cadera:
Raven Cadera leaves Bellionas, but not alone. Following the events she returns home for a time to focus on the enclave, and her new husband. However, responsibility calls her out of this comfortable space once more as she seeks to repair a debt she feels is owed to the enclave for being selfish in her vengeance. Stepping back out into the galaxy she tracks down the potential stash of Beskar that was once offered to her in exchange for another older Mandalorians life. Having been searching for quite some time the clues that she gathered on Bellionas were merely the final key which after some effort granted her coordinates to a location on a largely uninhabited moon in the Outer Rim. Traveling there she finds the Mandalorians now widow and only son, breaking the news to them merely by her arrival.

Speaking with them she quickly discovers that the cache is located underneath their home in the middle of a dense forest. They had been keeping it in order to bribe any one of her husbands former enemies if they ever came looking to exact revenge against her husband. Faced with the predicament she returns first to the enclave to seek advice from Praxton, who turns her toward Dredgen once more. Accompanied by Dredgen, and Kagr as well in his ship, the trio take a direct route back to the waiting woman and her son. Together, they collect the trove of beskar which was primarily forged into other suits of armor but also contained a few pure ingots stamp-marked with the Imperial seal. Packing onto the ship the belongings of the family as well.

Under the guidance of Dredgen, they fly to Coruscant where he finds them an old friend who's willing to keep an eye for Dredgen just in case. Setting them up in the city they can continue their lives without the worry of dangerous outer rim living, and find some comfort within the confines of society. Gathering themselves together the trio return back to the enclave with a haul that warrants further celebration.

Claymore Wren:
Claymore Wren leaves Bellionas, but not alone. Returning back to the enclave Claymore finds a Veth whom is very happy to have him back. As there is a constant demand for mechanical expertise as they continue to try and get the bunker operational again. Without Claymore for the time he was gone Veth had lost many opportunities to continue her work on the Basilisk in order to ensure the rest of the workload that slowly piled up. However, with Claymore returned she is able to shove off this workload back onto him and get back to her own work on the Basilisk.

After some months, the workload settles out for a while as many of the others have already set off, Varina left, Raven's off on a mission, and a month prior even Soleene has departed. Of the crew that set off after Carid he's the last who remains back at the enclave with a handful of the others who've frequently been out on missions returning for a brief bit of rest. Without need for the extra help Veth sends him off to Mandalore to request an assignment he's been thinking on for quite some time. With a brief meeting Mandalore grants his permission and sends him out. Utilizing the aid of a smuggler coming through at the local rest stop he sets off back for Mandalore, home.

Once returning he finds a greatly changed place to the one he left behind. Luckily though, it isn't so changed as to not have a few friends in particular among the Wren who are able to help him out in favor of family allegiances. Back home word about Mandalore the Rebuilder is infrequent but cast in a very negative light. Keeping quiet about his allegiances, in order to not cause too much trouble for those who helped him out on his return, he gets to work with his head down. Work that has him investigating the home servers of the Saxon clan.

Taking the time he needs, keeping his head down, Claymore eventually says goodbye to his friends back on Mandalore and returns home. In hand information about Rook Kast, and the team that she has assembled by the will of Gar Saxon with the mission to hunt and eliminate Prayton Saxon.

Soleene Stryss:
Soleene Stryss leaves Bellionas, but not alone. Staying for the briefest amount of time of all those who returned, Soleene sets out immediately for her next meeting. Having informed Mandalore of what she overheard and learned about during their mission on Bellionas at an Imperial event she is tasked with learning more about just what the empire is planning. None other has sufficient advice for her on just where might be the best place to start, so she finds herself quickly having to adapt to a wholly new role than one she's ever prepared for.

Starting first back on Bellionas she begins by tracking the senior officer whom she overheard that day. Tracking this senior officer she finds herself hoping from planet to planet as she traces his reassignments all the way back to Coruscant proper. Once there the trail leads her unto an Imperial academy complex that ultimately blocks out her attempts at infiltrating. However, all is not lost as she turns back to an unfamiliar yet known underground rooted in nearby pubs, bars, and cantina's alike. There she finds herself in a spot of unexpected luck among the crowds.

Calling out to her is another Zeltron, a male that she doesn't recognize at first. Bid to sit, they exchange introductions and slowly their history together involving the tourists of Zeltros slowly begin to piece themselves back together. Just as it happens, this individual has a new crew of their own and follows a supposedly famous captain. Not having many other options, Soleene bites and see's what else this supposedly famous captain might know. With an old friend discount offered, accepted, and given, Soleene was put in a room with a drunk officer who was 'a real bad guy' but also definitely had the information she was looking for.

Hours later Soleene gloves back up as she's leaving the room with what she needs. Recruiting the captain to race her back to the enclave she doesn't even take the time to meet the rest of the captain's crew to make sure she remembers as much as she can. The Empire knew where the enclave was, and they were coming. There wasn't going to be much time.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains

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