Participants: Manny and CO.
Timeslot: Early Evening
Repeat Rolls: Yes, Costs 2 Strain.
You've spent a few days preparing for this, getting everything together for what is to come. All you can hope for is that the Chiss is there and is, most importantly, alive. Who knows. Not something you were able to figure out during your job, but at least you got a plan to go check and confirm. Extraction point is about 10 minutes away from your location. Got about everything you need?
No? Well, too late now.
Before We Begin...
- Lighting penalties will apply in all circumstances, but can be avoided using gear (or red eyes).
- On a Despair in any roll, Oshazich is alerted and will be out searching as well.
- Upgrade the difficulty 1 to all rolls for everyone after that point. (e.g. If a despair is rolled in "You Raise Me Up" all, the rolls, then all rolls after that will have a upgraded red die). These upgrades are cumulative.
- Triumphs will, subsequently, reduce his attention, reducing the number of upgrades by 1 for every triumph to a minimum of 1.
- If you fail a roll, you may try again at the cost of 2 strain.
- If you run out of strain, the player is caught by the Gonk and is captured.
- You may leave the area at any point and will be considered to be out for the remainder of the event..
- Two threats will be spent for one setback and two advantages can be spent to to boost the next roll you make.
This is How You Make a Entrance
Anyone wishing to enter into the base itself must succeed in a Hard stealth check with one upgrade. Success means you may proceed. Failure does not mean that you cannot proceed, but the enemy will be on alert. This will cause you to roll a setback for the remainder of the event for every failure you achieved. At least one person must choose this option (obviously).
OR
They Call it 'Logistical Support' For a Reason
If you wish to stay back and offer support, you make a stealth check at average difficulty. Destiny will be flipped up to two times to upgrade the dice. Jarvis will provide you with two Recon Remotes in order to help those who are at risk of being caught to sneak around and provide visual support and analysis. He will also ensure you all have long-ranged comms, if you do not already have them.
This will allow the PCs who stay behind to make certain rolls and communicate with you all, but cannot help you in combat (if it comes to that).
You Raise Me Up
Using a Ascension gun, you make your way up the top of the wall. Follow the rules of your equipped Ascension gun and roll as appropriate. If you do not have a Ascension Gun, roll a Athletics check at average difficulty with two setbacks to attempt to be quiet about it, as there are guards about or a Coordination check at Average to go in thru one of the holes.
Proceeding According to Plan
Well, you're behind in the base now and not dead: that's a good sign. You have to make your way to the main building, but best to make sure everyone made their way here first.
[Event will continue after all parties make their rolls]