Meanwhile down below the two raiders still standing, battered and bloody, make retreating fire as they move toward Ketsu's body. Each pulling stims from within their packs but only the second managing to get down and jam it into Ketsu's side.
FSR 2: Melee vs Soleene, Defense: 1eP+3eA+2eD+1eS 1 success, 3 advantage







FSR 2: Critical vs Soleene, Vicious: 1d100+10 65
[FSR2:]
Action to attack Soleene, dealing 6 damage with Pierce 2 before soak, and dealing a Critical Hit while passing a boost.
Slightly Dazed (65): Soleene is disoriented until the end of the encounter! (Extra Setback)
FSR 3: Ranged Heavy vs Varina: 2eP+1eA+1eD 1 failure, 4 advantage




FSR 3: Ranged Heavy vs Varina, Forgotten Boost: 1eB 0 successes, 2 advantage

[FSR3:]
Maneuver move toward Ketsu.
Action to attack Varina but the shots go wide, gaining ranged defense, a free maneuver, and a boost to next.
Free Maneuver: Draw Stim
FSR 4: Ranged Heavy vs Claymore: 2eP+1eA+1eD+2eS 1 failure, 3 advantage






https://orokos.com/roll/892916
[FSR4:]
Maneuver: Draw Stim
Action: Fire on Claymore, the shot going wide but gaining a free maneuver, and passing a boost.
Free Maneuver: Stim Ketsu.
[Critical from Ketsu previously going down: Ketsu: Critical from Unconciousness and previous Critical: 1d100+10 45]