The good doctor coordination

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J-Richo Toboga
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The good doctor coordination

Post by J-Richo Toboga » Wed Jun 09, 2021 12:52 am

We need one!

For ease here is a repeat of Mei's info
Meiyokashi wrote:
Wed Jun 09, 2021 12:32 am
[::]

Please carefully read all information present here, it is extremely important. Should you have a question, please re-read. Should you still have a question then ask me, thank you.

Present on the bridge currently there are six stormtrooper minion groups. Four of them are groups of 2, and 2 are groups of four.

Minions 1-4 are groups of two, each along the edge of the bridge watching over the VIP's passage. Groups 1 and 2 are at Medium from the PC's entry point. While Groups 4 and 5 are at Long, nearer to the transport. Currently the Transport is at Extreme.

Novar and Petra are flanked by Minion's 5 and 6, which are both groups of 4 each and cannot be interacted with until these minions are cleared. These groups are at Medium + 1.

Talcik and each of her people surround this central and main two groups, they are also currently "Medium + 1"

Here is a beautifully detailed representation: image.

Players are currently at Medium/Medium+1 because they need to get up onto the bridge prior to being able to get a good angle from which to fire/fight at least.

[Ranges:]

Short
None

Medium
Minions 1, 2, 5, and 6.
Novar.
Petra.
Talcik.
Bronnik.
Asze.

Long
Minions 3 and 4.

Extreme
Transport
Mandalorian - Clan Toboga - Heavy - Supercommando codex - Last Man standing - Clone Wars Veteran - More machine then man - Iron Mandalorian
Equipment: Mando helm, Chitin Armor, Heavy Blaster Rifle, Ample clothing- 18 wounds/11 strain - 7/12 soak

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J-Richo Toboga
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Re: The good doctor coordination

Post by J-Richo Toboga » Wed Jun 09, 2021 1:09 am

FYI my best ranges are either close or long but I can manage medium and extreme too.

I can fly with my jet pack so I can likely jump around the bridge for tactical advantage
Mandalorian - Clan Toboga - Heavy - Supercommando codex - Last Man standing - Clone Wars Veteran - More machine then man - Iron Mandalorian
Equipment: Mando helm, Chitin Armor, Heavy Blaster Rifle, Ample clothing- 18 wounds/11 strain - 7/12 soak

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Phroth Lissken
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Re: The good doctor coordination

Post by Phroth Lissken » Wed Jun 09, 2021 1:13 am

My focus is on single high value targets, though minion slaughtering I'm decent at (though I recommend those with blast weapons deal with them.)

I can work at long range with the spear blaster, and switching weapons on the fly is an incidental for me. If I switch, it will draw a lot of attention, which is fine.

Bringing:
17 wounds
13 strain
5 soak
Parry 2
Reflect 1

Spear Blaster
Range Long
Damage 8
Accurate 1
Crit 3
Superior
I will auto add 3 advantages to my checks

Greatsaber
Engaged
Damage 9
Crit 1
Accurate 1
Defensive 1
Breach
Sunder
Vicious 2
I will auto add 3 advantages to my checks (4 if a one on one fight)

I'm always ignoring 1 setback on my checks, and can ignore 1 point of defense with 1 strain
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J-Richo Toboga
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Re: The good doctor coordination

Post by J-Richo Toboga » Wed Jun 09, 2021 1:51 am

My gun has blast 5, accurate and auto-fire. Also reduces the difficulty for extrême and long range by one
Mandalorian - Clan Toboga - Heavy - Supercommando codex - Last Man standing - Clone Wars Veteran - More machine then man - Iron Mandalorian
Equipment: Mando helm, Chitin Armor, Heavy Blaster Rifle, Ample clothing- 18 wounds/11 strain - 7/12 soak

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Dhelih Dotaivi
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Re: The good doctor coordination

Post by Dhelih Dotaivi » Wed Jun 09, 2021 2:19 am

I am just tagging to keep an ear on this one while on the sidelines.
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Torr Po
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Re: The good doctor coordination

Post by Torr Po » Wed Jun 09, 2021 6:18 am

'So...the five chosen will be Deonis, Solork...ehm Phro...Sholua and myself, right?'' he looked to all assembled ''Okay, so, I can shoot with a degree of area damage, I am fairly enduring and I will have good mobility with my jetpack'' he says

Tagging in as first alternate if any of the pinch hitters call out

5 Soak
13 Wound
13 Strain

Brawl 3ep + 1eA

With a SVT-300 Stun Cloak that deals 7 damage, 3 crit - can be used both offensively or defensively
Modded sap gloves that deal 6 damag, 4 crit
and some custom vibroknuckles that deal 4 damage, 2 soak, 3 disorient, and 3 crit
Last edited by Torr Po on Wed Jun 09, 2021 6:27 am, edited 1 time in total.
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Meiyokashi
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Re: The good doctor coordination

Post by Meiyokashi » Wed Jun 09, 2021 6:24 am

Nara is also on standby potentially.
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Deonis Harik
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Re: The good doctor coordination

Post by Deonis Harik » Wed Jun 09, 2021 6:31 am

Nara would be another nice ranged element but im cool with melee squad always getting in J-Richo's shot as well ;)
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Torr Po
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Re: The good doctor coordination

Post by Torr Po » Wed Jun 09, 2021 1:37 pm

Well darn, everyone tagged in. Yall have fun out there.
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J-Richo Toboga
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Re: The good doctor coordination

Post by J-Richo Toboga » Wed Jun 09, 2021 1:47 pm

So, we blast the nearest goons to allow sera to grab Petra?
Mandalorian - Clan Toboga - Heavy - Supercommando codex - Last Man standing - Clone Wars Veteran - More machine then man - Iron Mandalorian
Equipment: Mando helm, Chitin Armor, Heavy Blaster Rifle, Ample clothing- 18 wounds/11 strain - 7/12 soak

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Sholua Tempes
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Re: The good doctor coordination

Post by Sholua Tempes » Wed Jun 09, 2021 2:50 pm

I suggest you shoot first Richo as the rest of us are melee bunnies, so you get at least one unobstructed blast.

Then we pile in. I'll be swooping at something.
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Meiyokashi
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Re: The good doctor coordination

Post by Meiyokashi » Wed Jun 09, 2021 5:06 pm

Just a note: only cause I see blast mentioned. Do be careful with Blast- you can possibly hit Petra with it if not careful.
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Solork Tan
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Re: The good doctor coordination

Post by Solork Tan » Wed Jun 09, 2021 7:33 pm

I'm ok with going later if people think they are better suited
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"Be not deceived, Wormwood, our cause is never more in jeopardy than when a human, no longer desiring but still intending to do our Enemy's will, looks round upon a universe in which every trace of Him seems to have vanished, and asks why he has been forsaken, and still obeys." -C.S. Lewis, The Screwtape Letters

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Deonis Harik
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Re: The good doctor coordination

Post by Deonis Harik » Wed Jun 09, 2021 7:41 pm

Since there is a block of NPCs we likely want J-Richo to go next since he can engage from range rather than a sole Melee fighter to be up forward and therefore an easy target
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Deonis Harik
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Re: The good doctor coordination

Post by Deonis Harik » Wed Jun 09, 2021 7:42 pm

Also Richo can take out the troopers escorting Petra but no blasts!
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Sholua Tempes
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Re: The good doctor coordination

Post by Sholua Tempes » Wed Jun 09, 2021 7:52 pm

Defo want Richo going next and autofiring as many goons out of existence as possible please!

I can also go late.
Mirialan * Dancer * Low Life * Bad Girl *

Carries/wears: Hidden armour, Heavy Blaster Pistol, Archaic Sword, even more archaic lightsaber (hidden), Commlink, Datapad.
When performing: Very little.


"Yes I remember the Code. I remember it every time I break it."

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Solork Tan
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Re: The good doctor coordination

Post by Solork Tan » Wed Jun 09, 2021 7:59 pm

Deonis and Sol are pretty beefy. If you need us to absorb some fire I don't mind going after Rico
Gank | Armorer | Mechanic | Not NOT a Jedi
Gear: Padded Armor, Tool Kit, Stimpacks, Commlink, Glow Rod, Ancient Sword, Mean Right Hook

"Be not deceived, Wormwood, our cause is never more in jeopardy than when a human, no longer desiring but still intending to do our Enemy's will, looks round upon a universe in which every trace of Him seems to have vanished, and asks why he has been forsaken, and still obeys." -C.S. Lewis, The Screwtape Letters

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Meiyokashi
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Re: The good doctor coordination

Post by Meiyokashi » Wed Jun 09, 2021 9:27 pm

Giving a heads up based on how this first round is going so far. I'll note, we usually allow players to attribute threat rolled by NPC's when we play Star Wars FFG games, here and Dapperverse, and normally this is something I like to allow for as much as possible. However, it's not a standard hard forced thing in the system.

In order to make sure this keeps a decent pace and I don't have to stop, I will likely be attributing the NPC's threat and despairs if I need to. If there is threat and potential despairs left to attribute and I don't need to make any more rolls, I will of course leave that to you.

Just impossible to do any other way unfortunately. Thanks for understanding!

:D
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Phroth Lissken
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Re: The good doctor coordination

Post by Phroth Lissken » Wed Jun 09, 2021 9:59 pm

Petra is free from minion group 6.
Thinning out minion groups so they are less of a threat would be good
Karkarodon | A Quester | Paragon | Too Many Teeth | Conditioned
Carries: Voluminous Robes, Padded Armor, Cloak, other gear
...Find that light that embers even now... hold onto it, and let it spread... -Scylla Kem

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Solork Tan
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Re: The good doctor coordination

Post by Solork Tan » Thu Jun 10, 2021 9:58 am

I would stim Proth, but I'm out of position. Should I make my way over there?
Gank | Armorer | Mechanic | Not NOT a Jedi
Gear: Padded Armor, Tool Kit, Stimpacks, Commlink, Glow Rod, Ancient Sword, Mean Right Hook

"Be not deceived, Wormwood, our cause is never more in jeopardy than when a human, no longer desiring but still intending to do our Enemy's will, looks round upon a universe in which every trace of Him seems to have vanished, and asks why he has been forsaken, and still obeys." -C.S. Lewis, The Screwtape Letters

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