The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
[::Third Round::]
Initiative:
NPC
Ally
PC <=
NPC
NPC
NPC
NPC
NPC
NPC
NPC
PC
PC
PC
PC
[Ranges:]
Phroth:
Engaged with 6.
Short from 4, and the Inquisitor.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
J-Richo:
Extreme from Everyone.
Sholua:
Engaged with 4.
Short from 6, and the Inquisitor.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
Solork:
Short from 4, 6, and the Inquisitor.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
Deonis:
Short from, 4, 6, and the Inquisitor.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
Cartess:
Engaged with Inquisitor.
Short from 4, 6.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
[Combat Modifiers:]
Storm is imposes 2 Setback on every check.
Darkness imposes 1 Setback on every check.
Talcik is Adversary 3, with 1 Defense.
Asze is Adversary 2, with 2 Ranged, 1 Melee Defense.
Bronnik is Adversary 1, with 1 Defense.
Inquisitor is Adversary 3, with Defense 1.
Novar is aboard the transport and considered safe.
Petra is away.
Clara is locked to Asze.
Current Reference Map: image.
GM Destiny Spent on Defense of all Enemies.
Initiative:
NPC
Ally
PC <=
NPC
NPC
NPC
NPC
NPC
NPC
NPC
PC
PC
PC
PC
[Ranges:]
Phroth:
Engaged with 6.
Short from 4, and the Inquisitor.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
J-Richo:
Extreme from Everyone.
Sholua:
Engaged with 4.
Short from 6, and the Inquisitor.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
Solork:
Short from 4, 6, and the Inquisitor.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
Deonis:
Short from, 4, 6, and the Inquisitor.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
Cartess:
Engaged with Inquisitor.
Short from 4, 6.
Medium from Talcik, Bronnik.
Long from 5 and Asze.
[Combat Modifiers:]
Storm is imposes 2 Setback on every check.
Darkness imposes 1 Setback on every check.
Talcik is Adversary 3, with 1 Defense.
Asze is Adversary 2, with 2 Ranged, 1 Melee Defense.
Bronnik is Adversary 1, with 1 Defense.
Inquisitor is Adversary 3, with Defense 1.
Novar is aboard the transport and considered safe.
Petra is away.
Clara is locked to Asze.
Current Reference Map: image.
GM Destiny Spent on Defense of all Enemies.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- Phroth Lissken
- Posts: 313
- Joined: Tue Apr 20, 2021 10:28 pm
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
In the pitched battle against the stormtroopers, Phroth swings out. Still standing strong against the rain, fate conspires against his blows, keeping the troopers alive, even as their vibroknives are scattered out of their hands.
LE10 - The Good Doctor - Sabering At Minion Group 6 (Agility 4, Lightsaber 1, +1eB Accurate 1, +2eB aiming, Average Difficulty, +2eS storm, +1eS Darkness -1eS Custom Grip, +1 Advantage Superior, +2 Advantages Mark for Death, GM Destiny, Storm ignored by l: 1eP+3eA+3eB+1eC+1eD 1 failure, 7 advantage
Net: 1 failure, 10 advantages
3 advantages to stand strong against the storm (continuing to ignore setbacks from inclement weather)
3 advantages to disarm Minion Group 6 of their vibroknives
2 advantages from Marked for Death to create an opening for Sholua (1 boost to Sholua)
2 advantages to heal 2 strain.
Maneuver 1 - Aim
Maneuver 2 for 2 strain - Aim
Action- Saber
Wounds: 17/17
Strain: 3/13
Defense (M/R): 1/0
Soak 5
Use Destiny to Upgrade if Attacked
LE10 - The Good Doctor - Sabering At Minion Group 6 (Agility 4, Lightsaber 1, +1eB Accurate 1, +2eB aiming, Average Difficulty, +2eS storm, +1eS Darkness -1eS Custom Grip, +1 Advantage Superior, +2 Advantages Mark for Death, GM Destiny, Storm ignored by l: 1eP+3eA+3eB+1eC+1eD 1 failure, 7 advantage
Net: 1 failure, 10 advantages
3 advantages to stand strong against the storm (continuing to ignore setbacks from inclement weather)
3 advantages to disarm Minion Group 6 of their vibroknives
2 advantages from Marked for Death to create an opening for Sholua (1 boost to Sholua)
2 advantages to heal 2 strain.
Maneuver 1 - Aim
Maneuver 2 for 2 strain - Aim
Action- Saber
Wounds: 17/17
Strain: 3/13
Defense (M/R): 1/0
Soak 5
Use Destiny to Upgrade if Attacked
Karkarodon | A Quester | Paragon | Too Many Teeth | Conditioned
Carries: Voluminous Robes, Padded Armor, Cloak, other gear
...Find that light that embers even now... hold onto it, and let it spread... -Scylla Kem
Artist of avatar: Melina
Carries: Voluminous Robes, Padded Armor, Cloak, other gear
...Find that light that embers even now... hold onto it, and let it spread... -Scylla Kem
Artist of avatar: Melina
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
Retreating from the Karkadon the troopers removed of their blades take a knee and stumble, quickly grabbing up their blasters as they retreat under cover fire from Bronnik which is largely ineffective otherwise against Phroth. This motion moving in conjunction with Talcik who lays down some heavy fire on Deonis and strikes him a few times, calling over her comm angrily, "Karstoc, where are you?" she grunts as she picks up off the knee and rushes backward to link up with Bronnik.
Meanwhile, the trooper beside Sholua falls back to try and protect her own skin and despite being within her enemies field of influence is holding strong. Even if the shots aren't counting for much! Behind them, the line Phroth engaged reforms with another made from the guard of Novar forming behind even them.
Asze quickly forces Clara forward, moving her toward the transport they start getting just near the rear ramp and are now on the landing pad itself.
[::]
Minion 6:
Maneuver to grab blasters.
Action to Maneuver to Disengage.
Minion 5:
Maneuver to move toward Medium.
Maneuver to move to Medium.
Minion 4:
Maneuver to Disengage with Sholua.
Attacking Sholua, missing but giving the Inquisitor an advantage!
[Dodge by Sholua 1 Strain damage]
Minion 4: Heavy, vs Sholua, Short, Defense, Storm, Darkness: 3eA+1eC+4eS 0 successes, 2 advantage
Bronnik:
Action to attack Phroth, missing but granting the Inquisitor an advantage and giving himself covering fire.
Free Maneuver to move toward Long.
Maneuver to move to Long.
Bronnik: Heavy, Special Forces vs Phroth, Medium, Weather, Darkness, Maimed: 3eP+1eA+1eC+1eD+2eS 2 failures, 4 advantage
Talcik:
Action to attack Deonis, dealing 12 damage before soak!
Maneuver toward Long.
Maneuver to Long.
[Baleful Gaze Triggered]
Talcik: Heavy, Special Forces vs Deonis, Medium, Auto-fire, Sense, Baleful Gaze,Darkness, Weather: 4eP+3eC+2eS 2 successes, 1 threat
Asze:
Maneuver toward Extreme.
Maneuver to Extreme with Clara in tow.
Meanwhile, the trooper beside Sholua falls back to try and protect her own skin and despite being within her enemies field of influence is holding strong. Even if the shots aren't counting for much! Behind them, the line Phroth engaged reforms with another made from the guard of Novar forming behind even them.
Asze quickly forces Clara forward, moving her toward the transport they start getting just near the rear ramp and are now on the landing pad itself.
[::]
Minion 6:
Maneuver to grab blasters.
Action to Maneuver to Disengage.
Minion 5:
Maneuver to move toward Medium.
Maneuver to move to Medium.
Minion 4:
Maneuver to Disengage with Sholua.
Attacking Sholua, missing but giving the Inquisitor an advantage!
[Dodge by Sholua 1 Strain damage]
Minion 4: Heavy, vs Sholua, Short, Defense, Storm, Darkness: 3eA+1eC+4eS 0 successes, 2 advantage
Bronnik:
Action to attack Phroth, missing but granting the Inquisitor an advantage and giving himself covering fire.
Free Maneuver to move toward Long.
Maneuver to move to Long.
Bronnik: Heavy, Special Forces vs Phroth, Medium, Weather, Darkness, Maimed: 3eP+1eA+1eC+1eD+2eS 2 failures, 4 advantage
Talcik:
Action to attack Deonis, dealing 12 damage before soak!
Maneuver toward Long.
Maneuver to Long.
[Baleful Gaze Triggered]
Talcik: Heavy, Special Forces vs Deonis, Medium, Auto-fire, Sense, Baleful Gaze,Darkness, Weather: 4eP+3eC+2eS 2 successes, 1 threat
Asze:
Maneuver toward Extreme.
Maneuver to Extreme with Clara in tow.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
[::Third Round::]
Initiative:
NPC
Ally
PC
NPC
NPC
NPC
NPC
NPC
NPC
PC <=
PC
PC
PC
[Ranges:]
Phroth:
Short from 4, 6 and the Inquisitor.
Medium from 5.
Long from Talcik, Bronnik.
Extreme from Asze.
J-Richo:
Extreme from Everyone.
Sholua:
Short from 4, 6 and the Inquisitor.
Medium from 5.
Long from Talcik, Bronnik.
Extreme from Asze.
Solork:
Short from 4, 6 and the Inquisitor.
Medium from 5.
Long from Talcik, Bronnik.
Extreme from Asze.
Deonis:
Short from 4, 6 and the Inquisitor.
Medium from 5.
Long from Talcik, Bronnik.
Extreme from Asze.
Cartess:
Engaged with the Inquisitor.
Short from 4, and 6.
Medium from 5.
Long from Talcik, Bronnik.
Extreme from Asze.
[Combat Modifiers:]
Storm is imposes 2 Setback on every check.
Darkness imposes 1 Setback on every check.
Talcik is Adversary 3, with 1 Defense.
Asze is Adversary 2, with 2 Ranged, 1 Melee Defense.
Bronnik is Adversary 1, with 1 Defense.
Inquisitor is Adversary 3, with Defense 1.
Novar is aboard the transport and considered safe.
Petra is away.
Clara is locked to Asze.
Current Reference Map: image.
GM Destiny Spent on Defense of all Enemies.
Initiative:
NPC
Ally
PC
NPC
NPC
NPC
NPC
NPC
NPC
PC <=
PC
PC
PC
[Ranges:]
Phroth:
Short from 4, 6 and the Inquisitor.
Medium from 5.
Long from Talcik, Bronnik.
Extreme from Asze.
J-Richo:
Extreme from Everyone.
Sholua:
Short from 4, 6 and the Inquisitor.
Medium from 5.
Long from Talcik, Bronnik.
Extreme from Asze.
Solork:
Short from 4, 6 and the Inquisitor.
Medium from 5.
Long from Talcik, Bronnik.
Extreme from Asze.
Deonis:
Short from 4, 6 and the Inquisitor.
Medium from 5.
Long from Talcik, Bronnik.
Extreme from Asze.
Cartess:
Engaged with the Inquisitor.
Short from 4, and 6.
Medium from 5.
Long from Talcik, Bronnik.
Extreme from Asze.
[Combat Modifiers:]
Storm is imposes 2 Setback on every check.
Darkness imposes 1 Setback on every check.
Talcik is Adversary 3, with 1 Defense.
Asze is Adversary 2, with 2 Ranged, 1 Melee Defense.
Bronnik is Adversary 1, with 1 Defense.
Inquisitor is Adversary 3, with Defense 1.
Novar is aboard the transport and considered safe.
Petra is away.
Clara is locked to Asze.
Current Reference Map: image.
GM Destiny Spent on Defense of all Enemies.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
A stun blast knocks out a technician watching the fighting from a nearby control tower. As the battle raged and the plan changed Sera had shifted her own, figuring out a plan on how to help. Watching from above she see's the attention toward Clara and holds off. Linking up her commlink she calls out across the frequency to anyone who's in the fight that might be listening, "There's.. a control here, I can cause the bridge to go into a lockdown. Might separate you from the troopers," she says, looking out through the torrent of water mashing against the glass.
Meanwhile, below, the speeder-boat exfil has rushed in just alongside Richo. Pulling up toward where the team first began their fight, they'd have to make their way back along that path to be able to exfil. Otherwise, they could take a more direct route through the water but with the waves as they are that's a dangerous proposition.
[Sera can cut the bridge off at the Halfway point, this would separate the Inquisitor and minions off with the team while keeping Talcik and her people separate. However, she's waiting on word to do it as she's noticed Clara by the ship.]
[Hard Athletics with Two setback to jump the bridge and swim to the evac craft.]
[Boarding the Boat otherwise, players have to move to it at Long from their current position.]
Meanwhile, below, the speeder-boat exfil has rushed in just alongside Richo. Pulling up toward where the team first began their fight, they'd have to make their way back along that path to be able to exfil. Otherwise, they could take a more direct route through the water but with the waves as they are that's a dangerous proposition.
[Sera can cut the bridge off at the Halfway point, this would separate the Inquisitor and minions off with the team while keeping Talcik and her people separate. However, she's waiting on word to do it as she's noticed Clara by the ship.]
[Hard Athletics with Two setback to jump the bridge and swim to the evac craft.]
[Boarding the Boat otherwise, players have to move to it at Long from their current position.]
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- J-Richo Toboga
- Posts: 623
- Joined: Tue Apr 20, 2021 11:23 pm
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
The mandalorian was flying at top speed back towards the spaceport, punching a hole through the the heart of the storm. As he approached he saw the the young woman, Clara, was still being held by one of the elite soldiers.
He did not have the habit of leaving someone behind and he would not start now. With everyone working to come this far there was no way they would just end up trading a life for another.
Realigning his trajectory, he aimed straight for the woman and dove at full speed, ripping her away from the fleshy arms of her captor.
"Red acquired, leaving to rendez-vous point" he called on the team's comms "Please grab my gun if convenient"
He turned to the woman
''Take your breath now''
Then he jumped over the bridge's railing
Saving private Clara, athletics, gm flip, destiny flip, Zim's upgrade, Zim's boosts, Dhel's boosts, weather setback: 1eA+3eP+3eC+2eS+6eB 5 successes, 1 advantage
GM Edit[Meiyokashi]:
Richo: Contested Athletics: 1eC 0 successes, 2 threat
End Result: 5 Success' 1 Threat. Threat for Strain.
He did not have the habit of leaving someone behind and he would not start now. With everyone working to come this far there was no way they would just end up trading a life for another.
Realigning his trajectory, he aimed straight for the woman and dove at full speed, ripping her away from the fleshy arms of her captor.
"Red acquired, leaving to rendez-vous point" he called on the team's comms "Please grab my gun if convenient"
He turned to the woman
''Take your breath now''
Then he jumped over the bridge's railing
Saving private Clara, athletics, gm flip, destiny flip, Zim's upgrade, Zim's boosts, Dhel's boosts, weather setback: 1eA+3eP+3eC+2eS+6eB 5 successes, 1 advantage
GM Edit[Meiyokashi]:
Richo: Contested Athletics: 1eC 0 successes, 2 threat
End Result: 5 Success' 1 Threat. Threat for Strain.
Last edited by J-Richo Toboga on Sat Jun 12, 2021 8:34 pm, edited 1 time in total.
Mandalorian - Clan Toboga - Heavy - Supercommando codex - Last Man standing - Clone Wars Veteran - More machine then man - Iron Mandalorian
Equipment: Mando helm, Chitin Armor, Heavy Blaster Rifle, Ample clothing- 18 wounds/11 strain - 7/12 soak
Equipment: Mando helm, Chitin Armor, Heavy Blaster Rifle, Ample clothing- 18 wounds/11 strain - 7/12 soak
- Deonis Harik
- Posts: 714
- Joined: Sun Apr 25, 2021 7:10 pm
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
Deonis saw Clara get picked up and glanced at Tallick before shouting "Targets acquired! Let's move! exfil arrived!" Seeing where the boat was he pounded plascrete (grabbing Richo's gun on the way if he can) and left from the bridge into a neat dive swimming hard to the boat and pulling himself into it.
-----‐----------
D10 good doc evac roll hard Athletics 2 setback one setback removal from custom fit: 6eA+1eF+3eD+1eS 1 success, 4 advantage, 1 Dark Side
-----‐----------
D10 good doc evac roll hard Athletics 2 setback one setback removal from custom fit: 6eA+1eF+3eD+1eS 1 success, 4 advantage, 1 Dark Side
Ancient race you probably don't know | Usually Armored | Imposing | Mysterious | Force Sensitive | Criminal |
Worn: Possibly Modified clone armor, Big Vibrosword
Theme playlist Profile
Worn: Possibly Modified clone armor, Big Vibrosword
Theme playlist Profile
- Sholua Tempes
- Posts: 629
- Joined: Wed Apr 21, 2021 2:21 pm
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
The Mirialan weaved away from the 'troopers attacks as easily as she swung around dance poles, before dashing for the bridge edge.
She reached the edge, turned to face the Imperials and blew them a kiss before deliberately stepping backwards off the bridge, flipping into an elegant dive and swimming towards their escape boat.
--
Maneuver: Run to bridge edge
Incidental: Sarcastic farewell
Action: Leap to safety
D10 TGD Diving Escape! Hard Athletics with 2 Setback, Enhance, Conditioned removes 1 setback, Destiny flip: 2eP+1eA+1eF+3eD+1eS 2 successes, 2 threat, 1 Dark Side
Not using the Dark Side pip, 2 threat to 2 strain I guess.
Soak 4
Wounds 0/13
Strain 5/13
Defense 1 melee/1 ranged
Dodge, Parry and Reflect all available.
She reached the edge, turned to face the Imperials and blew them a kiss before deliberately stepping backwards off the bridge, flipping into an elegant dive and swimming towards their escape boat.
--
Maneuver: Run to bridge edge
Incidental: Sarcastic farewell
Action: Leap to safety
D10 TGD Diving Escape! Hard Athletics with 2 Setback, Enhance, Conditioned removes 1 setback, Destiny flip: 2eP+1eA+1eF+3eD+1eS 2 successes, 2 threat, 1 Dark Side
Not using the Dark Side pip, 2 threat to 2 strain I guess.
Soak 4
Wounds 0/13
Strain 5/13
Defense 1 melee/1 ranged
Dodge, Parry and Reflect all available.
Mirialan * Dancer * Low Life * Bad Girl *
Carries/wears: Hidden armour, Heavy Blaster Pistol, Archaic Sword, even more archaic lightsaber (hidden), Commlink, Datapad.
When performing: Very little.
"Yes I remember the Code. I remember it every time I break it."
Carries/wears: Hidden armour, Heavy Blaster Pistol, Archaic Sword, even more archaic lightsaber (hidden), Commlink, Datapad.
When performing: Very little.
"Yes I remember the Code. I remember it every time I break it."
- Solork Tan
- Posts: 533
- Joined: Tue Apr 20, 2021 9:18 pm
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
Sol lets out a whoop of triumph as J-Richo acquires the second girl.
"Great grab brother! I'm going to buy time for the rest of the ground squad to continue exfiltration!"
Sol does his best to foul up the firing lanes for the stormtroopers around him to give a lane for Cartess and Proth.
"Packages are secure. Feel free to break off!"
_____
M1: Assist for Proth
M2: Assist for J-Richo
WT: 0/14
ST/ 0/12
Soak: 7
Defense 3/3
"Great grab brother! I'm going to buy time for the rest of the ground squad to continue exfiltration!"
Sol does his best to foul up the firing lanes for the stormtroopers around him to give a lane for Cartess and Proth.
"Packages are secure. Feel free to break off!"
_____
M1: Assist for Proth
M2: Assist for J-Richo
WT: 0/14
ST/ 0/12
Soak: 7
Defense 3/3
Last edited by Solork Tan on Sat Jun 12, 2021 8:23 pm, edited 1 time in total.
Gank | Armorer | Mechanic | Not NOT a Jedi
Gear: Padded Armor, Tool Kit, Stimpacks, Commlink, Glow Rod, Ancient Sword, Mean Right Hook
"Be not deceived, Wormwood, our cause is never more in jeopardy than when a human, no longer desiring but still intending to do our Enemy's will, looks round upon a universe in which every trace of Him seems to have vanished, and asks why he has been forsaken, and still obeys." -C.S. Lewis, The Screwtape Letters
Gear: Padded Armor, Tool Kit, Stimpacks, Commlink, Glow Rod, Ancient Sword, Mean Right Hook
"Be not deceived, Wormwood, our cause is never more in jeopardy than when a human, no longer desiring but still intending to do our Enemy's will, looks round upon a universe in which every trace of Him seems to have vanished, and asks why he has been forsaken, and still obeys." -C.S. Lewis, The Screwtape Letters
- 14th Sister
- Posts: 5
- Joined: Fri Jun 11, 2021 1:03 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
Seeing Sholua, Deonis, two force wielders escape her grasp she will not allow a third and with a kick to Cartess' chest she somesaults and turns. Rushing Phroth with a viciousness and ferocity he can only thank the Force for it alerting him as her blade comes down slicing through the rain and making contact with his as he falls back a step and she forward. Squaring off in the rain she leans in over the blades, "I wonder, who screams better? You or old Master Kem?" she laughs insidiously as she breaks off from that strike and postures for another.
[::]
Inquisitor:
Maneuver to Disengage Cartess
Strain Maneuver to Engage Phroth
Action to attack, missing and recovering strain.
Inquisitor: Lightsaber, GM Destiny, Boosts vs Phroth, Engaged,: 4eP+1eA+2eB+1eC+1eD+4eS 0 successes, 1 advantage
[::]
Inquisitor:
Maneuver to Disengage Cartess
Strain Maneuver to Engage Phroth
Action to attack, missing and recovering strain.
Inquisitor: Lightsaber, GM Destiny, Boosts vs Phroth, Engaged,: 4eP+1eA+2eB+1eC+1eD+4eS 0 successes, 1 advantage
Human | Imperial | Inquisitor | Impossibly Angry | Wrath-child | Double-bladed Whirl of Doom
NPC run by Meiyokashi
NPC run by Meiyokashi
- Cartess Kenotte
- Posts: 47
- Joined: Sat Apr 10, 2021 7:09 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
"Phroth! Solork! You must leave now!" she says, rushing forward and bringing her blade in for a slash to the side which is caught by the back blade of the inquisitors saber and parried off with some skill, but still cuts a little across the shoulder. Hissing in pain the Inquisitor backs and turns toward Cartess again. "Fine," 14 says, "we'll play," she laughs and prepares to square off again. Meanwhile the troopers all around begin lining up for some devastating shots.
Looking to Phroth as he is in view, "I will be alright. Go," she says, and flicks her eyes off toward the side.
[::]
Cartess Kenotte:
Maneuver to Engage Inquisitor.
Strain Maneuver to Aim.
Action to attack Inquisitor, dealing 9 damage before Soak, being parried down to 3, freeing Phroth from her influence, but losing good footing entirely!
Cartess Kenotte: Lightsaber , Aim vs Inquisitor, Adversary 3, Defense, Weather, Darkness, Defense: 4eP+1eA+1eB+2eC+1eD+4eS 3 successes, 1 Triumph, 1 Despair
Cartess Kenotte: Lightsaber , Aim vs Inquisitor, Adversary 3, Defense, Weather, Darkness, Defense: 1eB 0 successes, 2 advantage
Triumph to do something Vital, in this case breaking Phroth out of Engaged with 14 to give him free space to run.
Despair Upgrades Cartess' next check.
Advantage to Boost her Next.
Looking to Phroth as he is in view, "I will be alright. Go," she says, and flicks her eyes off toward the side.
[::]
Cartess Kenotte:
Maneuver to Engage Inquisitor.
Strain Maneuver to Aim.
Action to attack Inquisitor, dealing 9 damage before Soak, being parried down to 3, freeing Phroth from her influence, but losing good footing entirely!
Cartess Kenotte: Lightsaber , Aim vs Inquisitor, Adversary 3, Defense, Weather, Darkness, Defense: 4eP+1eA+1eB+2eC+1eD+4eS 3 successes, 1 Triumph, 1 Despair
Cartess Kenotte: Lightsaber , Aim vs Inquisitor, Adversary 3, Defense, Weather, Darkness, Defense: 1eB 0 successes, 2 advantage
Triumph to do something Vital, in this case breaking Phroth out of Engaged with 14 to give him free space to run.
Despair Upgrades Cartess' next check.
Advantage to Boost her Next.
Human | Jedi | Knight | Survivor
NPC run by Meiyokashi
NPC run by Meiyokashi
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
[::Third Round::]
Initiative:
NPC
Ally
PC <=
NPC
NPC
NPC
NPC
NPC
NPC
PC
[Ranges:]
Phroth:
Short from 4, 6, and Inquisitor.
Medium from 5.
Long from Talcik, Bronnik.
Extreme from Asze.
J-Richo:
Safe.
Sholua:
Safe.
Solork:
Short from 4, 6 and the Inquisitor.
Medium from 5.
Long from Talcik, Bronnik.
Extreme from Asze.
Deonis:
Safe.
Cartess:
Engaged with Inquisitor.
Short from 4, and 6.
Medium from 5.
Long from Talcik, Bronnik.
Extreme from Asze.
[Combat Modifiers:]
Storm is imposes 2 Setback on every check.
Darkness imposes 1 Setback on every check.
Talcik is Adversary 3, with 1 Defense.
Asze is Adversary 2, with 2 Ranged, 1 Melee Defense.
Bronnik is Adversary 1, with 1 Defense.
Inquisitor is Adversary 3, with Defense 1.
Novar is aboard the transport and considered safe.
Petra is safe.
Clara is locked to Richo!
Current Reference Map: image.
GM Destiny Spent on Defense of all Enemies.
Initiative:
NPC
Ally
PC <=
NPC
NPC
NPC
NPC
NPC
NPC
PC
[Ranges:]
Phroth:
Short from 4, 6, and Inquisitor.
Medium from 5.
Long from Talcik, Bronnik.
Extreme from Asze.
J-Richo:
Safe.
Sholua:
Safe.
Solork:
Short from 4, 6 and the Inquisitor.
Medium from 5.
Long from Talcik, Bronnik.
Extreme from Asze.
Deonis:
Safe.
Cartess:
Engaged with Inquisitor.
Short from 4, and 6.
Medium from 5.
Long from Talcik, Bronnik.
Extreme from Asze.
[Combat Modifiers:]
Storm is imposes 2 Setback on every check.
Darkness imposes 1 Setback on every check.
Talcik is Adversary 3, with 1 Defense.
Asze is Adversary 2, with 2 Ranged, 1 Melee Defense.
Bronnik is Adversary 1, with 1 Defense.
Inquisitor is Adversary 3, with Defense 1.
Novar is aboard the transport and considered safe.
Petra is safe.
Clara is locked to Richo!
Current Reference Map: image.
GM Destiny Spent on Defense of all Enemies.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- Phroth Lissken
- Posts: 313
- Joined: Tue Apr 20, 2021 10:28 pm
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
(Thanks Raven for the ghost!)
When the Inquisitor engaged him, Phroth was prepared. At peace, and one with the Force. As the woman taunted, and Cartess engaged, he knew that now was not the time. The Knight was fully prepared, just as he was.
The Spear Blaster was gone. The last vestment of the bounty hunter, Tranq Sayzin. All that was there was the Padawan. He quickly deactivated his blade and holstered it, before preparinf to dive off.
Except with one last look. "Master Kem is one with the Force. She is at peace now." A grin, before he flipped backwards off the bridge into the water.
((Ghosting Phroth with Player's and GM's permission to help things along ))
Phroth knew it was time to go before it would be too late. One last glance to Cartess, the Karkarodon leapt off the bridge to safety following Sholua and Deonis.
------------
LE10 - The Good Doctor. Time to go! Athletics 1, Brawn 3. Conditioned (-1S). +1B Solork Assist. Player Destiny.: 2eP+1eA+3eD+1eS 3 successes, 1 threat
Wounds: 17/17
Strain: 3/13
Defense (M/R): 1/0
Soak 5
When the Inquisitor engaged him, Phroth was prepared. At peace, and one with the Force. As the woman taunted, and Cartess engaged, he knew that now was not the time. The Knight was fully prepared, just as he was.
The Spear Blaster was gone. The last vestment of the bounty hunter, Tranq Sayzin. All that was there was the Padawan. He quickly deactivated his blade and holstered it, before preparinf to dive off.
Except with one last look. "Master Kem is one with the Force. She is at peace now." A grin, before he flipped backwards off the bridge into the water.
((Ghosting Phroth with Player's and GM's permission to help things along ))
Phroth knew it was time to go before it would be too late. One last glance to Cartess, the Karkarodon leapt off the bridge to safety following Sholua and Deonis.
------------
LE10 - The Good Doctor. Time to go! Athletics 1, Brawn 3. Conditioned (-1S). +1B Solork Assist. Player Destiny.: 2eP+1eA+3eD+1eS 3 successes, 1 threat
Wounds: 17/17
Strain: 3/13
Defense (M/R): 1/0
Soak 5
Karkarodon | A Quester | Paragon | Too Many Teeth | Conditioned
Carries: Voluminous Robes, Padded Armor, Cloak, other gear
...Find that light that embers even now... hold onto it, and let it spread... -Scylla Kem
Artist of avatar: Melina
Carries: Voluminous Robes, Padded Armor, Cloak, other gear
...Find that light that embers even now... hold onto it, and let it spread... -Scylla Kem
Artist of avatar: Melina
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
Asze takes Bronnik under the arm while Talcik takes the blaster rifle from over his head and off of him. Holding a blaster in either hand as her people load up onto the transport she looks back toward the troopers coming in to aid in the capture of these violent criminals. With a heavy sigh she opens up her comm, "Karstoc?" she asks, anger turning into brief worry.
"I've got eyes on, coords were wrong. Whatchu need boss?"
"Just start shooting.." she says, a heavy sigh as boots walk up the ramp and the transport prepares to take off. With the fighting down by the other end of the bridge they do so unaffected by the raging combat. Meanwhile, the boots on the bridge all fall into line together and line up against Solork and Cartess. Unleashing a torrent of blasts the entire line begins shooting and each bolt lights up the dark sky just a bit.
[::]
Talcik:
Turn to evac.
Asze:
Turn to evac.
Bronnik:
Turn to evac.
Minion 5:
Maneuver to move to Short.
Action to attack Solork, dealing 11 damage before Soak and granting Solork an Advantage. (Boost)
Minion 5: Heavy vs Solork, Short, Defense, Weather, Darkness: 3eP+1eD+6eS 2 successes, 2 threat
Minion 6:
Maneuver to aim.
Action to attack Solork, dealing 10 damage before Soak, dealing a Critical Hit, and suffering a personal strain.
Minion 6: Heavy, Aim vs Solork, Short, Defense, Weather, Darkness: 3eP+1eB+1eD+6eS 1 success, 1 threat, 1 Triumph
Minion 6: Critical Hit, Solork: 1d100 70
Scattered Senses: Solork removes all Boost's from checks for the remainder of the encounter.
Minion 4:
Maneuver to Aim.
Action to attack Solork, missing and conveying significant Advantage onto him!
Minion 4: Heavy, Aim, vs Solork, Short, Auto-fire, Defense, Weather, Darkness: 3eA+2eD+6eS 1 failure, 5 threat
[Feel free to Decide on these Threat.]
"I've got eyes on, coords were wrong. Whatchu need boss?"
"Just start shooting.." she says, a heavy sigh as boots walk up the ramp and the transport prepares to take off. With the fighting down by the other end of the bridge they do so unaffected by the raging combat. Meanwhile, the boots on the bridge all fall into line together and line up against Solork and Cartess. Unleashing a torrent of blasts the entire line begins shooting and each bolt lights up the dark sky just a bit.
[::]
Talcik:
Turn to evac.
Asze:
Turn to evac.
Bronnik:
Turn to evac.
Minion 5:
Maneuver to move to Short.
Action to attack Solork, dealing 11 damage before Soak and granting Solork an Advantage. (Boost)
Minion 5: Heavy vs Solork, Short, Defense, Weather, Darkness: 3eP+1eD+6eS 2 successes, 2 threat
Minion 6:
Maneuver to aim.
Action to attack Solork, dealing 10 damage before Soak, dealing a Critical Hit, and suffering a personal strain.
Minion 6: Heavy, Aim vs Solork, Short, Defense, Weather, Darkness: 3eP+1eB+1eD+6eS 1 success, 1 threat, 1 Triumph
Minion 6: Critical Hit, Solork: 1d100 70
Scattered Senses: Solork removes all Boost's from checks for the remainder of the encounter.
Minion 4:
Maneuver to Aim.
Action to attack Solork, missing and conveying significant Advantage onto him!
Minion 4: Heavy, Aim, vs Solork, Short, Auto-fire, Defense, Weather, Darkness: 3eA+2eD+6eS 1 failure, 5 threat
[Feel free to Decide on these Threat.]
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
[::Third Round::]
Initiative:
NPC
Ally
PC
NPC
NPC
NPC
NPC
NPC
NPC
PC <=
[Ranges:]
Phroth:
Safe.
J-Richo:
Safe.
Sholua:
Safe.
Solork:
Short from 4, 6 and the Inquisitor.
Medium from 5.
Long from Talcik, Bronnik.
Extreme from Asze.
Deonis:
Safe.
Cartess:
Engaged with Inquisitor.
Short from 4, and 6.
Medium from 5.
Long from Talcik, Bronnik.
Extreme from Asze.
[Combat Modifiers:]
Storm is imposes 2 Setback on every check.
Darkness imposes 1 Setback on every check.
Solork cannot use Boosts on any check for the remainder of the encounter, Scattered Senses.
Talcik is Adversary 3, with 1 Defense.
Asze is Adversary 2, with 2 Ranged, 1 Melee Defense.
Bronnik is Adversary 1, with 1 Defense.
Inquisitor is Adversary 3, with Defense 1.
Novar is aboard the transport and considered safe.
Petra is safe.
Clara is locked to Richo, both are considered Safe!
Incoming Reinforcements next Round.
Current Reference Map: image.
GM Destiny Spent on Defense of all Enemies.
Initiative:
NPC
Ally
PC
NPC
NPC
NPC
NPC
NPC
NPC
PC <=
[Ranges:]
Phroth:
Safe.
J-Richo:
Safe.
Sholua:
Safe.
Solork:
Short from 4, 6 and the Inquisitor.
Medium from 5.
Long from Talcik, Bronnik.
Extreme from Asze.
Deonis:
Safe.
Cartess:
Engaged with Inquisitor.
Short from 4, and 6.
Medium from 5.
Long from Talcik, Bronnik.
Extreme from Asze.
[Combat Modifiers:]
Storm is imposes 2 Setback on every check.
Darkness imposes 1 Setback on every check.
Solork cannot use Boosts on any check for the remainder of the encounter, Scattered Senses.
Talcik is Adversary 3, with 1 Defense.
Asze is Adversary 2, with 2 Ranged, 1 Melee Defense.
Bronnik is Adversary 1, with 1 Defense.
Inquisitor is Adversary 3, with Defense 1.
Novar is aboard the transport and considered safe.
Petra is safe.
Clara is locked to Richo, both are considered Safe!
Incoming Reinforcements next Round.
Current Reference Map: image.
GM Destiny Spent on Defense of all Enemies.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains
- Solork Tan
- Posts: 533
- Joined: Tue Apr 20, 2021 9:18 pm
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
Sol lets out a breath of relief, even as he is pinged by enemy fire. He considers, for a moment, resisting the order to retreat from Cartess, to make a comment about how he's not her student anymore.
But the lesson of the Fall of the True Mandolorians is fresh in his mind. At this point only pride and vainglory would keep him on the battlefield.
"You come right after us Cartess. If I have to climb back up here to get you out safe... Well I'd be worried so please don't.
Sol moves in a bob and a weave for the edge of the bridge. Though shots hit home, his path results in cross fire, forcing the troopers to stagger formation, their fire rate slowing.
Solork leaps off the edge of the bridge, entering a swan dive. There is the briefest temptation to push it, to force his body to survive the shock, but he pushes it down, sure of himself.
_______
Spending Threat against to give Cartess an unobstructed escape route
Spending Advantage to pass Cartess a boost
M:Move the bridge edge
A: Jump
The Good Doctor-Dive off the bridge-Athletics hard with 2 setback: 4eA+2eF+3eD+2eS 1 success, 2 advantage, 2 Dark Side
Ignoring Dark pips
But the lesson of the Fall of the True Mandolorians is fresh in his mind. At this point only pride and vainglory would keep him on the battlefield.
"You come right after us Cartess. If I have to climb back up here to get you out safe... Well I'd be worried so please don't.
Sol moves in a bob and a weave for the edge of the bridge. Though shots hit home, his path results in cross fire, forcing the troopers to stagger formation, their fire rate slowing.
Solork leaps off the edge of the bridge, entering a swan dive. There is the briefest temptation to push it, to force his body to survive the shock, but he pushes it down, sure of himself.
_______
Spending Threat against to give Cartess an unobstructed escape route
Spending Advantage to pass Cartess a boost
M:Move the bridge edge
A: Jump
The Good Doctor-Dive off the bridge-Athletics hard with 2 setback: 4eA+2eF+3eD+2eS 1 success, 2 advantage, 2 Dark Side
Ignoring Dark pips
Gank | Armorer | Mechanic | Not NOT a Jedi
Gear: Padded Armor, Tool Kit, Stimpacks, Commlink, Glow Rod, Ancient Sword, Mean Right Hook
"Be not deceived, Wormwood, our cause is never more in jeopardy than when a human, no longer desiring but still intending to do our Enemy's will, looks round upon a universe in which every trace of Him seems to have vanished, and asks why he has been forsaken, and still obeys." -C.S. Lewis, The Screwtape Letters
Gear: Padded Armor, Tool Kit, Stimpacks, Commlink, Glow Rod, Ancient Sword, Mean Right Hook
"Be not deceived, Wormwood, our cause is never more in jeopardy than when a human, no longer desiring but still intending to do our Enemy's will, looks round upon a universe in which every trace of Him seems to have vanished, and asks why he has been forsaken, and still obeys." -C.S. Lewis, The Screwtape Letters
- Meiyokashi
- Posts: 2115
- Joined: Mon Jan 04, 2021 1:05 am
Re: The Good Doctor [Day 10, Heroic Opportunity, Late Evening]
With the last of the team away, Sera runs and jumps into the boat with them. Cartess looks down from the bridge, "Go!" she shouts, and Sera slams her hand down on Korvin's shoulder. "You heard her," Sera shouts, and Korvin gets the speeder running. With a quick cut through the water they're racing off and away, leaving Cartess with the troopers and the Inquisitor. Rain washing down over the entire scene, white armored bodies strewn across the floor.
"Time to die alone, Jedi," 14 growls, stepping forward into her stance, the double bladed crimson beans cutting through the torrents. A wave breaking against the walk as troopers cover from it and both women stand firm.
"I am Cartess Kenotte, Jedi Knight- and I do not die here," she says, calm, focused.
In a whirling rage 14 rushes forward bringing the bottom blade up with a swoop from below, cast aside by Cartess' skilled blade. Another strike, and another, each and every dashed aside by her blade to no effect against the woman. Screaming 14's anger grows, she lunges and leaves her feet- thrown backwards by a wave that rocks the rain aside, as Cartess pushes the woman backward.
Looking out over the bridge, the troopers coming up from behind, she jumps to the roof assisted by the force and covers herself with the hood. Blaster bolts rock against the top of the building as she ducks and dives between various things above them. Jumping again, and then again, until she's escaped.
Back on the bridge 14 is forced to watch her get away- and even she knows Cartess has fled.
But now she was known, they all were.
[::]
Inquisitor: Lightsaber, Intense Focus, GM Destiny vs Cartess, Engaged, Adversary 3, Defense 1, Weather, Darkness: 5eP+2eC+1eD+4eS 1 failure, 2 threat
/scene, thank you everyone that was awesome!
"Time to die alone, Jedi," 14 growls, stepping forward into her stance, the double bladed crimson beans cutting through the torrents. A wave breaking against the walk as troopers cover from it and both women stand firm.
"I am Cartess Kenotte, Jedi Knight- and I do not die here," she says, calm, focused.
In a whirling rage 14 rushes forward bringing the bottom blade up with a swoop from below, cast aside by Cartess' skilled blade. Another strike, and another, each and every dashed aside by her blade to no effect against the woman. Screaming 14's anger grows, she lunges and leaves her feet- thrown backwards by a wave that rocks the rain aside, as Cartess pushes the woman backward.
Looking out over the bridge, the troopers coming up from behind, she jumps to the roof assisted by the force and covers herself with the hood. Blaster bolts rock against the top of the building as she ducks and dives between various things above them. Jumping again, and then again, until she's escaped.
Back on the bridge 14 is forced to watch her get away- and even she knows Cartess has fled.
But now she was known, they all were.
[::]
Inquisitor: Lightsaber, Intense Focus, GM Destiny vs Cartess, Engaged, Adversary 3, Defense 1, Weather, Darkness: 5eP+2eC+1eD+4eS 1 failure, 2 threat
/scene, thank you everyone that was awesome!
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains