Gra'tua Cuun (D7 EN)
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: Gra'tua Cuun (D7 EN)
Returning fire Raven's bolts pepper her target, who looks down on her about to shout something as the electrical current running around the outside armor sparks up due to the chamber- shocking the target enough that her body falls limp and falls over the railing down beside Raven. With a quick check the raider was still breathing but she was no longer conscious. Alerting to the battle overhead still as Soleene pushes the raider back their boot scratches against the metal grating and they rush forward back into the fray without a second thought. Pushing themselves into Soleene's presence they go to drive the vibro-blade deep into her throat but she's able to deflect the blow, the blade bashing against the side of her helmet and gracing her with what felt like eternal ringing.
Meanwhile down below the two raiders still standing, battered and bloody, make retreating fire as they move toward Ketsu's body. Each pulling stims from within their packs but only the second managing to get down and jam it into Ketsu's side.
FSR 2: Melee vs Soleene, Defense: 1eP+3eA+2eD+1eS 1 success, 3 advantage
FSR 2: Critical vs Soleene, Vicious: 1d100+10 65
[FSR2:]
Action to attack Soleene, dealing 6 damage with Pierce 2 before soak, and dealing a Critical Hit while passing a boost.
Slightly Dazed (65): Soleene is disoriented until the end of the encounter! (Extra Setback)
FSR 3: Ranged Heavy vs Varina: 2eP+1eA+1eD 1 failure, 4 advantage
FSR 3: Ranged Heavy vs Varina, Forgotten Boost: 1eB 0 successes, 2 advantage
[FSR3:]
Maneuver move toward Ketsu.
Action to attack Varina but the shots go wide, gaining ranged defense, a free maneuver, and a boost to next.
Free Maneuver: Draw Stim
FSR 4: Ranged Heavy vs Claymore: 2eP+1eA+1eD+2eS 1 failure, 3 advantage
https://orokos.com/roll/892916
[FSR4:]
Maneuver: Draw Stim
Action: Fire on Claymore, the shot going wide but gaining a free maneuver, and passing a boost.
Free Maneuver: Stim Ketsu.
[Critical from Ketsu previously going down: Ketsu: Critical from Unconciousness and previous Critical: 1d100+10 45]
Meanwhile down below the two raiders still standing, battered and bloody, make retreating fire as they move toward Ketsu's body. Each pulling stims from within their packs but only the second managing to get down and jam it into Ketsu's side.
FSR 2: Melee vs Soleene, Defense: 1eP+3eA+2eD+1eS 1 success, 3 advantage
FSR 2: Critical vs Soleene, Vicious: 1d100+10 65
[FSR2:]
Action to attack Soleene, dealing 6 damage with Pierce 2 before soak, and dealing a Critical Hit while passing a boost.
Slightly Dazed (65): Soleene is disoriented until the end of the encounter! (Extra Setback)
FSR 3: Ranged Heavy vs Varina: 2eP+1eA+1eD 1 failure, 4 advantage
FSR 3: Ranged Heavy vs Varina, Forgotten Boost: 1eB 0 successes, 2 advantage
[FSR3:]
Maneuver move toward Ketsu.
Action to attack Varina but the shots go wide, gaining ranged defense, a free maneuver, and a boost to next.
Free Maneuver: Draw Stim
FSR 4: Ranged Heavy vs Claymore: 2eP+1eA+1eD+2eS 1 failure, 3 advantage
https://orokos.com/roll/892916
[FSR4:]
Maneuver: Draw Stim
Action: Fire on Claymore, the shot going wide but gaining a free maneuver, and passing a boost.
Free Maneuver: Stim Ketsu.
[Critical from Ketsu previously going down: Ketsu: Critical from Unconciousness and previous Critical: 1d100+10 45]
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: Gra'tua Cuun (D7 EN)
Turn Order:
NPC
NPC
NPC
NPC
PC <-
PC
NPC
PC
PC
Ketsu has Adversary 2, Defense 2m/1r
Raiders have Adversary 1, Defense 1/1.
Ketsu is Medium from everyone except Claymore and Varina for whom she is Short.
Everyone else is Short from one another, but some don't have good lines of vision.
Soleene can only see FSR 2.
Varina can only see FSR 3 and 4.
Everyone is visible to Claymore.
Everyone but Ketsu is visible to Raven, due to LoS as she's currently Prone and there's some machinery/the van getting in the way.
Damage Taken:
Soleene takes 6 damage with Pierce 2 before soak.
Soleene suffers a Critical Hit and is Dazed!
Combat Modifiers:
Soleene adds a Setback to all checks for the remainder of this encounter.
Ketsu is considered Prone, and adds an additional Setback on Ranged Attacks against her.
NPC
NPC
NPC
NPC
PC <-
PC
NPC
PC
PC
Ketsu has Adversary 2, Defense 2m/1r
Raiders have Adversary 1, Defense 1/1.
Ketsu is Medium from everyone except Claymore and Varina for whom she is Short.
Everyone else is Short from one another, but some don't have good lines of vision.
Soleene can only see FSR 2.
Varina can only see FSR 3 and 4.
Everyone is visible to Claymore.
Everyone but Ketsu is visible to Raven, due to LoS as she's currently Prone and there's some machinery/the van getting in the way.
Damage Taken:
Soleene takes 6 damage with Pierce 2 before soak.
Soleene suffers a Critical Hit and is Dazed!
Combat Modifiers:
Soleene adds a Setback to all checks for the remainder of this encounter.
Ketsu is considered Prone, and adds an additional Setback on Ranged Attacks against her.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- Soleene Stryss
- Posts: 610
- Joined: Wed Apr 21, 2021 12:51 am
Re: Gra'tua Cuun (D7 EN)
"Ugghhh..." Soleene murmured as she wasn't feeling so great after that hit to her helmet, making her stagger a few steps. She tried to shake the cobwebs from her head as she stepped forward, really concentrating on her swing to pinpoint it on her opponent. Unfortunately, her focus wasn't enough and the hit went over their head to clatter against the wall.
Day 7, Early Night, Round 4: Attack! with Destiny Flip, 2 Boost and 2 Setback, Adversary 1: 3eP+2eB+1eC+1eD+2eS 0 successes, 3 advantage
Maneuver: Aim
Maneuver: Aim + 2 Strain
Action: Attack!
Wound Threshold: 14/17, 1 stim taken
Strain Threshold: 5/13
Defense: 0 vs Range/ 1 vs Melee
Soak: 5
Boost and Boost again to the next person!
Day 7, Early Night, Round 4: Attack! with Destiny Flip, 2 Boost and 2 Setback, Adversary 1: 3eP+2eB+1eC+1eD+2eS 0 successes, 3 advantage
Maneuver: Aim
Maneuver: Aim + 2 Strain
Action: Attack!
Wound Threshold: 14/17, 1 stim taken
Strain Threshold: 5/13
Defense: 0 vs Range/ 1 vs Melee
Soak: 5
Boost and Boost again to the next person!
Mandalorian • Wanderer • Peacekeeper • Rabble-Rouser • Always Ready For A Fight
Description | Art by Joanne Kwan
Carries: Mandalorian Armour, Blaster Pistol, Blast Knuckles, Truncheon, Stim x4 (in Pouches), Utility Belt, Vibrosword, Thermal Cloak, Comm link
Description | Art by Joanne Kwan
Carries: Mandalorian Armour, Blaster Pistol, Blast Knuckles, Truncheon, Stim x4 (in Pouches), Utility Belt, Vibrosword, Thermal Cloak, Comm link
- Raven Cadera
- Posts: 1368
- Joined: Tue Apr 20, 2021 10:24 pm
Re: Gra'tua Cuun (D7 EN)
"Support Soleene!" Raven called out, moving her attention towards those who had gone where Ketsu had fallen. If they were grouping up...
Seeing them indeed grouping up as she moved for a better vantage spot, the Cadera warrior withdrew the grenade from her belt and with a great hurl threw the grenade towards the closest of the warriors sheltering Ketsu. It was a pretty impressive throw, considering few could manage such a feat from that distance.
However, the explosion didn't do more than to spray harmlessly against their beskar.
-------------
Maneuver: Move to get Ketsu as well in line of sight
Maneuver: Draw Frag Grenade
Action: Toss!
D7 Gra'tua Cuun. Round 4. Ranged: Light (Agility) to throw Frag Grenade at FSR4 (+Ketsu and FSR3). Adversary 1+1 Defense. +2B from Soleene. Player Destiny. Strong Arm to throw at Medium range.: 2eP+1eA+2eB+1eC+1eD+1eS 3 successes
11 Damage before Soak to FSR4. No Advantages to trigger Blast.
WT: 5/20
ST: 7/13
Defense: R2/M1 (+1 Ranged from Moving Target)
Soak: 6
Seeing them indeed grouping up as she moved for a better vantage spot, the Cadera warrior withdrew the grenade from her belt and with a great hurl threw the grenade towards the closest of the warriors sheltering Ketsu. It was a pretty impressive throw, considering few could manage such a feat from that distance.
However, the explosion didn't do more than to spray harmlessly against their beskar.
-------------
Maneuver: Move to get Ketsu as well in line of sight
Maneuver: Draw Frag Grenade
Action: Toss!
D7 Gra'tua Cuun. Round 4. Ranged: Light (Agility) to throw Frag Grenade at FSR4 (+Ketsu and FSR3). Adversary 1+1 Defense. +2B from Soleene. Player Destiny. Strong Arm to throw at Medium range.: 2eP+1eA+2eB+1eC+1eD+1eS 3 successes
11 Damage before Soak to FSR4. No Advantages to trigger Blast.
WT: 5/20
ST: 7/13
Defense: R2/M1 (+1 Ranged from Moving Target)
Soak: 6
Mandalorian | Armored | Honor-bound Avenger | Mand'alor's Vanguard | Cadera Commando | Revanchist
Theme | Data | Incognito mode | Artist
"Mishuk gotal'u meshuroke, pako kyore."
Has: Mandalorian armor, vibroblade, carbine, blaster, knives, cloak, load-bearing gear, utility-belt with pouches.
Speaking Mando'a
Theme | Data | Incognito mode | Artist
"Mishuk gotal'u meshuroke, pako kyore."
Has: Mandalorian armor, vibroblade, carbine, blaster, knives, cloak, load-bearing gear, utility-belt with pouches.
Speaking Mando'a
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: Gra'tua Cuun (D7 EN)
As the grenade landed, the warrior was tossing away the stim that they'd used on Ketsu. In a quick movement they put themselves between Ketsu, their other comrade and the grenade, sheltering them with their body and beskar. As the blast clouded the room with it's percussive force everyone regained their focus together as the warrior shielded helped the shielding one back to their feet.
Meanwhile.. Ketsu lunged forward for her gun, scrambling she gets it into her hands and through the battle haze focuses on the woman in front of her, one that very recently earned her respect. "Maybe.." she coughs up some blood, "you're not bad kid.. but this is the real deal," she says, mustering up the strength she aims up toward her despite the heaviness she feels in her body drifting her aim downward. When she fires at Varina the truly vicious barrage of bolts makes impact far lower than she intended and as it did Varina collapsed face first into the ground.
Ketsu: Heavy vs Varina, Disoriented, Aim: 3eP+2eA+1eD+1eS+1eB 2 successes, 3 advantage
[Ketsu:]
Maneuver to grab rifle.
Strain Maneuver to aim.
Action to attack Varina, dealing 12 damage before soak and a Critical Hit.
Ketsu: Critical Hit, +10 previous: 1d100+10 103
Maimed: Left leg is lost, actions requiring the use of this limb cannot be completed. Setback to all other actions.
Meanwhile.. Ketsu lunged forward for her gun, scrambling she gets it into her hands and through the battle haze focuses on the woman in front of her, one that very recently earned her respect. "Maybe.." she coughs up some blood, "you're not bad kid.. but this is the real deal," she says, mustering up the strength she aims up toward her despite the heaviness she feels in her body drifting her aim downward. When she fires at Varina the truly vicious barrage of bolts makes impact far lower than she intended and as it did Varina collapsed face first into the ground.
Ketsu: Heavy vs Varina, Disoriented, Aim: 3eP+2eA+1eD+1eS+1eB 2 successes, 3 advantage
[Ketsu:]
Maneuver to grab rifle.
Strain Maneuver to aim.
Action to attack Varina, dealing 12 damage before soak and a Critical Hit.
Ketsu: Critical Hit, +10 previous: 1d100+10 103
Maimed: Left leg is lost, actions requiring the use of this limb cannot be completed. Setback to all other actions.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: Gra'tua Cuun (D7 EN)
Turn Order:
NPC
NPC
NPC
NPC
PC
PC
NPC
PC <-
PC
Ketsu has Adversary 2, Defense 2m/1r
Raiders have Adversary 1, Defense 1/1.
Ketsu is Medium from everyone except Claymore and Varina for whom she is Short.
Everyone else is Short from one another, but some don't have good lines of vision.
Soleene can only see FSR 2.
Varina can only see FSR 3 and 4.
Everyone is visible to Claymore.
Everyone but Ketsu is visible to Raven, due to LoS as she's currently Prone and there's some machinery/the van getting in the way.
Damage Taken:
Varina suffers 12 wounds before soak, and suffers a Critical Hit!
Varina is Maimed, losing her left leg.
Combat Modifiers:
Soleene adds a Setback to all checks for the remainder of this encounter.
Varina adds a Setback to all checks.
Ketsu is considered Prone, and adds an additional Setback on Ranged Attacks against her.
NPC
NPC
NPC
NPC
PC
PC
NPC
PC <-
PC
Ketsu has Adversary 2, Defense 2m/1r
Raiders have Adversary 1, Defense 1/1.
Ketsu is Medium from everyone except Claymore and Varina for whom she is Short.
Everyone else is Short from one another, but some don't have good lines of vision.
Soleene can only see FSR 2.
Varina can only see FSR 3 and 4.
Everyone is visible to Claymore.
Everyone but Ketsu is visible to Raven, due to LoS as she's currently Prone and there's some machinery/the van getting in the way.
Damage Taken:
Varina suffers 12 wounds before soak, and suffers a Critical Hit!
Varina is Maimed, losing her left leg.
Combat Modifiers:
Soleene adds a Setback to all checks for the remainder of this encounter.
Varina adds a Setback to all checks.
Ketsu is considered Prone, and adds an additional Setback on Ranged Attacks against her.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- Varina Ordo
- Posts: 396
- Joined: Tue Apr 20, 2021 11:09 pm
Re: Gra'tua Cuun (D7 EN)
The rifle slipped out of Varina's hands as she hit the ground. Maybe she could get onto her knees if both of them were functional. Somebody's... gotta pay for my new street clothes...
Blehp. Her tongue definitely stuck out as she lied there.
---
D7 EN Crit from Incapacitation (Two Prior): 1d100+20 79
Overpowered!
WT: 18/17 (1 Stimpack Used)
ST: 6/13
Defense: 0/0
Soak: 5
Three Prior Crits
Blehp. Her tongue definitely stuck out as she lied there.
---
D7 EN Crit from Incapacitation (Two Prior): 1d100+20 79
Overpowered!
WT: 18/17 (1 Stimpack Used)
ST: 6/13
Defense: 0/0
Soak: 5
Three Prior Crits
Human | Drifter of the Wilds | Reforged Delinquent | "Cookie Thief"
Description | Theme (Out of Combat) | Theme (In Combat)
"I might not know what's best but I definitely know what's wrong."
Description | Theme (Out of Combat) | Theme (In Combat)
"I might not know what's best but I definitely know what's wrong."
- Claymore Wren
- Posts: 218
- Joined: Tue Apr 20, 2021 7:53 pm
Re: Gra'tua Cuun (D7 EN)
Claymore does as Raven called for and aimed at FSR 2 with his Genetically Engineered body. He was going to have to wait to put a few again shots into Ketsu.
------------------------
Maneuver: aim
Maneuver: aim 2 (2 strain)
Incidental: Genetically Engineered (1 strain)
Action: Attack FSR 2
Day 7, Early Night, Round 4: Shoot FSR 2! 2 Aim, Accurate 1, Genetically Engineered Boost and 1 Setback, Adversary 1, Upgrade Dif: 2eP+1eA+4eB+1eC+1eD+1eS 5 successes, 3 advantage
12 damage and Spending 3 for Critical
Day 7, Early Night, Round 4: Critical: 1d100 29
Discouraging Wound
Wound Threshold: 0/13
Strain Threshold: 9/14
Defense: 1M/2R
Soak: 5
------------------------
Maneuver: aim
Maneuver: aim 2 (2 strain)
Incidental: Genetically Engineered (1 strain)
Action: Attack FSR 2
Day 7, Early Night, Round 4: Shoot FSR 2! 2 Aim, Accurate 1, Genetically Engineered Boost and 1 Setback, Adversary 1, Upgrade Dif: 2eP+1eA+4eB+1eC+1eD+1eS 5 successes, 3 advantage
12 damage and Spending 3 for Critical
Day 7, Early Night, Round 4: Critical: 1d100 29
Discouraging Wound
Wound Threshold: 0/13
Strain Threshold: 9/14
Defense: 1M/2R
Soak: 5
Mandalorian Arkanian Offshoot | Artisan Armorer | Computers and Mechanics | Revanite
C-10 Dragoneye Reaper Heavy Blaster Pistol, 'Snowflake' Shield, Mandalorian armor, Handheld Comlink, Extra Reload Clip, Tracker's Goggles, Slicer Gear, Tool Belt with Military Pouch with 5 Stimpacks
"Ash'amur ti gar cetare bat!"
Theme | Combat |Profile
C-10 Dragoneye Reaper Heavy Blaster Pistol, 'Snowflake' Shield, Mandalorian armor, Handheld Comlink, Extra Reload Clip, Tracker's Goggles, Slicer Gear, Tool Belt with Military Pouch with 5 Stimpacks
"Ash'amur ti gar cetare bat!"
Theme | Combat |Profile
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: Gra'tua Cuun (D7 EN)
As the battle rages on, the sound of a boot impacting the door to get inside the office from outside could be heard above. It was heard again, and again, very distant and easy to forget or dismiss as the sound paled to the intensity of the ongoing battle around them..
Claymore's fire pelts against the beskar of the warrior tussling with Soleene and with a sudden lurch forward they were as haggard as she was. Catching themselves on Soleene's shoulder they looked up to her, a growl on his voice, "Not.. yet.. me and you," he says, and then jams his blade into Soleene's chest just past her armor so it digs in deep. That visor looking back at her, the eyes somewhere hidden behind it, the being using her weight almost as his own as energy left his body and he was moving entirely on spirit alone. However, even that spirit gave out after he made his last cut as he fell limp against her.
Meanwhile, as the grenade explodes and Ketsu's people get her back up. Blast bolts taking down Varina as she falls into a lump. Ketsu struggled to her feet, blaster on the ground for support as her comrades split off into separate directions both firing heavily on Raven.
Once Ketsu reached her feet, she pointed between herself and Raven, "We're finishing this," she laughed, weakened and battle weary as she was the tone took on an even greater menacing nature. Hefting up her blaster she aimed down on Raven and all three together unleashed a torrent of blaster bolts that churned up dust as they impacted her and everything around.
[FSR2:]
FSR2: Melee vs Soleene, Aim + Aim: 1eP+3eA+2eD+1eS+2eB 1 success, 1 threat
FSR2: Forgotten Boost: 1eB 0 successes
Maneuver: Aim
Strain Maneuver: Double Aim
Action to attack Soleene, dealing 6 damage with Pierce 2, and suffering 1 strain personally.
[FSR3:]
FSR3: Ranged Heavy vs Raven: 2eP+1eA+1eD+2eS 3 successes
Maneuver move within Short, Away from Ketsu.
Action to attack Raven, dealing 12 damage before soak.
[FSR4:]
FSR4: Ranged Heavy vs Raven: 2eP+1eA+1eD+2eS 0 successes, 2 advantage
Maneuver move within Short, away from Ketsu and FSR3.
Action to attack Raven, missing, but gaining a maneuver.
Free maneuver to aim.
[Ketsu:]
Ketsu: Ranged Heavy vs Raven, Disoriented, Aim Maneuver: 3eP+2eA+1eD+3eS+1eB 1 failure, 3 advantage
Maneuver to stand.
Strain Maneuver to Aim.
Action to attack, dealing no damage but gaining 1 Ranged Defense.
Claymore's fire pelts against the beskar of the warrior tussling with Soleene and with a sudden lurch forward they were as haggard as she was. Catching themselves on Soleene's shoulder they looked up to her, a growl on his voice, "Not.. yet.. me and you," he says, and then jams his blade into Soleene's chest just past her armor so it digs in deep. That visor looking back at her, the eyes somewhere hidden behind it, the being using her weight almost as his own as energy left his body and he was moving entirely on spirit alone. However, even that spirit gave out after he made his last cut as he fell limp against her.
Meanwhile, as the grenade explodes and Ketsu's people get her back up. Blast bolts taking down Varina as she falls into a lump. Ketsu struggled to her feet, blaster on the ground for support as her comrades split off into separate directions both firing heavily on Raven.
Once Ketsu reached her feet, she pointed between herself and Raven, "We're finishing this," she laughed, weakened and battle weary as she was the tone took on an even greater menacing nature. Hefting up her blaster she aimed down on Raven and all three together unleashed a torrent of blaster bolts that churned up dust as they impacted her and everything around.
[FSR2:]
FSR2: Melee vs Soleene, Aim + Aim: 1eP+3eA+2eD+1eS+2eB 1 success, 1 threat
FSR2: Forgotten Boost: 1eB 0 successes
Maneuver: Aim
Strain Maneuver: Double Aim
Action to attack Soleene, dealing 6 damage with Pierce 2, and suffering 1 strain personally.
[FSR3:]
FSR3: Ranged Heavy vs Raven: 2eP+1eA+1eD+2eS 3 successes
Maneuver move within Short, Away from Ketsu.
Action to attack Raven, dealing 12 damage before soak.
[FSR4:]
FSR4: Ranged Heavy vs Raven: 2eP+1eA+1eD+2eS 0 successes, 2 advantage
Maneuver move within Short, away from Ketsu and FSR3.
Action to attack Raven, missing, but gaining a maneuver.
Free maneuver to aim.
[Ketsu:]
Ketsu: Ranged Heavy vs Raven, Disoriented, Aim Maneuver: 3eP+2eA+1eD+3eS+1eB 1 failure, 3 advantage
Maneuver to stand.
Strain Maneuver to Aim.
Action to attack, dealing no damage but gaining 1 Ranged Defense.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: Gra'tua Cuun (D7 EN)
Turn Order:
NPC [FSR2 is down.]
NPC
NPC
NPC
PC <-
PC
PC
PC [Varina is down.]
Ketsu has Adversary 2, Defense 2m/2r
Raiders have Adversary 1, Defense 1/1.
Ketsu is Medium from everyone except Varina for whom she is Short.
FSR 3 is Medium from Everyone.
FSR 4 is Medium from Everyone except Raven.
Soleene cannot see any active combatants.
Everyone is visible to Claymore and Raven.
Damage Taken:
Soleene suffers 6 damage with Pierce 2 before Soak. [Remember: It's a Threshold, so by my math Soleene is teetering on the edge but still standing.]
Raven suffers 12 damage before Soak.
Combat Modifiers:
Soleene adds a Setback to all checks for the remainder of this encounter.
Varina adds a Setback to all checks.
Ketsu's Ranged Defense has been raised, her current ranged defense is 2.
NPC [FSR2 is down.]
NPC
NPC
NPC
PC <-
PC
PC
PC [Varina is down.]
Ketsu has Adversary 2, Defense 2m/2r
Raiders have Adversary 1, Defense 1/1.
Ketsu is Medium from everyone except Varina for whom she is Short.
FSR 3 is Medium from Everyone.
FSR 4 is Medium from Everyone except Raven.
Soleene cannot see any active combatants.
Everyone is visible to Claymore and Raven.
Damage Taken:
Soleene suffers 6 damage with Pierce 2 before Soak. [Remember: It's a Threshold, so by my math Soleene is teetering on the edge but still standing.]
Raven suffers 12 damage before Soak.
Combat Modifiers:
Soleene adds a Setback to all checks for the remainder of this encounter.
Varina adds a Setback to all checks.
Ketsu's Ranged Defense has been raised, her current ranged defense is 2.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- Raven Cadera
- Posts: 1368
- Joined: Tue Apr 20, 2021 10:24 pm
Re: Gra'tua Cuun (D7 EN)
Raven gritted her teeth under the helmet, feeling the pressure on her as she finally had the attention of all of them. Damnit, Varina was down and it looked pretty bad for the kid, but there was no time to dwell on it now and Raven quickly centered her mind on what needed to be done. Clarity of battle was upon her on what she needed to do.
One of the Raider's shots hit the weak spots, and without thinking she already had a stim in hand that jabbed into her side, jolting her adrenaline higher than it already was. All the missed shots and the shots ricocheting off her armor was knocking up dust, some slipping into the helmet as she hadn't sealed it shut completely, but it didn't stop her from advancing, aiming at Ketsu with her carbine.
Her shot missed, though it had been close. "Three against one? Didn't think you had it in you to face someone head on like this," there was a menace to her words, grinning as she was behind her helmet now. She had missed the thrill of battle.
---------
Incidental: Draw stim
Maneuver: Stim (5 Wounds recovered)
Maneuver: Move to Short from Ketsu (2 strain)
Action: Pew pew!
D7 Gra'tua Cuun. Round 5. Ranged: Heavy (Agility) vs Ketsu. Adversary 2+2 Defense (-1 with Custom Grip). Accurate +1B. Player Destiny.: 2eP+1eA+1eB+1eC+1eD+1eS 0 successes, 1 threat
Miss. Raven takes 1 Strain
WT: 6/20 (1 stim used)
ST: 10/13
Defense: R2/M1 (+1 Ranged from Moving Target)
Soak: 6
One of the Raider's shots hit the weak spots, and without thinking she already had a stim in hand that jabbed into her side, jolting her adrenaline higher than it already was. All the missed shots and the shots ricocheting off her armor was knocking up dust, some slipping into the helmet as she hadn't sealed it shut completely, but it didn't stop her from advancing, aiming at Ketsu with her carbine.
Her shot missed, though it had been close. "Three against one? Didn't think you had it in you to face someone head on like this," there was a menace to her words, grinning as she was behind her helmet now. She had missed the thrill of battle.
---------
Incidental: Draw stim
Maneuver: Stim (5 Wounds recovered)
Maneuver: Move to Short from Ketsu (2 strain)
Action: Pew pew!
D7 Gra'tua Cuun. Round 5. Ranged: Heavy (Agility) vs Ketsu. Adversary 2+2 Defense (-1 with Custom Grip). Accurate +1B. Player Destiny.: 2eP+1eA+1eB+1eC+1eD+1eS 0 successes, 1 threat
Miss. Raven takes 1 Strain
WT: 6/20 (1 stim used)
ST: 10/13
Defense: R2/M1 (+1 Ranged from Moving Target)
Soak: 6
Mandalorian | Armored | Honor-bound Avenger | Mand'alor's Vanguard | Cadera Commando | Revanchist
Theme | Data | Incognito mode | Artist
"Mishuk gotal'u meshuroke, pako kyore."
Has: Mandalorian armor, vibroblade, carbine, blaster, knives, cloak, load-bearing gear, utility-belt with pouches.
Speaking Mando'a
Theme | Data | Incognito mode | Artist
"Mishuk gotal'u meshuroke, pako kyore."
Has: Mandalorian armor, vibroblade, carbine, blaster, knives, cloak, load-bearing gear, utility-belt with pouches.
Speaking Mando'a
- Claymore Wren
- Posts: 218
- Joined: Tue Apr 20, 2021 7:53 pm
Re: Gra'tua Cuun (D7 EN)
Claymore was not sure the best choose of action being next to Varina or shoot the little minion he's shot after Ketsu. He decided it was better to not be a medic with shots ringing around. He lined up his shot Ketsu minion one more time, really to pull the trigger again.
-------------------------
Maneuver: aim
Maneuver: aim 2 (2 strain)
Incidental: Genetically Engineered (1 strain)
Action: Attack FSR 4
D7 Gra'tua Cuun. Round 5. Ranged: Light (Agility) vs FSR 4. Adversary 1+1 Defense (-1 with Custom Grip). Accurate +1, 2 Aim, Genetically Engineered: 2eP+1eA+4eB+1eC+1eD 0 successes, 4 advantage, 1 Triumph
Recover 4 strain, Upgrade allied next check
Wound Threshold: 0/13
Strain Threshold: 8/14
Defense: 1M/2R
Soak: 5
-------------------------
Maneuver: aim
Maneuver: aim 2 (2 strain)
Incidental: Genetically Engineered (1 strain)
Action: Attack FSR 4
D7 Gra'tua Cuun. Round 5. Ranged: Light (Agility) vs FSR 4. Adversary 1+1 Defense (-1 with Custom Grip). Accurate +1, 2 Aim, Genetically Engineered: 2eP+1eA+4eB+1eC+1eD 0 successes, 4 advantage, 1 Triumph
Recover 4 strain, Upgrade allied next check
Wound Threshold: 0/13
Strain Threshold: 8/14
Defense: 1M/2R
Soak: 5
Mandalorian Arkanian Offshoot | Artisan Armorer | Computers and Mechanics | Revanite
C-10 Dragoneye Reaper Heavy Blaster Pistol, 'Snowflake' Shield, Mandalorian armor, Handheld Comlink, Extra Reload Clip, Tracker's Goggles, Slicer Gear, Tool Belt with Military Pouch with 5 Stimpacks
"Ash'amur ti gar cetare bat!"
Theme | Combat |Profile
C-10 Dragoneye Reaper Heavy Blaster Pistol, 'Snowflake' Shield, Mandalorian armor, Handheld Comlink, Extra Reload Clip, Tracker's Goggles, Slicer Gear, Tool Belt with Military Pouch with 5 Stimpacks
"Ash'amur ti gar cetare bat!"
Theme | Combat |Profile
- Soleene Stryss
- Posts: 610
- Joined: Wed Apr 21, 2021 12:51 am
Re: Gra'tua Cuun (D7 EN)
Soleene was not expecting that stab and it completely caught her off-guard. It was deadly and it hurt like hell! However, she found herself very lucky that she managed to maintain consciousness when the pain would have been enough to knock her on her feet and take her out of her fight. Or worse. She took laboured breaths through her helmet and struggled to remain on her feet. Things were not well and she was already pushing things with her last attack. Now erring on the side of caution, she took out her stim and took her last injection to stabilize herself.
It was unfortunate she couldn't take this moment to keep fighting but she was no use dead.
Maneuver: Take out a stim
Action to Maneuver: Stim!
Wound Threshold: 13/17, 2 stims taken
Strain Threshold: 5/13
Defense: 0 vs Range/ 1 vs Melee
Soak: 5
It was unfortunate she couldn't take this moment to keep fighting but she was no use dead.
Maneuver: Take out a stim
Action to Maneuver: Stim!
Wound Threshold: 13/17, 2 stims taken
Strain Threshold: 5/13
Defense: 0 vs Range/ 1 vs Melee
Soak: 5
Mandalorian • Wanderer • Peacekeeper • Rabble-Rouser • Always Ready For A Fight
Description | Art by Joanne Kwan
Carries: Mandalorian Armour, Blaster Pistol, Blast Knuckles, Truncheon, Stim x4 (in Pouches), Utility Belt, Vibrosword, Thermal Cloak, Comm link
Description | Art by Joanne Kwan
Carries: Mandalorian Armour, Blaster Pistol, Blast Knuckles, Truncheon, Stim x4 (in Pouches), Utility Belt, Vibrosword, Thermal Cloak, Comm link
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: Gra'tua Cuun (D7 EN)
As the last volley passes through Ketsu comes rushing out toward her, through the kicked up dust creating a bit of a cloud of cover which lit up with every successive volley. Firing her own it impacts Raven directly, striking against more than just armor as she bears down on her. As the volley finished she'd closed the distance, tossing her rifle down to the side and moving in close- grabbing onto Raven's wrists. "Asked where Carid was, right?" she said, her voice a weakened but bloodthirsty. She laughs darkly, having a coughing vit as the visors clash, "Where's your husband?" she asks, and laughs wildly as the two contest in pitched battle of grip and strength.
Meanwhile, with Ketsu rushing in the two other fighters in position take up aim at Claymore. The fight wasn't over till it was over- and they saw opportunity here. While the first fired against his armor, the bolts deflecting off the plating that was there, it was the second volley from even further apart that did some damage.
Ketsu: Ranged Heavy vs Raven, Disoriented, Aim Maneuver: 3eP+2eA+1eD+3eS+1eB 2 successes, 2 advantage
Maneuver to Aim.
Attack Raven, dealing 12 damage before soak and getting a bonus maneuver.
Incidental to drop Blaster.
Maneuver to Engage Raven.
FSR 3: Ranged Heavy, Medium vs Claymore: 2eP+1eA+2eD+2eS+1eB 0 successes, 2 advantage
Maneuver to Aim.
Action to Attack Claymore, missing but gaining a free maneuver.
Free Maneuver to Aim.
FSR 4: Ranged Heavy, Medium vs Claymore, Aim: 2eP+1eA+2eD+2eS+1eB 1 success, 1 advantage
Maneuver to Aim.
Attacks Claymore, dealing 10 damage before soak, and passing a boost.
[Last Round, adjustments.]
Forgotten Difficulty, Ketsu, last round.: 1eD 1 failure
No change to former result.
Forgotten Difficulty, FSR3, last round.: 1eD 0 successes, 1 threat
Suffer Strain Damage.
Meanwhile, with Ketsu rushing in the two other fighters in position take up aim at Claymore. The fight wasn't over till it was over- and they saw opportunity here. While the first fired against his armor, the bolts deflecting off the plating that was there, it was the second volley from even further apart that did some damage.
Ketsu: Ranged Heavy vs Raven, Disoriented, Aim Maneuver: 3eP+2eA+1eD+3eS+1eB 2 successes, 2 advantage
Maneuver to Aim.
Attack Raven, dealing 12 damage before soak and getting a bonus maneuver.
Incidental to drop Blaster.
Maneuver to Engage Raven.
FSR 3: Ranged Heavy, Medium vs Claymore: 2eP+1eA+2eD+2eS+1eB 0 successes, 2 advantage
Maneuver to Aim.
Action to Attack Claymore, missing but gaining a free maneuver.
Free Maneuver to Aim.
FSR 4: Ranged Heavy, Medium vs Claymore, Aim: 2eP+1eA+2eD+2eS+1eB 1 success, 1 advantage
Maneuver to Aim.
Attacks Claymore, dealing 10 damage before soak, and passing a boost.
[Last Round, adjustments.]
Forgotten Difficulty, Ketsu, last round.: 1eD 1 failure
No change to former result.
Forgotten Difficulty, FSR3, last round.: 1eD 0 successes, 1 threat
Suffer Strain Damage.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: Gra'tua Cuun (D7 EN)
Turn Order:
???
NPC
NPC
NPC
PC <-
PC
PC
PC [Varina is down.]
Ketsu has Adversary 2, Defense 2m/1r
Raiders have Adversary 1, Defense 1/1.
Ketsu is Medium from everyone but Raven, for whom she is Engaged.
FSR 3 is Medium from Everyone.
FSR 4 is Medium from Everyone except Raven for whom they are Short.
Soleene cannot see any active combatants.
Everyone is visible to Claymore and Raven.
Damage Taken:
Soleene suffers 6 damage with Pierce 2 before Soak. [Remember: It's a Threshold, so by my math Soleene is teetering on the edge but still standing.]
Raven suffers 12 damage before Soak.
Combat Modifiers:
Soleene adds a Setback to all checks for the remainder of this encounter.
Varina adds a Setback to all checks.
Ketsu is engaged with Raven, meaning all Ranged Attacks against her receive an additional Upgrade.
[Special Note: Feel this is appropriate considering the character/situation, Raven needs to make a Hard Fear Check before proceeding with her turn. Failing, she's momentarily distracted a bit by the uncertainty of her husbands safety and suffers the affects of Fear.]
???
NPC
NPC
NPC
PC <-
PC
PC
PC [Varina is down.]
Ketsu has Adversary 2, Defense 2m/1r
Raiders have Adversary 1, Defense 1/1.
Ketsu is Medium from everyone but Raven, for whom she is Engaged.
FSR 3 is Medium from Everyone.
FSR 4 is Medium from Everyone except Raven for whom they are Short.
Soleene cannot see any active combatants.
Everyone is visible to Claymore and Raven.
Damage Taken:
Soleene suffers 6 damage with Pierce 2 before Soak. [Remember: It's a Threshold, so by my math Soleene is teetering on the edge but still standing.]
Raven suffers 12 damage before Soak.
Combat Modifiers:
Soleene adds a Setback to all checks for the remainder of this encounter.
Varina adds a Setback to all checks.
Ketsu is engaged with Raven, meaning all Ranged Attacks against her receive an additional Upgrade.
[Special Note: Feel this is appropriate considering the character/situation, Raven needs to make a Hard Fear Check before proceeding with her turn. Failing, she's momentarily distracted a bit by the uncertainty of her husbands safety and suffers the affects of Fear.]
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- Raven Cadera
- Posts: 1368
- Joined: Tue Apr 20, 2021 10:24 pm
Re: Gra'tua Cuun (D7 EN)
Staggering slightly back from the bolt that hit her, Raven used the second stim from the easily-accessible pouch on her hip. Then Ketsu barrelled into her, setting the two women against eachother in a clash of will and strength.
... If Carid wasn't here... was Ketsu saying that he had gone back to the Enclave? Was this the meaning of the trap? For a brief second, she saw again the scene with Praxton bleeding out on what had supposed to have been the beginning of their lives joined. The happiest she had felt in years, all crushed by these... these bastards!
Finding her resolve shaken, but not bent or broken, Raven pushed back against Ketsu with a wordless shout as she grabbed her mother's sword. Fear had set in, but for Raven who had so often been driven by fear in her life, it was also a strong motivator. As soon as the blade had left the scabbard, it cut upwards in a lethal flourish at the other woman, and the Cadera Mandalorian quickly followed up with a forward kick to push her down.
"You made the mistake of messing with the wrong woman, laandur hut'uun."
------------
D7 Gra'tua Cuun. Discipline (Willpower) or Cool (Presence) to resist Fear (same dicepool for both). 1 Upgrade from Clay's Triumph: 1eP+2eA+3eD 2 failures, 1 advantage
Raven suffers 1 Setback
Incidental: Draw Stim
Maneuver: Stim
Maneuver: Draw sword
Action: Stab!
D7 Gra'tua Cuun. Round 6. Melee (Brawn) vs Ketsu. Adversary 2+2 Defense and 1 Setback from Fear (-1S negated with Custom Grip). Player Destiny: 3eP+1eA+2eC+2eS 2 successes, 1 advantage, 1 Triumph
8 Damage with Pierce 2.
1 Advantage to recover Strain.
Triumph to Upgrade Clay.
WT: 8/20 (2 stims used, from the Military Belt Pouch)
ST: 11/13
Defense: R2/M2 (+1 Ranged from Moving Target, +1 Melee from Vibrosword)
Soak: 6
... If Carid wasn't here... was Ketsu saying that he had gone back to the Enclave? Was this the meaning of the trap? For a brief second, she saw again the scene with Praxton bleeding out on what had supposed to have been the beginning of their lives joined. The happiest she had felt in years, all crushed by these... these bastards!
Finding her resolve shaken, but not bent or broken, Raven pushed back against Ketsu with a wordless shout as she grabbed her mother's sword. Fear had set in, but for Raven who had so often been driven by fear in her life, it was also a strong motivator. As soon as the blade had left the scabbard, it cut upwards in a lethal flourish at the other woman, and the Cadera Mandalorian quickly followed up with a forward kick to push her down.
"You made the mistake of messing with the wrong woman, laandur hut'uun."
------------
D7 Gra'tua Cuun. Discipline (Willpower) or Cool (Presence) to resist Fear (same dicepool for both). 1 Upgrade from Clay's Triumph: 1eP+2eA+3eD 2 failures, 1 advantage
Raven suffers 1 Setback
Incidental: Draw Stim
Maneuver: Stim
Maneuver: Draw sword
Action: Stab!
D7 Gra'tua Cuun. Round 6. Melee (Brawn) vs Ketsu. Adversary 2+2 Defense and 1 Setback from Fear (-1S negated with Custom Grip). Player Destiny: 3eP+1eA+2eC+2eS 2 successes, 1 advantage, 1 Triumph
8 Damage with Pierce 2.
1 Advantage to recover Strain.
Triumph to Upgrade Clay.
WT: 8/20 (2 stims used, from the Military Belt Pouch)
ST: 11/13
Defense: R2/M2 (+1 Ranged from Moving Target, +1 Melee from Vibrosword)
Soak: 6
Mandalorian | Armored | Honor-bound Avenger | Mand'alor's Vanguard | Cadera Commando | Revanchist
Theme | Data | Incognito mode | Artist
"Mishuk gotal'u meshuroke, pako kyore."
Has: Mandalorian armor, vibroblade, carbine, blaster, knives, cloak, load-bearing gear, utility-belt with pouches.
Speaking Mando'a
Theme | Data | Incognito mode | Artist
"Mishuk gotal'u meshuroke, pako kyore."
Has: Mandalorian armor, vibroblade, carbine, blaster, knives, cloak, load-bearing gear, utility-belt with pouches.
Speaking Mando'a
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: Gra'tua Cuun (D7 EN)
A crash is heard above as the door slams open!
[Turn Order above edited to reflect what next round will look like.]
[Turn Order above edited to reflect what next round will look like.]
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- Soleene Stryss
- Posts: 610
- Joined: Wed Apr 21, 2021 12:51 am
Re: Gra'tua Cuun (D7 EN)
There were a lot of bodies on the ground but the fight wasn't over yet! Varina was down and Soleene wanted to bring her back into the fray. After all, who would be around to steal their things after the smoke cleared?
She quickly made her way down to where Varina was found and quickly searched her belt to...borrow one of her stims. It wasn't stealing if she was going to use it on the owner!
Round 6 for Soleene
Maneuver: Move to Varina
Action to Maneuver: Take Stim
Wound Threshold: 13/17, 2 stims taken
Strain Threshold: 5/13
Defense: 0 vs Range/ 1 vs Melee
Soak: 5
She quickly made her way down to where Varina was found and quickly searched her belt to...borrow one of her stims. It wasn't stealing if she was going to use it on the owner!
Round 6 for Soleene
Maneuver: Move to Varina
Action to Maneuver: Take Stim
Wound Threshold: 13/17, 2 stims taken
Strain Threshold: 5/13
Defense: 0 vs Range/ 1 vs Melee
Soak: 5
Mandalorian • Wanderer • Peacekeeper • Rabble-Rouser • Always Ready For A Fight
Description | Art by Joanne Kwan
Carries: Mandalorian Armour, Blaster Pistol, Blast Knuckles, Truncheon, Stim x4 (in Pouches), Utility Belt, Vibrosword, Thermal Cloak, Comm link
Description | Art by Joanne Kwan
Carries: Mandalorian Armour, Blaster Pistol, Blast Knuckles, Truncheon, Stim x4 (in Pouches), Utility Belt, Vibrosword, Thermal Cloak, Comm link
- Claymore Wren
- Posts: 218
- Joined: Tue Apr 20, 2021 7:53 pm
Re: Gra'tua Cuun (D7 EN)
Claymore pulled a stim from the back side of his shield stuck in it his leg. He thought about how long it took them to actually hit him. "Jariler di'kutla..." under his breath. He aimed up again shot at the little Schutta.
------------------------
Incidental: Draw Stim
Maneuver: Stim
Maneuver: Aim (2 strain)
Incidental: Genetically Engineered (1 strain)
Action: Shoot FSR 4!
D7 Gra'tua Cuun. Round 6. Ranged: Light (Agility) vs FSR 4. Adversary 1+1 Defense (-1 with Custom Grip). Accurate +1, Aim, Genetically Engineered, Upgrade from Raven: 3eP+3eB+1eC+1eD 3 successes, 3 advantage
D7 Gra'tua Cuun. Round 6. Critical roll: 1d100 9
10 damage to FSR 4, Critical Slow Down
Wound Threshold: 0/13 1 stim used
Strain Threshold: 11/14
Defense: 1M/2R
Soak: 5
------------------------
Incidental: Draw Stim
Maneuver: Stim
Maneuver: Aim (2 strain)
Incidental: Genetically Engineered (1 strain)
Action: Shoot FSR 4!
D7 Gra'tua Cuun. Round 6. Ranged: Light (Agility) vs FSR 4. Adversary 1+1 Defense (-1 with Custom Grip). Accurate +1, Aim, Genetically Engineered, Upgrade from Raven: 3eP+3eB+1eC+1eD 3 successes, 3 advantage
D7 Gra'tua Cuun. Round 6. Critical roll: 1d100 9
10 damage to FSR 4, Critical Slow Down
Wound Threshold: 0/13 1 stim used
Strain Threshold: 11/14
Defense: 1M/2R
Soak: 5
Mandalorian Arkanian Offshoot | Artisan Armorer | Computers and Mechanics | Revanite
C-10 Dragoneye Reaper Heavy Blaster Pistol, 'Snowflake' Shield, Mandalorian armor, Handheld Comlink, Extra Reload Clip, Tracker's Goggles, Slicer Gear, Tool Belt with Military Pouch with 5 Stimpacks
"Ash'amur ti gar cetare bat!"
Theme | Combat |Profile
C-10 Dragoneye Reaper Heavy Blaster Pistol, 'Snowflake' Shield, Mandalorian armor, Handheld Comlink, Extra Reload Clip, Tracker's Goggles, Slicer Gear, Tool Belt with Military Pouch with 5 Stimpacks
"Ash'amur ti gar cetare bat!"
Theme | Combat |Profile
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: Gra'tua Cuun (D7 EN)
As the door up above comes slamming open the first one through is a wild-card as they go, jetpack flaring, flying through the open window space and hover in the space central to everyone. "Cavalry's here!" she shouts with some cheer, the black armor of the Salky Raiders clearly on display as she turns and starts putting down bolts with both blasters at one of her former comrades. Peppering his space with some good blaster fire she opens up an opportunity for one of the others!
Rezzie: Ranged (Light), Accurate 1, vs FSR3, Short, Dual Wielding: 2eP+1eA+1eC+1eD+1eS+1eB 1 failure, 1 advantage
Maneuvers into position.
Attack FSR3, missing but passing a boost to a PC.
Rezzie: Ranged (Light), Accurate 1, vs FSR3, Short, Dual Wielding: 2eP+1eA+1eC+1eD+1eS+1eB 1 failure, 1 advantage
Maneuvers into position.
Attack FSR3, missing but passing a boost to a PC.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains