The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
- Deonis Harik
- Posts: 714
- Joined: Sun Apr 25, 2021 7:10 pm
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
Seeing Bronnik crawl away Deonis growls as he strikes out with his saber cutting down the two troopers in front of him. Before advancing towards another group of hapless minions.
----------------
Maneuver engage group 2
Action attack
Strain maneuver move up into cover
D10 good doc attacking minion group 2. goggles, weather gm upgrade: 1eP+5eA+1eC+1eD+2eS 5 successes
13 damage with breach 1
Wounds 0/16
Strain 3/14
Soak 7
Defense melee 1/ranged 2
First attack per round gets upgraded
If targeted within medium use Baleful Gaze
----------------
Maneuver engage group 2
Action attack
Strain maneuver move up into cover
D10 good doc attacking minion group 2. goggles, weather gm upgrade: 1eP+5eA+1eC+1eD+2eS 5 successes
13 damage with breach 1
Wounds 0/16
Strain 3/14
Soak 7
Defense melee 1/ranged 2
First attack per round gets upgraded
If targeted within medium use Baleful Gaze
Last edited by Deonis Harik on Thu Jun 10, 2021 10:46 pm, edited 1 time in total.
Ancient race you probably don't know | Usually Armored | Imposing | Mysterious | Force Sensitive | Criminal |
Worn: Possibly Modified clone armor, Big Vibrosword
Theme playlist Profile
Worn: Possibly Modified clone armor, Big Vibrosword
Theme playlist Profile
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
[::Second Round::]
Initiative:
NPC
Ally
PC
NPC
NPC
NPC
NPC
NPC
NPC
NPC
PC
PC
PC <=
PC
[Ranges:]
Phroth:
Medium from everyone else.
Extreme from 5.
J-Richo:
Medium from everyone else.
Extreme from 5.
Sholua:
Medium from Everyone else.
Extreme from 5.
Solork:
Medium. from Everyone else.
Extreme from 5.
Deonis:
Short from Everyone else.
Extreme from 5.
Cartess:
Medium from everyone else.
Extreme from 5.
[Combat Modifiers:]
Storm is imposes 2 Setback on every check.
Darkness imposes 1 Setback on every check.
Talcik is Adversary 3, with 1 Defense.
Asze is Adversary 2, with 2 Ranged, 1 Melee Defense.
Bronnik is Adversary 1, with 1 Defense.
Novar is aboard the transport and considered safe.
Petra and Novar are locked into the init slot of the party currently engaged/controlling them.
Current Reference Map: image.
GM Destiny Spent on Defense of all Enemies.
Initiative:
NPC
Ally
PC
NPC
NPC
NPC
NPC
NPC
NPC
NPC
PC
PC
PC <=
PC
[Ranges:]
Phroth:
Medium from everyone else.
Extreme from 5.
J-Richo:
Medium from everyone else.
Extreme from 5.
Sholua:
Medium from Everyone else.
Extreme from 5.
Solork:
Medium. from Everyone else.
Extreme from 5.
Deonis:
Short from Everyone else.
Extreme from 5.
Cartess:
Medium from everyone else.
Extreme from 5.
[Combat Modifiers:]
Storm is imposes 2 Setback on every check.
Darkness imposes 1 Setback on every check.
Talcik is Adversary 3, with 1 Defense.
Asze is Adversary 2, with 2 Ranged, 1 Melee Defense.
Bronnik is Adversary 1, with 1 Defense.
Novar is aboard the transport and considered safe.
Petra and Novar are locked into the init slot of the party currently engaged/controlling them.
Current Reference Map: image.
GM Destiny Spent on Defense of all Enemies.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
Deonis' crimson blade made short work of the two troopers, each screaming out in pain as they're brought low underneath his blade.
[PC Turn, last acting NPC Dead.]
[PC Turn, last acting NPC Dead.]
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- Solork Tan
- Posts: 533
- Joined: Tue Apr 20, 2021 9:18 pm
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
Sol braces himself for the next group, only to find that the others have cleared out the groups he was headed to before he reached them. His heart swells as he sees a familiar figure pop free.
"She came! I didn't think...it doesn't matter."
Sol sheathes his sword, holding up his shield again as he charges ahead to meet up with the others.
____
Maneuver 1: sheath sword
Maneuver 2: Move to Short range
WT: 0/14
ST/ 0/12
Soak: 7
Defense: 3/3
Defensive Stance talent for melee attacks
Gear
Ancient Sword
Riot Shield
Walking Stick (Pole Lightsaber hilt, on back)
Repulsor Fist
Short Range Commlink
wilderness survival gear
2 stimpacks (In quick draw pack)
4 stimpacks (requires manuever to produce)
Electrosnare
"She came! I didn't think...it doesn't matter."
Sol sheathes his sword, holding up his shield again as he charges ahead to meet up with the others.
____
Maneuver 1: sheath sword
Maneuver 2: Move to Short range
WT: 0/14
ST/ 0/12
Soak: 7
Defense: 3/3
Defensive Stance talent for melee attacks
Gear
Ancient Sword
Riot Shield
Walking Stick (Pole Lightsaber hilt, on back)
Repulsor Fist
Short Range Commlink
wilderness survival gear
2 stimpacks (In quick draw pack)
4 stimpacks (requires manuever to produce)
Electrosnare
Last edited by Solork Tan on Fri Jun 11, 2021 12:30 am, edited 2 times in total.
Gank | Armorer | Mechanic | Not NOT a Jedi
Gear: Padded Armor, Tool Kit, Stimpacks, Commlink, Glow Rod, Ancient Sword, Mean Right Hook
"Be not deceived, Wormwood, our cause is never more in jeopardy than when a human, no longer desiring but still intending to do our Enemy's will, looks round upon a universe in which every trace of Him seems to have vanished, and asks why he has been forsaken, and still obeys." -C.S. Lewis, The Screwtape Letters
Gear: Padded Armor, Tool Kit, Stimpacks, Commlink, Glow Rod, Ancient Sword, Mean Right Hook
"Be not deceived, Wormwood, our cause is never more in jeopardy than when a human, no longer desiring but still intending to do our Enemy's will, looks round upon a universe in which every trace of Him seems to have vanished, and asks why he has been forsaken, and still obeys." -C.S. Lewis, The Screwtape Letters
- Phroth Lissken
- Posts: 313
- Joined: Tue Apr 20, 2021 10:28 pm
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
As soon as the stim was stabbed in, Phroth's eyes went wide. Immediately kip upping and drawing his lightsaber in one fluid motion, the Karkarodon charged at the troopers with whom he was locked in bitter combat.
As his saber slashed out, he was invigorated, and seemed to stand as a bulwark against the storm.
LE10 - The Good Doctor - Sabering At Minion Group 6 (Agility 4, Lightsaber 1, +1eB Accurate 1, Average Difficulty, +2eS storm, +1eS Darkness, -1eS Scanner Goggles, -1eS Custom Grip, +1 Advantage Superior, +2 Advantages Mark for Death, GM Destiny): 1eP+3eA+1eB+1eC+1eD+1eS 0 successes, 2 advantage
Net: 0 successes, 5 advantages
3 advantages to ignore setback from inclement weather until the end of my next turn. 2 advantages (specifically NOT from Marked for Death) to recover 2 strain.
Incidental: Jump Up
Incidental: Quick Draw Greatsaber
Maneuver 1: move to short
2 strain maneuver: engage minion group 6
Action: Attack
Wounds: 16/17
Strain: 3/13
Defense (M/R): 1/0
Soak 5
Use Destiny to Upgrade if Attacked
As his saber slashed out, he was invigorated, and seemed to stand as a bulwark against the storm.
LE10 - The Good Doctor - Sabering At Minion Group 6 (Agility 4, Lightsaber 1, +1eB Accurate 1, Average Difficulty, +2eS storm, +1eS Darkness, -1eS Scanner Goggles, -1eS Custom Grip, +1 Advantage Superior, +2 Advantages Mark for Death, GM Destiny): 1eP+3eA+1eB+1eC+1eD+1eS 0 successes, 2 advantage
Net: 0 successes, 5 advantages
3 advantages to ignore setback from inclement weather until the end of my next turn. 2 advantages (specifically NOT from Marked for Death) to recover 2 strain.
Incidental: Jump Up
Incidental: Quick Draw Greatsaber
Maneuver 1: move to short
2 strain maneuver: engage minion group 6
Action: Attack
Wounds: 16/17
Strain: 3/13
Defense (M/R): 1/0
Soak 5
Use Destiny to Upgrade if Attacked
Karkarodon | A Quester | Paragon | Too Many Teeth | Conditioned
Carries: Voluminous Robes, Padded Armor, Cloak, other gear
...Find that light that embers even now... hold onto it, and let it spread... -Scylla Kem
Artist of avatar: Melina
Carries: Voluminous Robes, Padded Armor, Cloak, other gear
...Find that light that embers even now... hold onto it, and let it spread... -Scylla Kem
Artist of avatar: Melina
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
[::Second Round::]
Initiative: End of Round 2
NPC <=
Ally
PC
NPC
NPC
NPC
NPC
NPC
NPC
NPC
PC
PC
PC
PC
[Ranges:]
Phroth:
Engaged with 6.
Short from everyone else.
Extreme from 5.
J-Richo:
Medium from everyone else.
Extreme from 5.
Sholua:
Medium from Everyone else.
Extreme from 5.
Solork:
Medium. from Everyone else.
Extreme from 5.
Deonis:
Short from Everyone else.
Extreme from 5.
Cartess:
Medium from everyone else.
Extreme from 5.
[Combat Modifiers:]
Storm is imposes 2 Setback on every check.
Darkness imposes 1 Setback on every check.
Talcik is Adversary 3, with 1 Defense.
Asze is Adversary 2, with 2 Ranged, 1 Melee Defense.
Bronnik is Adversary 1, with 1 Defense.
Inquisitor is Adversary 3 with 1 defense.
Novar is aboard the transport and considered safe.
Petra and Novar are locked into the init slot of the party currently engaged/controlling them.
Current Reference Map: image.
GM Destiny Spent on Defense of all Enemies.
Initiative: End of Round 2
NPC <=
Ally
PC
NPC
NPC
NPC
NPC
NPC
NPC
NPC
PC
PC
PC
PC
[Ranges:]
Phroth:
Engaged with 6.
Short from everyone else.
Extreme from 5.
J-Richo:
Medium from everyone else.
Extreme from 5.
Sholua:
Medium from Everyone else.
Extreme from 5.
Solork:
Medium. from Everyone else.
Extreme from 5.
Deonis:
Short from Everyone else.
Extreme from 5.
Cartess:
Medium from everyone else.
Extreme from 5.
[Combat Modifiers:]
Storm is imposes 2 Setback on every check.
Darkness imposes 1 Setback on every check.
Talcik is Adversary 3, with 1 Defense.
Asze is Adversary 2, with 2 Ranged, 1 Melee Defense.
Bronnik is Adversary 1, with 1 Defense.
Inquisitor is Adversary 3 with 1 defense.
Novar is aboard the transport and considered safe.
Petra and Novar are locked into the init slot of the party currently engaged/controlling them.
Current Reference Map: image.
GM Destiny Spent on Defense of all Enemies.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
[Reminder: Please keep your Combat Statistics updated on every one of your posts. Scrolling back through everything to find the information I might need slows me down a lot!]
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- 14th Sister
- Posts: 5
- Joined: Fri Jun 11, 2021 1:03 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
Phroth rushes forward into the fray, aiming to cut down some from the line of troopers. Passing just by the Inquisitors side as she squares off against the group she stares forward unamused by this interaction. "Phroth, right?" she says, anger boiling down from deep within, "Don't you dare ignore me Phroth. 12 may go easy on you, BUT I WILL NOT!" she screams as she turns, extending her hand and raising her palm toward the sky. Arcane lightening forming at and launching off from her fingertips, arcing through the rain and storm until it impacts against Phroth's back with devastating anger.
As the lightning arcs around and through him it affects his scanner goggles which immediately short out and go dark.
[::]
Inquisitor:
Action to Unleash against Phroth, dealing 6 damage, granting an ally a benefit, and destroying his goggles!
Inquisitor: Unleash vs Phroth, Short, PC Destiny, Weather, Darkness: 3eP+2eA+1eC+1eD+3eS+3eF 1 success, 1 advantage, 2 Triumph, 1 Light Side, 2 Dark Side
Inquisitor: Engaged with Ally, Target: 1eC 0 successes, 1 threat
Same result as above, replace Difficulty with Challenge.
[Ally Next]
[Special: Phroth suffers 3 Setback as if in pitch darkness until he removes his scanner goggles.]
As the lightning arcs around and through him it affects his scanner goggles which immediately short out and go dark.
[::]
Inquisitor:
Action to Unleash against Phroth, dealing 6 damage, granting an ally a benefit, and destroying his goggles!
Inquisitor: Unleash vs Phroth, Short, PC Destiny, Weather, Darkness: 3eP+2eA+1eC+1eD+3eS+3eF 1 success, 1 advantage, 2 Triumph, 1 Light Side, 2 Dark Side
Inquisitor: Engaged with Ally, Target: 1eC 0 successes, 1 threat
Same result as above, replace Difficulty with Challenge.
[Ally Next]
[Special: Phroth suffers 3 Setback as if in pitch darkness until he removes his scanner goggles.]
Human | Imperial | Inquisitor | Impossibly Angry | Wrath-child | Double-bladed Whirl of Doom
NPC run by Meiyokashi
NPC run by Meiyokashi
- Cartess Kenotte
- Posts: 47
- Joined: Sat Apr 10, 2021 7:09 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
"Understood," she says. Rushing forward through the rain and storm the boots from back when she served the Republic bashed against the metal walkway in a time that was reminiscent of cutting down swaths of droids. Now before her was an inquisitor and mockeries of the very armor she once served beside. Everything slowed around her, the crack of lightning above and from the Inquisitors hand her blade comes up as she leaps. Turning just to see her mid-leap the inquisitors blade comes up to her side as blue and red blades clash against one another with burning intensity.
Time returns to normal as they face off, staring one another down, "I am behind you, Phroth!" she shouts, for what worries that might assuage.
[::]
Cartess Kenotte:
Maneuver to Short.
Strain Maneuver to Engage.
Action to Attack Inquisitor, dealing 8 damage with Breach 1.
Cartess Kenotte: Lightsaber vs Inquisitor, Adversary 3, Defense, Weather, Darkness: 4eP+1eA+2eC+1eD+4eS 2 successes
Inquisitor:
Parries, reducing damage by 6.
Time returns to normal as they face off, staring one another down, "I am behind you, Phroth!" she shouts, for what worries that might assuage.
[::]
Cartess Kenotte:
Maneuver to Short.
Strain Maneuver to Engage.
Action to Attack Inquisitor, dealing 8 damage with Breach 1.
Cartess Kenotte: Lightsaber vs Inquisitor, Adversary 3, Defense, Weather, Darkness: 4eP+1eA+2eC+1eD+4eS 2 successes
Inquisitor:
Parries, reducing damage by 6.
Human | Jedi | Knight | Survivor
NPC run by Meiyokashi
NPC run by Meiyokashi
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
[::Second Round::]
Initiative:
NPC
Ally
PC <=
NPC
NPC
NPC
NPC
NPC
NPC
NPC
PC
PC
PC
PC
[Ranges:]
Phroth:
Engaged with 6.
Short from everyone else.
Extreme from 5.
J-Richo:
Extreme from Everyone.
Sholua:
Medium from Everyone else.
Extreme from 5.
Solork:
Short from Everyone else.
Extreme from 5.
Deonis:
Short from Everyone else.
Extreme from 5.
Cartess:
Engaged with Inquisitor.
Short from everyone else.
Extreme from 5.
[Combat Modifiers:]
Storm is imposes 2 Setback on every check.
Darkness imposes 1 Setback on every check.
Talcik is Adversary 3, with 1 Defense.
Asze is Adversary 2, with 2 Ranged, 1 Melee Defense.
Bronnik is Adversary 1, with 1 Defense.
Inquisitor is Adversary 3, with Defense 1.
Novar is aboard the transport and considered safe.
Petra and Novar are locked into the init slot of the party currently engaged/controlling them.
Current Reference Map: image.
GM Destiny Spent on Defense of all Enemies.
Initiative:
NPC
Ally
PC <=
NPC
NPC
NPC
NPC
NPC
NPC
NPC
PC
PC
PC
PC
[Ranges:]
Phroth:
Engaged with 6.
Short from everyone else.
Extreme from 5.
J-Richo:
Extreme from Everyone.
Sholua:
Medium from Everyone else.
Extreme from 5.
Solork:
Short from Everyone else.
Extreme from 5.
Deonis:
Short from Everyone else.
Extreme from 5.
Cartess:
Engaged with Inquisitor.
Short from everyone else.
Extreme from 5.
[Combat Modifiers:]
Storm is imposes 2 Setback on every check.
Darkness imposes 1 Setback on every check.
Talcik is Adversary 3, with 1 Defense.
Asze is Adversary 2, with 2 Ranged, 1 Melee Defense.
Bronnik is Adversary 1, with 1 Defense.
Inquisitor is Adversary 3, with Defense 1.
Novar is aboard the transport and considered safe.
Petra and Novar are locked into the init slot of the party currently engaged/controlling them.
Current Reference Map: image.
GM Destiny Spent on Defense of all Enemies.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- Phroth Lissken
- Posts: 313
- Joined: Tue Apr 20, 2021 10:28 pm
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
Good. Not Allura. With that out of the way, and shrugging off most of the lanced out lightning, Phroth steadied himself. In an instant, the goggles were ripped away and dropped, and while he adjusted to the darkness, he struck. While he didn't strike at the troopers, the wide arc caused their blasters to clatter to the ground.
LE10 - The Good Doctor - Sabering At Minion Group 6 (Agility 4, Lightsaber 1, +1eB Accurate 1, +2eB aiming, Average Difficulty, +2eS storm, +1eS Darkness -1eS Custom Grip, +1 Advantage Superior, +2 Advantages Mark for Death, GM Destiny, Storm ignored by l: 1eP+3eA+3eB+1eC+1eD 0 successes, 5 advantage
Net: 0 successes, 8 advantages
3 advantages to ignore wearher setback till end of next turn
3 advantages to disarm minion group 6
2 advantages to recover 2 strain.
Incidental - Quick Draw to rip off Goggles
Maneuver 1 - Aim
Maneuver 2 for 2 strain - Aim
Action- Saber
Wounds: 17/17
Strain: 3/13
Defense (M/R): 1/0
Soak 5
Use Destiny to Upgrade if Attacked
LE10 - The Good Doctor - Sabering At Minion Group 6 (Agility 4, Lightsaber 1, +1eB Accurate 1, +2eB aiming, Average Difficulty, +2eS storm, +1eS Darkness -1eS Custom Grip, +1 Advantage Superior, +2 Advantages Mark for Death, GM Destiny, Storm ignored by l: 1eP+3eA+3eB+1eC+1eD 0 successes, 5 advantage
Net: 0 successes, 8 advantages
3 advantages to ignore wearher setback till end of next turn
3 advantages to disarm minion group 6
2 advantages to recover 2 strain.
Incidental - Quick Draw to rip off Goggles
Maneuver 1 - Aim
Maneuver 2 for 2 strain - Aim
Action- Saber
Wounds: 17/17
Strain: 3/13
Defense (M/R): 1/0
Soak 5
Use Destiny to Upgrade if Attacked
Karkarodon | A Quester | Paragon | Too Many Teeth | Conditioned
Carries: Voluminous Robes, Padded Armor, Cloak, other gear
...Find that light that embers even now... hold onto it, and let it spread... -Scylla Kem
Artist of avatar: Melina
Carries: Voluminous Robes, Padded Armor, Cloak, other gear
...Find that light that embers even now... hold onto it, and let it spread... -Scylla Kem
Artist of avatar: Melina
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
Struggling with Clara Asze eventually forces her down onto the ground. Straddling her as a wave washes over the both of them. In an additional effort to struggle and strike against the soldier by Clara, the device goes sliding across the ground as a lightning strike curves through the sky and touches a tower, the thunder cracks as a fist makes contact with Clara's nose and bloodies it. Flipping her over in her dazed state Asze gets the stuncuffs once on Petra and places them around Clara's wrists instead. "Prisoner escaped, traitor in custody," she says, and then grabs Clara's bound wrists viciously as she rises to her feet.
Down the bridge, the combat breaks into the chaos as Phroth rushes the main line and in a flurry of blows and saber slashes he manages to get a hand on, and forcefully rip the blasters from the hand of each and every trooper in the group. Throwing each to the ground. Bronnik firing off blasts at Deonis which go wide as some strange force seems to protect him. Incredibly accurate marksman missing in the heat of battle.
Dropping to her knee Talcik takes aim, seeing the storm clear for a moment she unleashes a deadly volley right into those baleful eyes staring back at her. Struggling with her will was one thing she wouldn't repeat twice and the bolts strike against him with deadly fury in a hail of firey pain! With a quick turn on her knee she takes off with Bronnik, retreating toward the ship to finish their mission. However, she leaves the parting order to the troopers present, "Support the inquisitor!" and then keeps on running.
Following that order the troopers engaged with Phroth and removes of their blasters had no choice but to harry him. Despite the fear they felt the visors were stark and emotionless as they pulled the blades from their slots embedded in the armors wrist. Whipping them out to the side first before each one going in for a deadly cut but it was as if the Force itself protected Phroth. However, the Force which protects him also bolstered others...
Meanwhile the group near the transport rushes to rejoin the fray while both flanking pairs of troopers start to attempt and halt Solorks advance but with his shield raised they have near to no effect! However, the aid they grant their allies by harrying him has yet to be felt.
[::]
Asze:
Whole turn is taken dealing with Clara (Officer Ally).
Bronnik:
Maneuver to draw weapon.
Action to attack Deonis but missing!
Strain Maneuver to fall back.
Bronnik: Heavy, Special Forces vs Deonis, Short, Weather, Darkness, Maimed, Defense: 2eP+1eA+1eC+4eS 0 successes
Talcik:
Maneuver to Aim.
Action to attack Deonis, triggering his Baleful Gaze, and dealing 11 damage before soak, auto-fire for 11 damage before soak, and auto-fire for 11 damage before soak as well as recovering a point of strain.
Strain Maneuver to retreat a band.
Talcik: Heavy, Special Forces, Aim vs Deonis, Short, Auto-fire, Baleful Gaze,Darkness, Weather, Defense: 4eP+1eB+2eC+3eS 1 success, 5 advantage
Minion 6:
Maneuver to draw Vibro-blades.
Action to attack Phroth, suffering a strain but Upgrading 14's next check.
Minion 6: Melee vs Phroth, Engaged, Defense, Weather, Darkness, Player Destiny: 3eP+1eC+1eD+4eS 0 successes, 1 threat, 1 Triumph
Minion 5:
Maneuver to move closer.
Action to Maneuver to move closer.
Minion 3:
Maneuver to aim.
Action to attack Solork but misses, aiding an ally!
Minion 3: Heavy, Aim vs Solork, Short, Defense, Storm, Darkness: 1eP+2eA+1eB+1eD+6eS 0 successes, 1 advantage
Minion 4:
Maneuver to aim.
Action to attack Solork, but misses, boosting the Inquisitor!
Minion 4: Heavy, Aim, Boost from Previous vs Solork, Short, Defense, Storm, Darkness: 1eP+2eA+2eB+1eD+6eS 4 failures, 2 advantage
Down the bridge, the combat breaks into the chaos as Phroth rushes the main line and in a flurry of blows and saber slashes he manages to get a hand on, and forcefully rip the blasters from the hand of each and every trooper in the group. Throwing each to the ground. Bronnik firing off blasts at Deonis which go wide as some strange force seems to protect him. Incredibly accurate marksman missing in the heat of battle.
Dropping to her knee Talcik takes aim, seeing the storm clear for a moment she unleashes a deadly volley right into those baleful eyes staring back at her. Struggling with her will was one thing she wouldn't repeat twice and the bolts strike against him with deadly fury in a hail of firey pain! With a quick turn on her knee she takes off with Bronnik, retreating toward the ship to finish their mission. However, she leaves the parting order to the troopers present, "Support the inquisitor!" and then keeps on running.
Following that order the troopers engaged with Phroth and removes of their blasters had no choice but to harry him. Despite the fear they felt the visors were stark and emotionless as they pulled the blades from their slots embedded in the armors wrist. Whipping them out to the side first before each one going in for a deadly cut but it was as if the Force itself protected Phroth. However, the Force which protects him also bolstered others...
Meanwhile the group near the transport rushes to rejoin the fray while both flanking pairs of troopers start to attempt and halt Solorks advance but with his shield raised they have near to no effect! However, the aid they grant their allies by harrying him has yet to be felt.
[::]
Asze:
Whole turn is taken dealing with Clara (Officer Ally).
Bronnik:
Maneuver to draw weapon.
Action to attack Deonis but missing!
Strain Maneuver to fall back.
Bronnik: Heavy, Special Forces vs Deonis, Short, Weather, Darkness, Maimed, Defense: 2eP+1eA+1eC+4eS 0 successes
Talcik:
Maneuver to Aim.
Action to attack Deonis, triggering his Baleful Gaze, and dealing 11 damage before soak, auto-fire for 11 damage before soak, and auto-fire for 11 damage before soak as well as recovering a point of strain.
Strain Maneuver to retreat a band.
Talcik: Heavy, Special Forces, Aim vs Deonis, Short, Auto-fire, Baleful Gaze,Darkness, Weather, Defense: 4eP+1eB+2eC+3eS 1 success, 5 advantage
Minion 6:
Maneuver to draw Vibro-blades.
Action to attack Phroth, suffering a strain but Upgrading 14's next check.
Minion 6: Melee vs Phroth, Engaged, Defense, Weather, Darkness, Player Destiny: 3eP+1eC+1eD+4eS 0 successes, 1 threat, 1 Triumph
Minion 5:
Maneuver to move closer.
Action to Maneuver to move closer.
Minion 3:
Maneuver to aim.
Action to attack Solork but misses, aiding an ally!
Minion 3: Heavy, Aim vs Solork, Short, Defense, Storm, Darkness: 1eP+2eA+1eB+1eD+6eS 0 successes, 1 advantage
Minion 4:
Maneuver to aim.
Action to attack Solork, but misses, boosting the Inquisitor!
Minion 4: Heavy, Aim, Boost from Previous vs Solork, Short, Defense, Storm, Darkness: 1eP+2eA+2eB+1eD+6eS 4 failures, 2 advantage
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
[::Second Round::]
Initiative:
NPC
Ally
PC
NPC
NPC
NPC
NPC
NPC
NPC
NPC
PC <=
PC
PC
PC
[Ranges:]
Phroth:
Engaged with 6.
Short from 3, 4, and the Inquisitor.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
J-Richo:
Extreme from Everyone.
Sholua:
Medium from 3, 4, 6, and the Inquisitor.
Long from Talcik, Bronnik.
Extreme from 5 and Asze.
Solork:
Short from 3, 4, 6, and the Inquisitor.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
Deonis:
Short from 3, 4, 6, and the Inquisitor.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
Cartess:
Engaged with Inquisitor.
Short from 3, 4, 6.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
[Combat Modifiers:]
Storm is imposes 2 Setback on every check.
Darkness imposes 1 Setback on every check.
Talcik is Adversary 3, with 1 Defense.
Asze is Adversary 2, with 2 Ranged, 1 Melee Defense.
Bronnik is Adversary 1, with 1 Defense.
Inquisitor is Adversary 3, with Defense 1.
Novar is aboard the transport and considered safe.
Petra is away.
Clara is locked to Asze.
Current Reference Map: image.
GM Destiny Spent on Defense of all Enemies.
Initiative:
NPC
Ally
PC
NPC
NPC
NPC
NPC
NPC
NPC
NPC
PC <=
PC
PC
PC
[Ranges:]
Phroth:
Engaged with 6.
Short from 3, 4, and the Inquisitor.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
J-Richo:
Extreme from Everyone.
Sholua:
Medium from 3, 4, 6, and the Inquisitor.
Long from Talcik, Bronnik.
Extreme from 5 and Asze.
Solork:
Short from 3, 4, 6, and the Inquisitor.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
Deonis:
Short from 3, 4, 6, and the Inquisitor.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
Cartess:
Engaged with Inquisitor.
Short from 3, 4, 6.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
[Combat Modifiers:]
Storm is imposes 2 Setback on every check.
Darkness imposes 1 Setback on every check.
Talcik is Adversary 3, with 1 Defense.
Asze is Adversary 2, with 2 Ranged, 1 Melee Defense.
Bronnik is Adversary 1, with 1 Defense.
Inquisitor is Adversary 3, with Defense 1.
Novar is aboard the transport and considered safe.
Petra is away.
Clara is locked to Asze.
Current Reference Map: image.
GM Destiny Spent on Defense of all Enemies.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- Solork Tan
- Posts: 533
- Joined: Tue Apr 20, 2021 9:18 pm
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
Solork sees the other girl, the one who had helped Petra escape, be swarmed by an Imperial officer. ""We're coming! On your left!" Sol shouts as he barrels ahead, now reaching ramming speed with his shield pressed out ahead of him, acting as a bulldozer as he makes he way closer.
He goes to punch with his repulsor fist, but it doesn't go so hot, the group scattering and forcing him to weave to avoid fire.
_____
Maneuver: move to engaged on Minion Group ,3
Action: attack with Repulsor Fist
The Good Doctor-Attack Minion group on left (#3?)-Brawl Average-3 setback, upgraded by GM Destiny: 1eP+3eA+1eC+1eD+3eS+2eF 3 failures, 2 advantage, 1 Despair, 3 Dark Side
(Advantage to help Clara thematically)
He goes to punch with his repulsor fist, but it doesn't go so hot, the group scattering and forcing him to weave to avoid fire.
_____
Maneuver: move to engaged on Minion Group ,3
Action: attack with Repulsor Fist
The Good Doctor-Attack Minion group on left (#3?)-Brawl Average-3 setback, upgraded by GM Destiny: 1eP+3eA+1eC+1eD+3eS+2eF 3 failures, 2 advantage, 1 Despair, 3 Dark Side
(Advantage to help Clara thematically)
Gank | Armorer | Mechanic | Not NOT a Jedi
Gear: Padded Armor, Tool Kit, Stimpacks, Commlink, Glow Rod, Ancient Sword, Mean Right Hook
"Be not deceived, Wormwood, our cause is never more in jeopardy than when a human, no longer desiring but still intending to do our Enemy's will, looks round upon a universe in which every trace of Him seems to have vanished, and asks why he has been forsaken, and still obeys." -C.S. Lewis, The Screwtape Letters
Gear: Padded Armor, Tool Kit, Stimpacks, Commlink, Glow Rod, Ancient Sword, Mean Right Hook
"Be not deceived, Wormwood, our cause is never more in jeopardy than when a human, no longer desiring but still intending to do our Enemy's will, looks round upon a universe in which every trace of Him seems to have vanished, and asks why he has been forsaken, and still obeys." -C.S. Lewis, The Screwtape Letters
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
[Despair to Upgrade Deonis' next Check.]
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- Deonis Harik
- Posts: 714
- Joined: Sun Apr 25, 2021 7:10 pm
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
Deonis grunts and pauses as the shots hit but he wouldn't pretend they didn't hurt but pain, pain was nothing new. He started walking again toward them a pair of stormtroopers attempted to block his path but he cut them down with a pair of slashes his eyes never leaving Tallick. They glowed with an ethereal yellow light that was bright enough to be seen through the tint of the visor.
As he advanced he reached down and grabbed a stim injecting the drugs that dulled the pain and focused his mind.
--------------------------
Maneuver to move and engage 3
Action to attack
Incidental to draw a stim
Strain maneuver to stim
D10 good doc attacking minion group 3. goggles, weather gm upgrade, Despair upgrade: 1eP+5eA+2eC+2eS 3 successes, 1 advantage, 1 Despair
Soak 7
Wounds 7/16
Strain 4/14
Defense 1/1
Upgrade one incoming attack per round
If targeted withing medium use Baleful gave to upgrade twice
Also note if an enemy is ever engaged with deonis and rolls 3 threat or a despair will use it for Overbalance which staggers them until the end of their next Turn. (A staggered character cannot perform actions.)
As he advanced he reached down and grabbed a stim injecting the drugs that dulled the pain and focused his mind.
--------------------------
Maneuver to move and engage 3
Action to attack
Incidental to draw a stim
Strain maneuver to stim
D10 good doc attacking minion group 3. goggles, weather gm upgrade, Despair upgrade: 1eP+5eA+2eC+2eS 3 successes, 1 advantage, 1 Despair
Soak 7
Wounds 7/16
Strain 4/14
Defense 1/1
Upgrade one incoming attack per round
If targeted withing medium use Baleful gave to upgrade twice
Also note if an enemy is ever engaged with deonis and rolls 3 threat or a despair will use it for Overbalance which staggers them until the end of their next Turn. (A staggered character cannot perform actions.)
Last edited by Deonis Harik on Fri Jun 11, 2021 8:45 pm, edited 1 time in total.
Ancient race you probably don't know | Usually Armored | Imposing | Mysterious | Force Sensitive | Criminal |
Worn: Possibly Modified clone armor, Big Vibrosword
Theme playlist Profile
Worn: Possibly Modified clone armor, Big Vibrosword
Theme playlist Profile
- Sholua Tempes
- Posts: 629
- Joined: Wed Apr 21, 2021 2:21 pm
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
Her previous combatants having succumbed to a bad case of 'saber to the face', Sholua cast her gaze around and spotted two more troopers unengaged and blasting wildly. She ran at them, bouncing into a cartwheeling attack once she was close enough, stormsaber once again cutting through laminate armour as if it wasn't there.
--
Manuever to close to short.
Action to Hawk Bat Swoop Minion Group 4.
Incidental for unneccessary flourishes to the cartwheels.
D10 TGD Hawk Bat Swoop on Minion Group 4: Accurate, GM Upgrade, Storm, goggles negate darkness: 1eP+3eA+1eB+1eF+1eC+1eD+2eS 1 success, 1 Light Side
7 damage to Minion Group 4. Breach 1
Soak 4
Wounds 0/13
Strain 2/13
Defense 1 melee/1 ranged
Dodge, Parry and Reflect all available.
--
Manuever to close to short.
Action to Hawk Bat Swoop Minion Group 4.
Incidental for unneccessary flourishes to the cartwheels.
D10 TGD Hawk Bat Swoop on Minion Group 4: Accurate, GM Upgrade, Storm, goggles negate darkness: 1eP+3eA+1eB+1eF+1eC+1eD+2eS 1 success, 1 Light Side
7 damage to Minion Group 4. Breach 1
Soak 4
Wounds 0/13
Strain 2/13
Defense 1 melee/1 ranged
Dodge, Parry and Reflect all available.
Mirialan * Dancer * Low Life * Bad Girl *
Carries/wears: Hidden armour, Heavy Blaster Pistol, Archaic Sword, even more archaic lightsaber (hidden), Commlink, Datapad.
When performing: Very little.
"Yes I remember the Code. I remember it every time I break it."
Carries/wears: Hidden armour, Heavy Blaster Pistol, Archaic Sword, even more archaic lightsaber (hidden), Commlink, Datapad.
When performing: Very little.
"Yes I remember the Code. I remember it every time I break it."
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
[::Third Round::]
Initiative:
NPC <=
Ally
PC
NPC
NPC
NPC
NPC
NPC
NPC
NPC
PC
PC
PC
PC
[Ranges:]
Phroth:
Engaged with 6.
Short from 4, and the Inquisitor.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
J-Richo:
Extreme from Everyone.
Sholua:
Engaged with 4.
Short from 6, and the Inquisitor.
Long from Talcik, Bronnik.
Extreme from 5 and Asze.
Solork:
Short from 4, 6, and the Inquisitor.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
Deonis:
Short from, 4, 6, and the Inquisitor.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
Cartess:
Engaged with Inquisitor.
Short from 4, 6.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
[Combat Modifiers:]
Storm is imposes 2 Setback on every check.
Darkness imposes 1 Setback on every check.
Talcik is Adversary 3, with 1 Defense.
Asze is Adversary 2, with 2 Ranged, 1 Melee Defense.
Bronnik is Adversary 1, with 1 Defense.
Inquisitor is Adversary 3, with Defense 1.
Novar is aboard the transport and considered safe.
Petra is away.
Clara is locked to Asze.
Current Reference Map: image.
GM Destiny Spent on Defense of all Enemies.
Initiative:
NPC <=
Ally
PC
NPC
NPC
NPC
NPC
NPC
NPC
NPC
PC
PC
PC
PC
[Ranges:]
Phroth:
Engaged with 6.
Short from 4, and the Inquisitor.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
J-Richo:
Extreme from Everyone.
Sholua:
Engaged with 4.
Short from 6, and the Inquisitor.
Long from Talcik, Bronnik.
Extreme from 5 and Asze.
Solork:
Short from 4, 6, and the Inquisitor.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
Deonis:
Short from, 4, 6, and the Inquisitor.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
Cartess:
Engaged with Inquisitor.
Short from 4, 6.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
[Combat Modifiers:]
Storm is imposes 2 Setback on every check.
Darkness imposes 1 Setback on every check.
Talcik is Adversary 3, with 1 Defense.
Asze is Adversary 2, with 2 Ranged, 1 Melee Defense.
Bronnik is Adversary 1, with 1 Defense.
Inquisitor is Adversary 3, with Defense 1.
Novar is aboard the transport and considered safe.
Petra is away.
Clara is locked to Asze.
Current Reference Map: image.
GM Destiny Spent on Defense of all Enemies.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- 14th Sister
- Posts: 5
- Joined: Fri Jun 11, 2021 1:03 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
Richo, in the distance, manages to hand off Petra on the boat and rockets back toward the fray! Seeing the clashing of sabers and the flinging of bolts in the distance he hurries into the engagement once more! Meanwhile the Inquisitor stalks her target, Cartess before her the two square off as the battle rages around them.
"So many friends.. familiar faces," she laughs, shaking her head as she goes in for a vicious strike but Cartess is trained in the Force and skilled with a saber. Deflecting strike after strike she finds opportunity on the wet surface and sweeps the 14's foot out from underneath her causing the Inquisitor to crash against the ground, a wave splashing over her the sizzling sound of water evaporated instantly by her saber.
Yelling in rage as she hits the ground the Inquisitor glances around quickly at the oncoming threat, and prepares to attempt to defend herself from the floor as Cartess offers no reprieve in her advance.
[::]
Inquisitor: Lightsaber, Intense Focus, vs Cartess, Engaged, Adversary 3, Defense 1, Weather, Darkness: 4eP+1eA+2eC+1eD+4eS 1 failure, 3 threat
Inquisitor: Forgotten Upgrade + Boost: 1eP+1eB 1 success, 1 advantage, 1 Triumph
Maneuver to Intense Focus.
Action to Attack Cartess, missing and being tripped up in the process, but granting her next attack a serious advantage!
[Replace proficiency for Ability]
"So many friends.. familiar faces," she laughs, shaking her head as she goes in for a vicious strike but Cartess is trained in the Force and skilled with a saber. Deflecting strike after strike she finds opportunity on the wet surface and sweeps the 14's foot out from underneath her causing the Inquisitor to crash against the ground, a wave splashing over her the sizzling sound of water evaporated instantly by her saber.
Yelling in rage as she hits the ground the Inquisitor glances around quickly at the oncoming threat, and prepares to attempt to defend herself from the floor as Cartess offers no reprieve in her advance.
[::]
Inquisitor: Lightsaber, Intense Focus, vs Cartess, Engaged, Adversary 3, Defense 1, Weather, Darkness: 4eP+1eA+2eC+1eD+4eS 1 failure, 3 threat
Inquisitor: Forgotten Upgrade + Boost: 1eP+1eB 1 success, 1 advantage, 1 Triumph
Maneuver to Intense Focus.
Action to Attack Cartess, missing and being tripped up in the process, but granting her next attack a serious advantage!
[Replace proficiency for Ability]
Human | Imperial | Inquisitor | Impossibly Angry | Wrath-child | Double-bladed Whirl of Doom
NPC run by Meiyokashi
NPC run by Meiyokashi
- Cartess Kenotte
- Posts: 47
- Joined: Sat Apr 10, 2021 7:09 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
With the inquisitor fallen she looks to her comrades, "I will cover you as long as I can!" she promises, and rushes once more into the fray. Bringing down her saber into the fray she nearly strikes true but her blade is cast aside by the inquisitors and only barely scraping across the womans arms. In a surge of pain the woman entangles uses Cartess as an anchor and manages to contort herself, rolling up into a standing position again she strikes her double blades lightsaber across the ground with an angry hiss. Once more the two square off, a pitched battle amid the chaos.
[::]
Cartess:
Action to attack 14, dealing 10 damage before Soak, but parried to reduce by 6, and also granting 14 a maneuver while granting 14 an advantage.
Cartess Kenotte: Lightsaber vs Inquisitor, Adversary 3, Defense, Weather, Darkness, Defense: 4eP+1eA+2eC+1eD+4eS 4 successes, 5 threat
Cartess Kenotte: Lightsaber vs Inquisitor, Adversary 3, Defense, Weather, Darkness, Defense: 1eB 0 successes, 1 advantage
[Inquisitor Free Maneuver to stand from Prone]
[::]
Cartess:
Action to attack 14, dealing 10 damage before Soak, but parried to reduce by 6, and also granting 14 a maneuver while granting 14 an advantage.
Cartess Kenotte: Lightsaber vs Inquisitor, Adversary 3, Defense, Weather, Darkness, Defense: 4eP+1eA+2eC+1eD+4eS 4 successes, 5 threat
Cartess Kenotte: Lightsaber vs Inquisitor, Adversary 3, Defense, Weather, Darkness, Defense: 1eB 0 successes, 1 advantage
[Inquisitor Free Maneuver to stand from Prone]
Human | Jedi | Knight | Survivor
NPC run by Meiyokashi
NPC run by Meiyokashi