Missing Person [D5, ME, Event]
Posted: Thu May 20, 2021 9:29 am
Event Type: Cooperative, Tiered Sections, Progressive
Participants: Limited (All players may join, limited number of rolls)
Timeslot: Middle Evening [Major Portion] Late Evening [Singular PC Thread, if sections are successful]
[Preceding Thread: viewtopic.php?f=45&t=469]
Mara and her people are preparing to begin their investigation into the Clinic in the Lower City, a place that has aroused suspicion by many. However, while they prepare for this they've noticed that Petra hasn't been around since earlier in the evening and isn't responding on comms. Worried by this Mara has called for those who are able and willing to hopefully do their part and see that she's alright.
Working together, those that go out feed one another information and aid to get the next person closer and closer toward their goal in tracking down Petra.
Event:
[This is a cooperative event I highly suggest players talk through together in OOC to work toward their goal.]
Each PC may only roll ONCE during the entirety of this event, with the exception of the Negotiator whom cannot roll in any section aside from the final thread.
Each section will be defined via Character Roles for this event, there are Four Sections, Lookout, ???, ???, Negotiator.
One of the most important rolls to decide on in OOC is the Negotiator, the one who will inevitably be the person they send to Petra to talk to her once they find her. This negotiator roll will be responsible for a roleplay thread between the character and Petra which will ultimately decide the outcome of the event.
Characters who are familiar with Petra will have an easier time of this, but if none are available my suggestion is to send someone with the ability to smoothly talk to someone.
Each section will be unlocked upon completion of the previous section, meaning that players will be unaware of the rolls needed later on.
Roll result rules:
Perception vs Formidable: This roll must be passed in order to pass into Section 2.
The Section-Roll above may be supported by other characters succeeding a roll at Average from the below list, each roll lowers the difficulty by 1:
(Ex: A support roll succeeds, the overall Section Roll's difficulty is now Daunting)
Support Rolls:
Perception: may be used to help cover more ground as a lookout.
Athletics: may be used to help a lookout into a tough spot or position.
Computers: may be used to slice into security feeds, turning over cameras to a lookout.
Skulduggery: may be used to break a lookout into a location with a good view.
Participants: Limited (All players may join, limited number of rolls)
Timeslot: Middle Evening [Major Portion] Late Evening [Singular PC Thread, if sections are successful]
[Preceding Thread: viewtopic.php?f=45&t=469]
Mara and her people are preparing to begin their investigation into the Clinic in the Lower City, a place that has aroused suspicion by many. However, while they prepare for this they've noticed that Petra hasn't been around since earlier in the evening and isn't responding on comms. Worried by this Mara has called for those who are able and willing to hopefully do their part and see that she's alright.
Working together, those that go out feed one another information and aid to get the next person closer and closer toward their goal in tracking down Petra.
Event:
[This is a cooperative event I highly suggest players talk through together in OOC to work toward their goal.]
Each PC may only roll ONCE during the entirety of this event, with the exception of the Negotiator whom cannot roll in any section aside from the final thread.
Each section will be defined via Character Roles for this event, there are Four Sections, Lookout, ???, ???, Negotiator.
One of the most important rolls to decide on in OOC is the Negotiator, the one who will inevitably be the person they send to Petra to talk to her once they find her. This negotiator roll will be responsible for a roleplay thread between the character and Petra which will ultimately decide the outcome of the event.
Characters who are familiar with Petra will have an easier time of this, but if none are available my suggestion is to send someone with the ability to smoothly talk to someone.
Each section will be unlocked upon completion of the previous section, meaning that players will be unaware of the rolls needed later on.
Roll result rules:
- Advantage and Threat will be used on a 2 to 1 scale granting Boosts and Setback to the next roller.
- Triumphs will be able to Upgrade the check of the next roller, or proc a side-benefit for the roller.
- Despair will cause something unfortunate to happen, GM discretion.
Perception vs Formidable: This roll must be passed in order to pass into Section 2.
The Section-Roll above may be supported by other characters succeeding a roll at Average from the below list, each roll lowers the difficulty by 1:
(Ex: A support roll succeeds, the overall Section Roll's difficulty is now Daunting)
Support Rolls:
Perception: may be used to help cover more ground as a lookout.
Athletics: may be used to help a lookout into a tough spot or position.
Computers: may be used to slice into security feeds, turning over cameras to a lookout.
Skulduggery: may be used to break a lookout into a location with a good view.