A large crate sits peacefully amid the rest of the badlands. From all sides any wanderer would need to climb the steep wall of it before getting a chance to see into the center valley, a place large enough that it could contain a farm if the ecosystem ever improved. Normally the Crater is merely a significant landmark for travelers but more recently there has been activity here by an unknown group of people. Ships are seen coming and going at leisure and few travelers who have dared to attempt contact have not been seen again. In rare cases their bodies are found hunched over along the most common path leading up to the rim.
Access Restriction: Restricted Access.
- Stealth Check at Daunting with Two Upgrades and two setback.
- Hidden Role: If attempting this, please make a thread and describe your approach as well as noting any mechanical effects that should change the makeup of this role (ex: negate setback, gain boost)
Dress Code: Anything (Survival Gear suggested)
Environmental Conditions:
- Harsh Lands: 1 Setback to checks made to track or move through the Badlands (this applies to Stealth.)
- Badlands Climate: 1 Setback to checks from heat or cold, dependent on time of day.
Force Sensitives: There is a latent tension in the air, as if an altercation can erupt at any moment.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains