Page 1 of 4
Retribution [Day 7, LE, Event]
Posted: Wed May 26, 2021 7:16 am
by Meiyokashi
Event Type: Cooperative
Participants: All [4 Important Roles.]
Timeslot: Late Evening
It's a quiet night at the printing press. Mara has gone home to attend her family's estate while she takes some time to think on the recent discovery found in the clinic the day prior. That her brother is still alive after all these years and so close? There is much for her to consider, and that she's the leader of what qualifies certainly now as a resistance group has only given her much more to need to think on. Especially with what else has happened today.. the mood is certainly glum.
However, Mylar is still present tonight as there was a bit he wanted to look into with their setup here. Trying to do his best to keep things running as optimally as possible.
Event:
Four Players need to be elected, to determine whom is inside. They will be the ones risking the most in the event while everyone else may come together in a support role. These four should have varied skillsets, when joining label a general role like: "Technician" to help other players decide if they should join or not.
[If you are considering joining as one of the Four please be certain to have a good opening in the last OOC day of Day 7 in order to get one roll/post in. My goal is to have the 4 individuals selected by halfway of the first day, and the support rolls done within 24 hours of that.]
Once these four have committed I will give the first roll and a batch of support rolls that the rest of the cast may aid with, similar to Day 5's event.
Re: Retribution [Day 7, LN, Event]
Posted: Wed May 26, 2021 10:48 pm
by Tenzing
Tenzing had volunteered for a shift at the printing press tonight. He was thinking about the case he was working, but that could be done from anywhere. So he was here with Mylar while Mara went home, presumably with Sera in tow to keep an eye on her.
Somebody had to keep an eye out for enemy activity. He was also ready to do something about it if needed: tonight he had unpacked his armour from storage and was wearing it under his greatcoat.
[Tenzing will join as one of the four with the general role of "Security"]
Re: Retribution [Day 7, LN, Event]
Posted: Wed May 26, 2021 11:30 pm
by Solork Tan
Sol has come back with a mess of parts to something, presumably to ask Mylar to troubleshoot.
[Percussive Maintenance (or, you know, Hitter)]
Re: Retribution [Day 7, LN, Event]
Posted: Thu May 27, 2021 12:11 am
by Zimrzala Skalirz
After the mess at the Motel the night before, Zim woke up in the middle of the night today. She had a bad feeling, which made her wander gthrough the Middle City until she found herself in front of the Printing Press. She went inside to find Mylar, and perhaps surprisingly some others. Then...
[Zim joins as one of the four as a "De-escalation specialist"
]
Re: Retribution [Day 7, LN, Event]
Posted: Thu May 27, 2021 2:02 pm
by Sholua Tempes
Sholua was now committed to the rebellion here. Or as Cartess called it, helping the natives.
So she was sauntering around the Printing Press like she belonged there when . . .
--
Final Member of the Big Four is your Agile Swooper.
Re: Retribution [Day 7, LN, Event]
Posted: Thu May 27, 2021 5:06 pm
by Meiyokashi
[Main 4 Selected, updating with first portion soon!]
[As a note, I erroneously put this down as LN, as you can see the LE in the intended Event bit. Does correcting this conflict with anyone's schedule?]
Re: Retribution [Day 7, LN, Event]
Posted: Thu May 27, 2021 5:12 pm
by Solork Tan
[I should be good, unless killed or captured in which case we have a time paradox. Unless that, I am good]
Re: Retribution [Day 7, LN, Event]
Posted: Thu May 27, 2021 6:01 pm
by Zimrzala Skalirz
[Same as Solork - same thread after this one in fact!]
Re: Retribution [Day 7, LE, Event]
Posted: Thu May 27, 2021 10:03 pm
by Meiyokashi
[Thread moved back to LE as appropriate, thank you everyone!]
Re: Retribution [Day 7, LE, Event]
Posted: Thu May 27, 2021 10:18 pm
by Meiyokashi
Major Roll: Perception vs Daunting [Only by the Main 4]
- This roll may be attempted at anytime but a failure on this roll constitutes lost time.
- Support rolls may help decrease the difficulty of this roll in the below manner.
- Succeeding a number of Hard support roll checks equal to the Difficulty of the Major Roll will decrease the Major Rolls difficulty.
- For example: Current Major Roll Difficulty is Daunting, which is 4 Dice. Thus, in order to decrease this Difficulty to Hard the supporting cast must roll successfully 4 times.
- Supporting rolls do not take up additional time, but impose risks on the roller.
Supporting Rolls: [Everyone Else] Hard Difficulty Check, Upgraded Naturally Once. 1eC + 2eD at Base. However, make note of the GM Destiny Spent below.
Each supporting roll has the inherent risk in doing something risky to send off a signal to those staged within the resistance base. All of these rolls represent doing something creative in order to send some kind of signal to the lookout and get them looking in the right direction.
Signals are not able to communicate a lot, but they are aimed to hopefully get the lookout looking in the right direction so they can see the danger.
Acceptable Skill Rolls:
Athletics, to climb up on a building you know to be within sight and trying to get a signal across.
Computers, to slice into a buildings systems and using a light display or billboard to drag attention toward the convoy.
Mechanics, using your mechanical know-how you adopt a machine capable of sending up a signal or making one yourself quickly.
Ranged (Light) or (Heavy), may be used to send up a blaster bolt or some other type of flare/signaling device.
Piloting (Planetary) to kick up dust and make a fuss, getting attention toward the incoming convoy.
Maybe others- I don't currently see others that I feel certain on but if you have a feasible and sensible idea on how another roll might work do let me know!
Modifiers:
Advantages and Threat go between other supporting rolls as normal, diluting or strengthening their appearance to the Lookout.
Triumphs will add a Boost Dice onto the Major Roll.
Despair will have severe consequences.
Re: Retribution [Day 7, LE, Event]
Posted: Thu May 27, 2021 10:19 pm
by Meiyokashi
GM Destiny spent to upgrade the difficulty of the first 10 Supporting Rolls.
Re: Retribution [Day 7, LE, Event]
Posted: Thu May 27, 2021 10:27 pm
by The SCaT Droid
Re: Retribution [Day 7, LE, Event]
Posted: Thu May 27, 2021 10:40 pm
by Raven Cadera
Re: Retribution [Day 7, LE, Event]
Posted: Thu May 27, 2021 10:50 pm
by Varina Ordo
Re: Retribution [Day 7, LE, Event]
Posted: Thu May 27, 2021 11:34 pm
by Jyrvess Ertil
Re: Retribution [Day 7, LE, Event]
Posted: Thu May 27, 2021 11:37 pm
by Meiyokashi
Jyrvess Ertil wrote: ↑Thu May 27, 2021 11:34 pm
Jyrvess made an attempt to hack the local comm system, but her prior excursions had finally come back to haunt her....
------------------------
Computers to support Retribution:
2eP+2eA+2eC+1eD 0 successes, 2 advantage, 1 Despair
Ooooooof, sorry
[::Gimmie a thread in the same timeslot, Middle City general. If you don't mind
]
Re: Retribution [Day 7, LE, Event]
Posted: Fri May 28, 2021 1:56 am
by J-Richo Toboga
Re: Retribution [Day 7, LE, Event]
Posted: Fri May 28, 2021 2:02 am
by The SCaT Droid
(You forgot the boost from jyrvess's roll
Re: Retribution [Day 7, LE, Event]
Posted: Fri May 28, 2021 2:03 am
by Deonis Harik
Re: Retribution [Day 7, LE, Event]
Posted: Fri May 28, 2021 3:07 am
by Jaxom Ursae