Gra'tua Cuun (D7 EN)

Conditions are never perfect, but they're livable. With good and hard work comes the just rewards for effort spent.
User avatar
Meiyokashi
Posts: 2115
Joined: Mon Jan 04, 2021 1:05 am

Re: Gra'tua Cuun (D7 EN)

Post by Meiyokashi » Thu May 27, 2021 6:28 am

Turn Order:

NPC
NPC
NPC
NPC
PC
PC
NPC
PC <-
PC

[Door Closes at the Start of Round 2]
- Special notice to Claymore as he's the only one still outside.

Ketsu has Adversary 2, Defense 2m/1r.
Raiders have Adversary 1, Defense 1/1.

Ketsu is now Short from everyone but Claymore.
All raiders Short from everyone inside, but the ones by the doors are not visible to Claymore.
FSR1 is engaged with Raven in fisticuffs, not visible to Claymore.

Claymore has vision on Ketsu and both of the Raiders jumped down from the rooms. For Claymore, everyone is Medium.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains

User avatar
Soleene Stryss
Posts: 610
Joined: Wed Apr 21, 2021 12:51 am

Re: Gra'tua Cuun (D7 EN)

Post by Soleene Stryss » Thu May 27, 2021 1:08 pm

"Ooof!" Soleene cried out when she was hit by the blaster fire and found herself staggering back. That was like getting hit by a dump truck on fire or at least, what she imagined what it would feel like.

It seemed like she had little use for this shiny blaster anymore, however. She dropped it on the ground and drew her vibrosword, making a run toward the one who shot at her with a battle cry and taking a swing. At the very least, deterring the person from squeezing another shot again.

Maneuver 1: Draw Sword
Maneuver 2: Move to Engaged (+2 strain)
Action: Attack KSF2

Day 7, Early Night, Round 1: Attack! with 1 Setback and 1 Advantage, Adversary 1: 2eP+1eA+1eB+1eC+1eD+1eS 2 successes
ImageImageImageImageImageImageImage

Soleene does 7 Damage with Pierce 2!

Wound Threshold: 5/17
Strain Threshold: 2/13
Defense: 0 vs Range/ 1 vs Melee
Soak: 5
Mandalorian • Wanderer • Peacekeeper • Rabble-Rouser • Always Ready For A Fight
Description | Art by Joanne Kwan

Carries: Mandalorian Armour, Blaster Pistol, Blast Knuckles, Truncheon, Stim x4 (in Pouches), Utility Belt, Vibrosword, Thermal Cloak, Comm link

User avatar
Claymore Wren
Posts: 218
Joined: Tue Apr 20, 2021 7:53 pm

Re: Gra'tua Cuun (D7 EN)

Post by Claymore Wren » Thu May 27, 2021 5:01 pm

Clay was wishing he had a sniper rifle with him, but he was the locksmith and support fire in these situations. He would have to make do with his Dragoneye Reaper and Snowflake. He set his sights on Kersu aiming. Wanting to keep himself under cover of night for a little longer, but he moved into the doorway.

------------------------------------
Maneuver: Aim
Incidental: Genetically Engineered - 1B dice
Action: Dragoneye Reaper
Maneuver: 2 strain - Move into the door

WT: 0/13
ST: 3/14
Defense: 1M/2R
Soak: 5

D7 EN Round 1 Ranged: Light at Medium against Ketsu, Boosts from Accurate/Genetically Engineered, Setback from Defense: 2eP+1eA+2eB+2eC+1eS 3 successes, 1 Triumph, 1 Despair
ImageImageImageImageImageImageImageImage

Claymore deals 10 damage before soak and Ketsu next check difficulty is upgraded
Mandalorian Arkanian Offshoot | Artisan Armorer | Computers and Mechanics | Revanite

C-10 Dragoneye Reaper Heavy Blaster Pistol, 'Snowflake' Shield, Mandalorian armor, Handheld Comlink, Extra Reload Clip, Tracker's Goggles, Slicer Gear, Tool Belt with Military Pouch with 5 Stimpacks

"Ash'amur ti gar cetare bat!"
Theme | Combat |Profile

User avatar
Meiyokashi
Posts: 2115
Joined: Mon Jan 04, 2021 1:05 am

Re: Gra'tua Cuun (D7 EN)

Post by Meiyokashi » Thu May 27, 2021 6:06 pm

Raven's blade slashes upward in the fray, cutting into the raider a bit but being stopped mostly by their armor. However, even the sheer force of the blade making contact with their armor knocks them back against the door. Breath knocked out of them they duck underneath another skilled slash of the blade and dove off back into the room, disappearing from sight for the moment.

Meanwhile, across the way Soleene rushes up the metal stairs. Boots clanging against the rickety metal staircase as the raider turned on a swivel to keep track of her. Yet, quick as they were Soleene was quicker and got in with a slash that cut across their weapon and just a bit of their arm, dealing no damage to the former but drawing blood with the latter. With a hiss they dropped the weapon letting it fall to the hang from their body by a sling. Rushing into the fray with a knife drawn from their wrist-mount they get in a solid few cuts.

While one of the fighters who dove down from above repositions to get a sight on Raven, unleashing a volley that connects with her armor harmlessly. Bolts deflecting off the beskar wildly into the surrounding walls of the place. With Claymore coming in from behind Ketsu takes a few harsh hits to the back but tumbles and rolls with it. Back on her feet she returns fire but manages no connection, "Where the kriff did you come from," she shouts, rushing back further into the space to keep everyone to her front.

Giving a sense of commitment to everyone in the room, the large metal doors finally shut as Claymore just barely makes it inside.


[::]

[FSR1:]
Maneuver to disengage with Raven.
Strain Maneuver, move within Short.

FSR2: Melee vs Soleene: 1eP+3eA+2eD+1eS 2 successes, 1 advantage
ImageImageImageImageImageImageImage

[FSR2: Formerly Mislabeled as KSF2]
Maneuver to Draw Vibroknife.
Action attack Soleene.

FSR3: Ranged Heavy vs Raven, Boost from Previous: 2eP+1eA+1eD+2eS+1eB 0 successes
ImageImageImageImageImageImageImage

[FSR3:]
Maneuver move within Short.
Action to attack Raven.

Ketsu: Ranged Heavy vs Claymore, Upgraded Difficulty,: 3eP+2eA+1eD+2eS 0 successes, 5 advantage
ImageImageImageImageImageImageImageImage

[Ketsu:]
Action: Attacking Claymore, dealing no damage, negating his defensive bonuses and taking a free Maneuver.
Maneuver: Moves within Short.
Free Maneuver: Aim.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains

User avatar
Meiyokashi
Posts: 2115
Joined: Mon Jan 04, 2021 1:05 am

Re: Gra'tua Cuun (D7 EN)

Post by Meiyokashi » Thu May 27, 2021 6:11 pm

Turn Order:

NPC
NPC
NPC
NPC
PC <-
PC
NPC
PC
PC

Ketsu has Adversary 2, Defense 2m/1r.
Raiders have Adversary 1, Defense 1/1.

Ketsu is Short from Claymore, but currently Medium from everyone else as she backs into the corner space of the large building.
Everyone else is Short from one another, but some don't have good lines of vision.

Raven and Soleene have vision on FSR 2 and 3, with 1 having just ducked into the room by Raven.
Everyone but FSR 1 is visible to Varina.
Claymore can see FSR 4, 3, and Ketsu.

Damage:
Soleene takes 7 damage with Pierce 2.

Combat Modifiers:
Claymores next check has Upgraded Difficulty (Despair)
Varina's next check has Upgraded Difficulty (Ketsu Triumph) and a Setback (Critical Hit)
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains

User avatar
Claymore Wren
Posts: 218
Joined: Tue Apr 20, 2021 7:53 pm

Re: Gra'tua Cuun (D7 EN)

Post by Claymore Wren » Thu May 27, 2021 7:43 pm

Claymore aims at Ketsu again, seeing her reaction to his appearance. He said under his breath, "Osi'kyr..." Shooting another round at her. Then moving closing to Varina.

----------------------------

Day 7, Early Night, Round 2: Attack Ketsu! with Aim, Accurate 1, Ketsu Adversary 2, dif 1, upgrade dif: 2eP+1eA+2eB+2eC+1eS 1 success, 1 advantage, 1 Despair
ImageImageImageImageImageImageImageImage

Claymore deals 8 damage, Recover 1 stain

Wound Threshold: 0/13
Strain Threshold: 4/14
Defense: 1M/2R
Soak: 5
Mandalorian Arkanian Offshoot | Artisan Armorer | Computers and Mechanics | Revanite

C-10 Dragoneye Reaper Heavy Blaster Pistol, 'Snowflake' Shield, Mandalorian armor, Handheld Comlink, Extra Reload Clip, Tracker's Goggles, Slicer Gear, Tool Belt with Military Pouch with 5 Stimpacks

"Ash'amur ti gar cetare bat!"
Theme | Combat |Profile

User avatar
Soleene Stryss
Posts: 610
Joined: Wed Apr 21, 2021 12:51 am

Re: Gra'tua Cuun (D7 EN)

Post by Soleene Stryss » Thu May 27, 2021 8:05 pm

Soleene grunted at the pain of the retaliation. A vibro-knife now? Despite bringing a knife to a sword fight, it still hurt a lot. She was already in the thick of it and fought back while finding a more stable footing of her own. Her vibrosword landed on the raider's shoulder before promptly slapping them across the head with it as she pulled back. It wasn't as hurtful but she would hope that there was damage done to their pride at the very least.

Maneuver: Defensive stance at +1 Strain
Action: Attack!

Soleene does 6 damage with Pierce 2!
Activating crit with Vicious 1 for Head Ringer (increases difficulty of all Intellect and Cunning checks by one).

Day 7, Early Night, Round 2: Attack! with 1 Setback, Adversary 1: 2eP+1eA+1eC+1eD+1eS 1 success, 1 threat, 1 Triumph
ImageImageImageImageImageImage

Day 7, Early Night, Round 2: Crit with Vicious 1: 1d100+10 46

Wound Threshold: 9/17
Strain Threshold: 3/13
Defense: 0 vs Range/ 1 vs Melee
+Soleene used 1 Strain for Defensive Stance, upgrade the difficulty of all melee attacks!
Soak: 5
Mandalorian • Wanderer • Peacekeeper • Rabble-Rouser • Always Ready For A Fight
Description | Art by Joanne Kwan

Carries: Mandalorian Armour, Blaster Pistol, Blast Knuckles, Truncheon, Stim x4 (in Pouches), Utility Belt, Vibrosword, Thermal Cloak, Comm link

User avatar
Meiyokashi
Posts: 2115
Joined: Mon Jan 04, 2021 1:05 am

Re: Gra'tua Cuun (D7 EN)

Post by Meiyokashi » Thu May 27, 2021 9:54 pm

Making his move Claymore ducks in the exchange of blaster fire, returning more of his own. Glancing up he sees Varina and moves closer to her as to create a stronger front in this situation but as he does his foot gets caught on a thick wire on the ground sending him forward with the momentum scattering along the floor next to her. Though he manages to keep a hold on his weapon one of the other raiders takes this opportunity to get a couple shots off, tagging him painfully with good marks.

As they make their mark Claymore can feel the adrenaline surge in his system, the reaction to the excitement and pain. Things were certainly intense as the room erupted into a wild exchange of blasterfire.


[::]

FSR 4: Ranged Heavy vs Claymore, (Ketsu Negated Defenses), Attacking Prone,: 2eP+2eA+1eD+1eS 2 successes, 1 advantage
ImageImageImageImageImageImage

Claymore:
Despair to make active character fall prone.

FSR4:
Attack exposed and prone Claymore, dealing 11 Damage before Soak, and granting a boost to next.
Maneuver move to move back toward the door, closer to Ketsu.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains

User avatar
Meiyokashi
Posts: 2115
Joined: Mon Jan 04, 2021 1:05 am

Re: Gra'tua Cuun (D7 EN)

Post by Meiyokashi » Thu May 27, 2021 9:57 pm

Turn Order:

NPC
NPC
NPC
NPC
PC
PC
NPC
PC <-
PC

Ketsu has Adversary 2, Defense 2m/1r.
Raiders have Adversary 1, Defense 1/1.

Ketsu is Medium from everyone.
Everyone else is Short from one another, but some don't have good lines of vision.

Raven and Soleene can only see FSR 2, 3, and just saw 1 duck inside the room by Raven.
Everyone but FSR 1 is visible to Varina and Claymore.

Damage Taken:
Claymore takes 11 damage before soak.

Combat Modifiers:
Varina's next check has Upgraded Difficulty (Ketsu Triumph) and a Setback (Critical Hit)
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains

User avatar
Raven Cadera
Posts: 1368
Joined: Tue Apr 20, 2021 10:24 pm

Re: Gra'tua Cuun (D7 EN)

Post by Raven Cadera » Thu May 27, 2021 10:11 pm

It would be bad to chase after the guy that had ducked out, in case there were more measurements to cut them off from eachother. Instead, Raven assessed the current placements, and Soleene's situation nearby. And her own weapon that had been forced out of her hands.

Dashing past the Raider engaged with Soleene, she harried him at least slightly even if the blade did not find purchase in her spring attack, and she continued her path further, skidding to a halt near her discarded weapon.

"So where's that cowardly leader of yours?!" she said loud enough to be heard over the din of battle.

------------

Maneuver: Move to engage FSR2 with Soleene
Action: Attack FSR2
Maneuver: Move to dropped GALAAR (2 strain)

D7 Gra'tua Cuun. Round 2. Melee (Brawn) vs FSR2. Adversary 1 + 1 Defense (negated with Custom Grip).: 2eP+2eA+1eC+1eD 0 successes, 2 advantage
ImageImageImageImageImageImage

Miss. 1 Advantage to Boost next ally (Varina).
1 Advantage to notice a "single important point in the ongoing conflict"


WT: 0/20
ST: 3/13
Defense: R2/M2 (+1 Ranged from Moving Target, +1 Melee from Vibrosword)
Soak: 6
Mandalorian | Armored | Honor-bound Avenger | Mand'alor's Vanguard | Cadera Commando | Revanchist
Theme | Data | Incognito mode | Artist

"Mishuk gotal'u meshuroke, pako kyore."
Has: Mandalorian armor, vibroblade, carbine, blaster, knives, cloak, load-bearing gear, utility-belt with pouches.
Speaking Mando'a

User avatar
Meiyokashi
Posts: 2115
Joined: Mon Jan 04, 2021 1:05 am

Re: Gra'tua Cuun (D7 EN)

Post by Meiyokashi » Thu May 27, 2021 10:29 pm

As she gets to her rifle, standing over it she's distracted by a thought while she looks out over the battle. Seeing Ketsu in the distance, the armor of the other warriors, she's certain Carid isn't here but even more she knows he's nowhere near this place. With the way these warriors are fighting none of them appear even a little unsettled by the exchange.

If they're protecting Carid, Ketsu is the only one who would know more. Which is tomorrows problem where they're standing now but..
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains

User avatar
Varina Ordo
Posts: 396
Joined: Tue Apr 20, 2021 11:09 pm

Re: Gra'tua Cuun (D7 EN)

Post by Varina Ordo » Thu May 27, 2021 10:32 pm

Varina ducked back after taking a hefty shot in return. She took a few breaths then rushed up towards Ketsu with a bit of reckless abandon. If anyone intercepted her afterwards, she had a vibro-rapier for them anyways.

The teen lined up her shot and pulled the trigger. Wasn't exactly a deadly shot but she hoped going for the head would knock the wind out of her a bit. "Don't... pull back."

Would be really awkward if this killed her...?

---

Maneuver: Move to Short from Ketsu
Maneuver w/ 2 Strain: Aim
Action: Shoot Ketsu with Mom's GALAAR-15

D7 EN Round 2 Ranged: Heavy at Short against Ketsu, Boosts from Accurate/Raven/Aim, Setback from Defense/Crit, Upgrade Difficulty from Adversary 2/Triumph: 3eA+3eB+2eC+2eS 4 successes, 3 advantage
ImageImageImageImageImageImageImageImageImageImage
Base Damage 10 (+4 from Soft Spot) for 18 Damage before Soak. Crit with 2 Advantage, 1 Advantage to Boost Next Ally.

D7 EN Round 2 Crit on Ketsu: 1d100 61
Slightly Dazed: Target is disoriented until the end of the encounter.

WT: 8/17
ST: 4/13
Defense: 0/0
Soak: 5
One Prior Crit
Human | Drifter of the Wilds | Reforged Delinquent | "Cookie Thief"
Description | Theme (Out of Combat) | Theme (In Combat)

"I might not know what's best but I definitely know what's wrong."

User avatar
Meiyokashi
Posts: 2115
Joined: Mon Jan 04, 2021 1:05 am

Re: Gra'tua Cuun (D7 EN)

Post by Meiyokashi » Thu May 27, 2021 11:06 pm

Swinging her blaster around to take aim at Varina Ketsu grit her teeth, angry, "This isn't the place for chil-" and then the first bolt hit somewhere true and the wind was knocked from her. Stumbling forward a step another pinged against her chest and tilted her back, and a third dinged against her helmet causing the world to ring with displeasure. With the momentum of the third she stumbled back until she hit the wall and slid down against it until she came to a stop- sitting on the floor with her blaster out to her side.

Without seeing this the other two continue their assault. With the woman fighting Raven before coming back out from her hidey-hole and now standing above Raven unleashing a torrent of blaster fire which makes contact with it's target, the searing pain a friendly reminder of the life they lead. While on the other side the flurry of blades continues as the raider gets in a few really good cuts, making Soleene bleed. And if it bleeds..

[::]
Ketsu is down, condition unknown.

FSR 1: Ranged Heavy vs Raven: 2eP+2eA+1eD+2eS 2 successes, 1 advantage
ImageImageImageImageImageImageImage

FSR 1: Ranged Heavy vs Raven, Forgotten Boost: 1eB 0 successes, 1 advantage
Image

[FSR1:]
Maneuver to move within Short.
Strain Maneuver to Draw Blaster.
Action to attack Raven, dealing 11 damage before soak and passing a boost to next.

[Note: Misrolled, dropping the last Ability Dice from the roll as it was erroneous. Boost however covers it so the original roll above stands as the final result. 2 success, 1 Advantage.]

FSR 2: Melee vs Soleene, Defensive Stance, Boost Next: 1eP+3eA+1eC+1eD+1eS+1eB 5 successes, 2 threat
ImageImageImageImageImageImageImageImage

[FSR2:]

Attacks Soleene, dealing 10 damage before Soak with Pierce 2.
[2 Threat to be Attributed by the Party]
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains

User avatar
Meiyokashi
Posts: 2115
Joined: Mon Jan 04, 2021 1:05 am

Re: Gra'tua Cuun (D7 EN)

Post by Meiyokashi » Thu May 27, 2021 11:07 pm

[Halfway through NPC turn, 2 Threat to be decided by the party before I continued.]
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains

User avatar
Meiyokashi
Posts: 2115
Joined: Mon Jan 04, 2021 1:05 am

Re: Gra'tua Cuun (D7 EN)

Post by Meiyokashi » Fri May 28, 2021 12:13 am

As Varina rushed forward, Ketsu went down, and the warrior nearest Varina shouted out, "Haar'chak," in Mando'a. Bringing her blaster around quickly she took aim at Varina and unleashed a quick volley making plenty of connection that was sure to make her sore in the morning. While the other warrior retreated a bit toward Ketsu they continued firing on Claymore in hopes they'd make him stay down.

[::]

FSR 3: Ranged Heavy vs Varina, Aim: 2eP+1eA+1eD+1eB 4 successes, 1 advantage
ImageImageImageImageImage

[FSR3:]
Maneuver to Aim.
Action to Attack Varina, dealing 13 damage before Soak, and passing a boost.

FSR 4: Ranged Heavy vs Claymore, Attacking Prone.: 2eP+1eA+1eD+1eB+3eS 1 success, 1 threat
ImageImageImageImageImageImageImageImage

[FSR4:]
Attacks Claymore, dealing 10 damage before Soak, and inflicting one Strain on self.
Maneuver to Ketsu's side.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains

User avatar
Meiyokashi
Posts: 2115
Joined: Mon Jan 04, 2021 1:05 am

Re: Gra'tua Cuun (D7 EN)

Post by Meiyokashi » Fri May 28, 2021 12:17 am

Turn Order:

NPC
NPC
NPC
NPC
PC <-
PC
PC
PC

Raiders have Adversary 1, Defense 1/1.

Ketsu is unconcious Medium from everyone.
Everyone else is Short from one another, but some don't have good lines of vision.

Soleene can only see FSR1 and 2.
Varina can only see FSR 3 and 4.
Everyone is visible to Claymore, Raven.

Damage Taken:
Varina takes 13 damage before soak.
Claymore takes 10 damage before soak.
[Special Note: Previous turn order declared damage on Claymore but the roll was erroneous. Taking out the last Ability dice causes the shot to fail and he takes no damage from the previous one making this the only damage he's taken.]

Combat Modifiers:
Claymore is currently Prone.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains

User avatar
Soleene Stryss
Posts: 610
Joined: Wed Apr 21, 2021 12:51 am

Re: Gra'tua Cuun (D7 EN)

Post by Soleene Stryss » Fri May 28, 2021 12:30 am

"Argh! Skriff!" Soleene would cry out as she was hit with the rather devastating blow that was enough to give her pause to her life decisions. However, a retreat wasn't an option and she was going to do whatever she could to stay in this fight!

She would use the opportunity to give a small shove to her opponent so that she could get some breathing room to take out a stim to use it immediately on herself. Probably not the most elegant solution but it should help her keep standing for a few more seconds if this was going to keep happening. She struck back afterward, maintaining this trade of blows!

Soleene does 6 damage with Pierce 2!

Day 7, Early Night, Round 3: Attack! with 1 Setback, Adversary 1: 2eP+1eA+1eC+1eD+1eS 1 success, 1 advantage
ImageImageImageImageImageImage

Using 2 Threat for Maneuver to take out Stim
Maneuver: Use Stim
Action: Attack!

Wound Threshold: 11/17 after stim
Strain Threshold: 3/13
Defense: 0 vs Range/ 1 vs Melee
Soak: 5

Giving a Boost to the next person!
Mandalorian • Wanderer • Peacekeeper • Rabble-Rouser • Always Ready For A Fight
Description | Art by Joanne Kwan

Carries: Mandalorian Armour, Blaster Pistol, Blast Knuckles, Truncheon, Stim x4 (in Pouches), Utility Belt, Vibrosword, Thermal Cloak, Comm link

User avatar
Raven Cadera
Posts: 1368
Joined: Tue Apr 20, 2021 10:24 pm

Re: Gra'tua Cuun (D7 EN)

Post by Raven Cadera » Fri May 28, 2021 12:41 am

The hail of bolts in her direction finally got through some of her defenses, but it was a piddly amount of damage, not even near enough to slow her down in the slightest.

Raven's movements wasted no effort, and it was an almost graceful routine to see how she sheathed her sword and picked up her blaster carbine in the same span of time. She had hardly brought the scope up to her eyes before opening fire on the one who had first harried her, and he could feel the painful stun of the weapon in addition to the sting of a blaster. This time, Raven had really brought the pain.


------------

Maneuver: Sheathe sword
Maneuver: Pick up the blaster carbine (2 strain)
Action: Boom!

D7 Gra'tua Cuun. Round 3. Ranged: Heavy (Agility) vs FSR1. Adversary 1+1 Defense (ignored with Custom Grip). +1B Accurate, +1B Soleene. Player Destiny: 2eP+1eA+2eB+1eC 3 successes, 5 advantage
ImageImageImageImageImageImage

9 Damage base + 1 Point Blank + 3 Successes = 13 Damage to FSR1.
Spending 2 Advantages to inflict 3 Strain damage (Mandalorian Chamber).
Spending 2 Advantages to Crit. D7 Gra'tua Cuun. Round 3. Ranged: Heavy (Agility) vs FSR1. Critical. +10 from existing Crit: 1d100+10 57 - Agonizing Wound: The target increases the difficulty of all Brawn and Agility checks by one until the end of the encounter.
Spending 1 Advantage to Boost next roller.


WT: 5/20
ST: 5/13
Defense: R2/M1 (+1 Ranged from Moving Target)
Soak: 6
Mandalorian | Armored | Honor-bound Avenger | Mand'alor's Vanguard | Cadera Commando | Revanchist
Theme | Data | Incognito mode | Artist

"Mishuk gotal'u meshuroke, pako kyore."
Has: Mandalorian armor, vibroblade, carbine, blaster, knives, cloak, load-bearing gear, utility-belt with pouches.
Speaking Mando'a

User avatar
Varina Ordo
Posts: 396
Joined: Tue Apr 20, 2021 11:09 pm

Re: Gra'tua Cuun (D7 EN)

Post by Varina Ordo » Fri May 28, 2021 1:08 am

Another bolt slammed into Varina's lightly-armored chest. It ruined her jacket, a rather sporty look bestowed by her father! "Son of a bantha," she muttered before injecting herself with much-needed medicine. She tossed away the syringe afterwards and readied the sights again at the one who'd shot her.

---

Maneuver: Stimpack Self (Incidental to Draw from MBP)
Maneuver w/ 2 Strain: Aim
Action: Shoot FSR3 with Mom's GALAAR-15

D7 EN Round 3 Ranged: Heavy at Short against FSR3, Boosts from Accurate/Raven/Aim, Setback from Defense, Upgrade Difficulty from Adversary 1: 3eA+3eB+1eC+1eS 3 successes, 1 advantage
ImageImageImageImageImageImageImageImage
Base Damage 10 (+4 from Soft Spot) for 17 Damage before Soak. 1 Advantage to Pass Boost.

WT: 11/17 (1 Stimpack Used)
ST: 6/13
Defense: 0/0
Soak: 5
One Prior Crit
Human | Drifter of the Wilds | Reforged Delinquent | "Cookie Thief"
Description | Theme (Out of Combat) | Theme (In Combat)

"I might not know what's best but I definitely know what's wrong."

User avatar
Claymore Wren
Posts: 218
Joined: Tue Apr 20, 2021 7:53 pm

Re: Gra'tua Cuun (D7 EN)

Post by Claymore Wren » Fri May 28, 2021 1:39 am

Claymore was thankful for the reactive plating he installed, the shot was big concussion on his chest. But that is a one trick wonder, until he can fix it. Good thing he had stims if he took another hit. He knelt up to aim at FSR 4. He pulled the trigger with the Arkanian Offshoots blood coursing in he veins.

---------------------------
Maneuver: Stand up
Maneuver: Aim (2 strain)
Incidental: Genetically Engineered (1 strain)
Action: Fire!


Day 7, Early Night, Round 3: Attack FSR 4! with B for Accurate 1, Genetically Engineered, Varina, Aim, 1 Setback, Adversary 1: 2eP+1eA+4eB+1eC+1eS 3 successes, 1 advantage
ImageImageImageImageImageImageImageImageImage

Clay deals 10 damage and Recover 1 strain.

Reactive Plating (First time wearer is hit each encounter, reduce damage by 10. After, armor suffers minor damage and must be repaired to function again.)

Wound Threshold: 0/13
Strain Threshold: 6/14
Defense: 1M/2R
Soak: 5
Mandalorian Arkanian Offshoot | Artisan Armorer | Computers and Mechanics | Revanite

C-10 Dragoneye Reaper Heavy Blaster Pistol, 'Snowflake' Shield, Mandalorian armor, Handheld Comlink, Extra Reload Clip, Tracker's Goggles, Slicer Gear, Tool Belt with Military Pouch with 5 Stimpacks

"Ash'amur ti gar cetare bat!"
Theme | Combat |Profile

Post Reply