The B-Team: The Good Doctor [D10, EM-LE, Event]
Posted: Wed Jun 09, 2021 8:55 pm
In BY8, a crack commando unit was sent to face off against the Imperial Armies to save a civilian from being killed for a crime he didn't commit. These men and women promptly held the line at the Spaceport to pull off a prompt rescue operation. Though their story remains unfulfilled, your own role here is to assist these men and women, as loyal members of the Rebellion or soldiers of fortune. If you have a problem, if no one else can help, and if you can find them....maybe you can hire The B-Team.
Event Rules:
Event Type: Side-Ops
Participants: Unlimited (with conditions)
Timeslot: Mid-Evening
Force Powers: Yes, with restrictions
Please note: if a PC rolls in this thread, they cannot participate in the other B-Team thread. You were brought on to help with this mission, not the other one.
You're here to offer a assistance to the main team as they fight their way. You may make one check of your choice to offer assistance to the team The context must make sense within the situation, and do keep in mind that this task is a combat thread!. Be smart about what you do and how it could help them in their task. This can be narratively written as you doing something before the event occurred, of course, and you do not need to be technically present for your benefits to occur.
Almost any skill may be rolled in this event excluding:
In lieu of a skill roll, you may choose to instead be on the sidelines, offering cover fire and ranged support to the main units. Make a Ranged (Light or Heavy) or Gunnery check at a Daunting difficulty. One aiming maneuver will be allowed and any equipment or abilities you have to reduce the difficulty of distance die will apply here. Success on this roll will grant you the ability to provide suppressing fire, slowing down reinforcements for a unspecified amount of time based on your successes. Triumphs and Despairs will count as two successes and failures for determining the final total. Advantages and Threats will still give the next dice rolled in the thread a boost and setback by a 2:1 ratio.
PC's in the thread: To use bonus die from this thread, please link to the exact post in this thread to your post to help keep track of which ones have been used
Force Powers that enhance rolls will be allowed. All others will not.
The First 5 Dice Rolls Will Have a Flipped Destiny!
Addendum: Allowing the option for this event to be used in different time slots, since most things can be done even before the actual event. Just make sure to mention what time slot you're doing this in a clear way in your post.
Event Rules:
Event Type: Side-Ops
Participants: Unlimited (with conditions)
Timeslot: Mid-Evening
Force Powers: Yes, with restrictions
Please note: if a PC rolls in this thread, they cannot participate in the other B-Team thread. You were brought on to help with this mission, not the other one.
You're here to offer a assistance to the main team as they fight their way. You may make one check of your choice to offer assistance to the team The context must make sense within the situation, and do keep in mind that this task is a combat thread!. Be smart about what you do and how it could help them in their task. This can be narratively written as you doing something before the event occurred, of course, and you do not need to be technically present for your benefits to occur.
Almost any skill may be rolled in this event excluding:
- Astrogation
- Piloting (Planetary/Space)
- Gunnery
- Ranged: (Heavy)
- Ranged: (Light)
- Coercion
- Negotiation
- Any Knowledge Outside of Warfare and Underworld
In lieu of a skill roll, you may choose to instead be on the sidelines, offering cover fire and ranged support to the main units. Make a Ranged (Light or Heavy) or Gunnery check at a Daunting difficulty. One aiming maneuver will be allowed and any equipment or abilities you have to reduce the difficulty of distance die will apply here. Success on this roll will grant you the ability to provide suppressing fire, slowing down reinforcements for a unspecified amount of time based on your successes. Triumphs and Despairs will count as two successes and failures for determining the final total. Advantages and Threats will still give the next dice rolled in the thread a boost and setback by a 2:1 ratio.
PC's in the thread: To use bonus die from this thread, please link to the exact post in this thread to your post to help keep track of which ones have been used
Force Powers that enhance rolls will be allowed. All others will not.
The First 5 Dice Rolls Will Have a Flipped Destiny!
Addendum: Allowing the option for this event to be used in different time slots, since most things can be done even before the actual event. Just make sure to mention what time slot you're doing this in a clear way in your post.