[D2, LA] A Search for Materials

Daredevils are known to venture into the ruined portions of the lower city in search of scrap or rare finds though not all make the return trip.
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Flession
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Re: [D2, LA] A Search for Materials

Post by Flession » Tue May 11, 2021 9:04 am

Two Gonks step across from the others, heading into the location of what was left from the Gonks patrol. It was another one gone. Another one bit the dust.

A loud roar echoed thru the ruined city., He was angry for this loss. Blood would be spilled for revenge this afternoon, if he had anything to say about it. The other captain nodded and began to scour the area for clues about where they went. Checking the landscape for footprints or any obvious telltale signs of where they prey had gone. One of them missed it completely, but the other one could see something strange marking on the ground. Not from a humanoid, from what they could tell. Seemed heavier. Not very cautious. Very sloppy. Wasn't going to be hard to find the trail at all. It had tried to hide itself, and would have done so if not his superior skill.

[D2, LA] A Search for Materials (Perception, Rolling Against lowest Stealth): 2#1eP+2eA+1eD 1 success, 2 advantage 3 successes, 1 advantage
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[D2, LA] A Search for Materials (Perception, Rolling Against lowest Stealth): 2#2eS 1 failure, 1 threat 2 failures
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((0 success, 1 advantage for first roll. 1 success, 1 advantage for next roll. Maneuver spent to move into long range.))

NPC: 2 successes, 2 Triumph
NPC: 2 successes, 2 advantage
PC: 2 successes
PC: 2 successes
PC: 2 successes
PC: 1 success, 3 advantage

NPC: 1 success 0 successes
NPC: 0 successes, 2 advantage
NPC: 0 successes, 2 advantage
NPC: 0 success 1 advantage

((PC's go.))
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FX-12
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Re: [D2, LA] A Search for Materials

Post by FX-12 » Tue May 11, 2021 2:51 pm

FX-12 would freely admit that it was concerned about the roaring, but was under the impression that a lot of beeping and booping at the moment was probably not a solid part of the survival plan. So, keeping the muzzle of the Blaster Rifle trained on the approach, and at a momentary loss at what else to do, as the others did not seem to be actively running away, it fell back on its programming and began to run its medical diagnostics programs on the Gonk.

What exactly was this guy? Was he radioactive? How's he doing for nourishment? Is the rage and degeneracy contagious? All solid questions that could be answered.

D2, LA: Medicine/Intelligence check for diagnostics run on the Gonk: 3eP+2eD 1 success
ImageImageImageImageImage
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The SCaT Droid
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Re: [D2, LA] A Search for Materials

Post by The SCaT Droid » Tue May 11, 2021 3:24 pm

Being farther ahead meant that SCaT had to run further to hide, so it had a good guess as to whose tracks they were following.

(Maneuver draw weapon, maneuver defensive posture)
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J-Richo Toboga
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Re: [D2, LA] A Search for Materials

Post by J-Richo Toboga » Tue May 11, 2021 3:42 pm

The mandalorian aimed his gun at one of the warchief, patient and unaturally still.

---
Manoeuvre: aim
Manoeuvre, taking cover.
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BXE-322
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Re: [D2, LA] A Search for Materials

Post by BXE-322 » Tue May 11, 2021 6:00 pm

Bixe noticed the great amount of organics approaching, but it didn't move. For now it decided to observe and run some calculations. The droid knew there were more people trying to fight this gonks. After all, Bixe was not the one that shoot, so it is possible that a full gang war was going to happen, and its processor was telling it that it was possible to profit from this situation, just like yesterday.

Under stealth, the droid took cover behind some rubble and waited with its gun ready...

******************************

[OOC]
  • Maneuver: Take cover to gain defensive bonuses
  • Action: Wait
Strain:11/11
Wounds:17/17
Soak: 6
R/M Defence: 1 (cover)/1 (if vibroblade)
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Flession
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Re: [D2, LA] A Search for Materials

Post by Flession » Tue May 11, 2021 8:02 pm

The mooks around the two leaders begin their search as well, following the one who seemed to be in charge of everything.

Round 2:

The Captains begin their search of the area again. The trail wasn't hard to find at all as they still begin to get in closer. The trail was starting to run out, so the other captain begins to make a search around the area.

Gonk Cap See Stuff: 1eP+2eA+1eD+2eS 4 successes, 1 threat
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((Perception Check, Manuever to move to medium))

The second Gonk captain was already starting feel that he was getting close, pulling out a bow and arrow around the area. It's at this point that the vision of the two captains are pretty clear. The faces of which are otherwise covered, but the armor style is pretty clear. This was Clone armor. Battle damaged and poorly maintained, but it still seemed to be in working order. The other one pulled out his bow and prepped out a arrow, looking around for anything to shoot before getting into cover while the other one began to hunt around.

((Maneuver to cover, Maneuver to move to medium, pulling out weapon))
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The SCaT Droid
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Re: [D2, LA] A Search for Materials

Post by The SCaT Droid » Tue May 11, 2021 8:05 pm

(Assuming mooks are following their captains?)
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Flession
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Re: [D2, LA] A Search for Materials

Post by Flession » Tue May 11, 2021 8:10 pm

((They will on their turn. Currently, they are all long distance.))

NPC: 2 successes, 2 Triumph
NPC: 2 successes, 2 advantage
PC: 2 successes
PC: 2 successes
PC: 2 successes
PC: 1 success, 3 advantage

NPC: 1 success 0 successes
NPC: 0 successes, 2 advantage
NPC: 0 successes, 2 advantage
NPC: 0 success 1 advantage

((PC's go.))
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Meiyokashi
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Re: [D2, LA] A Search for Materials

Post by Meiyokashi » Tue May 11, 2021 8:39 pm

FX-12 wrote:
Tue May 11, 2021 2:51 pm
What exactly was this guy? Was he radioactive? How's he doing for nourishment? Is the rage and degeneracy contagious? All solid questions that could be answered.

D2, LA: Medicine/Intelligence check for diagnostics run on the Gonk: 3eP+2eD 1 success
ImageImageImageImageImage
No traces of radioactivity. Under-nourished, but most folk in the lower city appeared to be. As well there doesn't appear to be any basic signs of illness to the being that might hint at a contagion being present. However there are great limits on what's possible out in the field.
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J-Richo Toboga
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Re: [D2, LA] A Search for Materials

Post by J-Richo Toboga » Tue May 11, 2021 8:44 pm

Trigger discipline had earned it's name and importance in many theatres. It would also do so now as his sight focus was following them

The mandalorian observed the two leading brutes with keen interest, noting the way they walked and maneuvered...could they be true clones?

Something bugged him though...why the bow and arrows?

---
aim
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Re: [D2, LA] A Search for Materials

Post by The SCaT Droid » Tue May 11, 2021 11:17 pm

(Assuming there isn't something like holding your turn for later?)
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Flession
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Re: [D2, LA] A Search for Materials

Post by Flession » Tue May 11, 2021 11:37 pm

((No ready actions, sadly. You can aim, though.))
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Re: [D2, LA] A Search for Materials

Post by The SCaT Droid » Tue May 11, 2021 11:43 pm

Then SCaT takes a maneuver to defend and converts an action to aim.
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Re: [D2, LA] A Search for Materials

Post by BXE-322 » Wed May 12, 2021 12:11 am

[OOC]

Manuever: Aim

Action: None, wait.
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Flession
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Re: [D2, LA] A Search for Materials

Post by Flession » Wed May 12, 2021 12:13 am

((SInce FX will likely not be taking any combat actions for the moment, I'll let it take its turn for this round later.))

The Gonk grunts continue to make their way following their leaders. Keeping their eyes out for whatever may come.

Round 3.

The flare's presence begins to fade out, and the darkness begins to once again take precedence. You're all there, alone, with a force hunting you down. The Gonks do not seem to be slowing down from the darkness, however. The other captain pulls out his bow and arms a arrow, looking around your general area. The other one waits for more of the other Gonks to fill in the area.

Getting ever closer... (Perception check): 1eP+2eA+1eD+2eS 1 success
ImageImageImageImageImageImage

((Gonk Captain continues to track movements and gets behind cover and pulls out weapon. Gonk Mooks #1 Manuevers into short range and draws out rifles.

Gonk Captains are Medium Range from everyone and in cover. Gonk Mook #1 are short range.) BXE is Very Long range from everyone.)

NPC: 2 successes, 2 Triumph
NPC: 2 successes, 2 advantage
PC: 2 successes
PC: 2 successes
PC: 2 successes
PC: 1 success, 3 advantage

NPC: 1 success 0 successes
NPC: 0 successes, 2 advantage
NPC: 0 successes, 2 advantage
NPC: 0 success 1 advantage

PC's go.
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Re: [D2, LA] A Search for Materials

Post by BXE-322 » Wed May 12, 2021 12:37 am

BXE-322 notices that the gonks that look more intimidating are getting farther away, and separated from the rest of their minions. Which made for an excellent way to strike this organics.

The droid moves away from the current position, getting closer, arriving behind some rubble near the street. Flanking the captains from behind them.

'' <<Target acquired. Calculating. Fire>>...'' A single red blaster plasma shot travels and hits one of the captains from behind.

**********************************************

[OOC-Rolls]

1 Setback from Enviroment, 1 Setback from cover, Flipping one destiny.

Maneuver #1: Move from Very Long to Long Range
Maneuver #2: Take cover, defense 1

Action: Fire against one captain

D2 Combat! Flipping Destiny; 1eS from Enviroment; Long Range; Defense 1, 1eS: 4eP+2eS+3eD 4 successes, 1 threat
ImageImageImageImageImageImageImageImageImage


Reroll bad stuff
D2 Rerolling Combat; Upgraded Dice, Long Range, 1 setback from enviroment, 1 from cover, flipping destiny: 2eS+2eD+1eC 3 failures, 1 threat, 1 Despair
ImageImageImageImageImage




Totals positives: 5 Successes, 1 Advantage
Totals negatives: 3 Failures, 1 Threat, 1 Despair

Results: 2 Succeses, 1 despair


Damage: 12

Strain: 9/11
Wounds: 17/17
Soak: 6
M/R defense: 1 (if vibroblade), 1(cover)
Last edited by BXE-322 on Wed May 12, 2021 1:02 am, edited 1 time in total.
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Re: [D2, LA] A Search for Materials

Post by The SCaT Droid » Wed May 12, 2021 12:59 am

SCaT following the lead takes aim a second time and targets gonk mooks #1 with its stunning blaster. Distracting them as the shot aims true.

D2 LA: firing pistol at mooks 1, 2 aims, 1 setback from darkness, -1 setback from infrabinoculars, 2 ranks, 3 agility, difficulty 1: 2eP+1eA+2eB+1eD 2 successes, 2 advantage
ImageImageImageImageImageImage

Spend advantage for +1 blue to Toboga
6 base damage+2 successes=8 damage before soak?
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FX-12
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Re: [D2, LA] A Search for Materials

Post by FX-12 » Wed May 12, 2021 1:04 am

Round 1: FX-12 alerted the others to its findings in a quick series of boops through the commlink.

Disease-Negative. Radioactivity-Negative. Further diagnostics possible at Care-Tent. This unit requests input as to whether to release or abscond with subject designated --GONK--.

It will simultaneously maneuver into a Defensive Position behind some rubble.

Round 2: FX-12 uses its free maneuver to True Aim at the tracking Captain, and then continues the engagement with a blast.

D2, LA: FIGHT! Heavy Ranged/Agility vs. Medium Range. Dark setback, Setback from enemy's cover, True Aim.: 3eP+1eA+2eD+2eS+1eB 4 successes
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Damage=9

D2, LA, round 2 shot. Challenge die for Adversary trait: 1eC 0 successes
Image
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Re: [D2, LA] A Search for Materials

Post by Flession » Wed May 12, 2021 1:27 am

((Just to make it clear, because I didn't before, any attacks against the captains require you to upgrade one difficulty die. So take one of the purple die and make it a red.))
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Re: [D2, LA] A Search for Materials

Post by The SCaT Droid » Wed May 12, 2021 1:51 am

(Ghosting instructions, shoot at mooks from short when possible. Aiming first when possible. If health gets too low, find cover and use emergency repair patch. When it gets to only captains, attempt to restrain by dealing strain damage.)
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