His beskar halted her from making a clean strike through muscle and tendons, but it would certainly slow him down.
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Maneuver: Aim
Maneuver: Aim (2 Strain)
Action: Slice!
D9 Vode An. Round 3. Melee (Brawn). Adversary 3+2 Defense. Upgrade from Despair. -1S (Custom Grip), +1B Accurate, +2B Aim.: 2eP+2eA+3eB+2eC+1eD+1eS 1 success, 6 advantage











7 Damage with Pierce 4 (before Soak).
2 Advantages to Boost next attack.
2 Advantages to inflict 1 Setback to Carid's next check.
1 Advantage to activate Critical Injury, with 1 additional Advantage spent for +10.
D9 Vode An. Round 3. Critical Injury. +10 previous injury, +20 Vicious, +10 additional Advantage: 1d100+40 113 - Temporarily Lame: Until this Critical Injury is healed, the target cannot perform more than one maneuver during his turn.
WT: 7/20
ST: 6/13
Defense: R2/M2 (+1 Ranged from Moving Target, +1 Melee Vibrosword) +1 Setback
Soak: 6