[D2, LA] A Search for Materials

Daredevils are known to venture into the ruined portions of the lower city in search of scrap or rare finds though not all make the return trip.
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J-Richo Toboga
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Re: [D2, LA] A Search for Materials

Post by J-Richo Toboga » Wed May 12, 2021 2:04 am

The battle had started, time for overwhelming suppressing fire.

His heavy shooting did some damage but most importantly created chaos for his droid allies to exploit.

Hopefully he would be a target for the retaliatory fire as well

Clear the mooks, close range auto-fire, +1boost from scat +2 from aim: 2eA+2eP+2eD+3eB 0 successes, 6 advantage, 1 Triumph
ImageImageImageImageImageImageImageImageImage
---
aim
3 adv. to trigger blast, 3 to boost next roll, triumph to upgrade next ally

Mooks get 4 damage

Ghosting instruction: shoot auto-fire and stay close to mid range, cover for the others. Aim if possible

Destiny damage received if it excédés my soak of 7 to pump it Up to 12
Mandalorian - Clan Toboga - Heavy - Supercommando codex - Last Man standing - Clone Wars Veteran - More machine then man - Iron Mandalorian
Equipment: Mando helm, Chitin Armor, Heavy Blaster Rifle, Ample clothing- 18 wounds/11 strain - 7/12 soak

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Flession
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Re: [D2, LA] A Search for Materials

Post by Flession » Wed May 12, 2021 3:03 am

Everyone had done well in their surprise ambush, shooting them completely down and wiping down a few of the Gonks in the meantime.

But now it was their turn.

The 3 other Gonk mooks moved into position and, with their rifles already at the ready. Each took shots at those they could see. Shooting all the Droids they could see...and the one in the armor.

--

Gonk #2, #3, #4 Fire at ScAt, FX, and Toboga

Shooting at FX, ScAt, and Toboga: 3#2eP+2eD 1 success, 2 threat, 1 Triumph 1 success, 2 threat 1 success, 2 threat, 1 Triumph
ImageImageImageImage
ImageImageImageImage
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ScAT takes 7 damage before soak.
FX takes 7 damage before soak
Toboga takes 7 damage before soak.

All Gonks Mooks are in close range, long range for BXE.

The two 2 threats will be given setbacks to the next attack. 1 threat kinda pointless with something without strain and no maneuvers used. Both Triumphs used to upgrade dice of next attack.
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Flession
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Re: [D2, LA] A Search for Materials

Post by Flession » Wed May 12, 2021 3:21 am

The other Gonk Captain, taking advantage of the chaos on the battlefield, decides to now take aim at the Mando who just completely blew up his men on the field. Aiming his arrow carefully, he takes the shot...and it goes completely wide.

Bows vs Mando: 3eP+1eA+2eS+2eD 0 successes, 1 advantage
ImageImageImageImageImageImageImageImage

Round 3:
NPC: 2 successes, 2 Triumph
NPC: 2 successes, 2 advantage
PC: 2 successes
PC: 2 successes
PC: 2 successes
PC: 1 success, 3 advantage
NPC: 1 success 0 successes
NPC: 0 successes, 2 advantage
NPC: 0 successes, 2 advantage
NPC: 0 success 1 advantage

Gonk Mook's #1 (7 wound)
Gonk Captain #1 (11 wound) (Upgrade one die when attacking)
Gonk Mook #2 (1 wound)
Gonk Mook #3 (0 Wound)
Gonk Mook #4 (0 wound)
Gonk Captain #2 (0 Wound) (Upgrade one die when attacking)

Darkness Setback is in effect where it applies.
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Flession
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Re: [D2, LA] A Search for Materials

Post by Flession » Wed May 12, 2021 3:44 am

The Gonk Captain stares at the Mando, it obviously being the biggest threat here (that it can actually attack, at least) and begins to quickly fire off a shot at him. It connects immediately, and Toboga can immediately hear some sort of glass shattering upon the impact. Within a second later, flames begin to cover the Mandalorian entirely.

--

Bows vs Mando Part Deux!: 2eP+1eA+2eD 2 successes, 2 threat, 1 Triumph
ImageImageImageImageImage

8 Damage before soak.

((Threats used to give boost die to Mando, Triumph used to activate Burn. 6 damage per turn for 2 turns. Requires Average Coordination check to put out. Darkness Setback removed while Mando is on fire for those in close range. Maneuver used to get back into cover.))

The second Gonk Captain also reloads his arrow and takes a shot at him again, this time hitting him, but with no adverse effects.

--
Bows vs Mando Part Deux!: 2eP+1eA+2eD 1 success
ImageImageImageImageImage

7 damage before soak.

PC's Turn.
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FX-12
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Re: [D2, LA] A Search for Materials

Post by FX-12 » Wed May 12, 2021 3:46 am

FX-12 let out a beep of dismay as it was shot: OOOOOOOAAAAAH-OOOOOOOOO!.

It then blew the captain away.


Maneuver to Drop Prone. Action to blast a Captain.


D2, LA: Round 3 Shot: Medium Range Captain. 1 setback lighting, 1 upgrade to both difficulty and attack: 3eP+1eA+1eD+1eS+1eC 3 successes, 2 advantage
ImageImageImageImageImageImageImage

9 damage to Captain [the same one as before, unless BXE killed him, in which case the other one.]

With the surprise and alarm caused by its hooping and hollering, accompanied by dazzling lights projected at high velocity, FX-12 found it an easy matter to spend 2 Advantage for a free maneuver to scuttle backwards to Medium Range to the Mooks [Long Range to captains]
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BXE-322
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Re: [D2, LA] A Search for Materials

Post by BXE-322 » Wed May 12, 2021 3:59 am

Bixe notices that its heavy blaster rifle became uncharged during the last shot, which was not good. It was something to correct in future calculations. The droid dropped it, and readied the other ranged weapon it had, one gonk slugthrower that got yesterday.

The commando droid advanced to get into closer range to fire with the rather archaic weapon.

'' <<Compensating for new weapon. Target acquired. Calculating. Fire>>....'' The old rifle fired a single slug towards one of the gonks leaders.

**************************************************

[OOC-Rolls]

Incidental: Drop Heavy Blaster Rifle
Maneuver: Ready Gonk Slugthrower
Manuever: Move from Long to Medium Range

Action: Fire against Gonk captains

D2 Shooting the other captain! Slughtrower; Medium Range, 1 setback from enviroment, 1 Setback from cover, 1 dice upgrade, flipping destiny: 4eP+2eS+1eD+1eC 3 successes, 1 threat
ImageImageImageImageImageImageImageImage

Totals: 3 Successes, 1 Threat

Damage: 10 Before soak

Strain: 7/11
Wounds: 17/17
Soak: 6
M/R defense: 1 (if vibroblade)/0
Bixe|BX-commando Droid|Repurposed|Clone War veteran|Former CIS


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J-Richo Toboga
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Re: [D2, LA] A Search for Materials

Post by J-Richo Toboga » Wed May 12, 2021 9:45 am

Oh!

A rain of bullets and arrows came crashing down on the mando'ade warrior with little effect. For all he knew it might as well been actual rain...except with less hasstle. The bow revealed their use, however when he heard the vial break. He looked down at his armor, observing the chemical fire spread wide on the chitin and his helm.

He turned to the gonk captain while ablaze and entirely unphased ''Neat trick...but really, you are only giving us light to kill your soldiers.''

That said he raised his rifle, aimed and began shooting...while still on fire and loving it

Clear the mooks, close range auto-fire (different targets, +1boost from captain+1 from aim: 2eA+2eP+2eD+2eB 2 successes, 2 advantage, 1 Triumph
ImageImageImageImageImageImageImageImage
---
destiny flip for heroic resilience against bow cap, no damage taken by anyone
2 adv. for autofire
12 damage plus 6 blast damage vs mooks 1 + 12 damage + 6 blast damage vs mooks 2
Triumph to upgrade a partner's next roll, (their choice) since a flamin' rampaging mando is likely to distract
Mandalorian - Clan Toboga - Heavy - Supercommando codex - Last Man standing - Clone Wars Veteran - More machine then man - Iron Mandalorian
Equipment: Mando helm, Chitin Armor, Heavy Blaster Rifle, Ample clothing- 18 wounds/11 strain - 7/12 soak

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The SCaT Droid
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Re: [D2, LA] A Search for Materials

Post by The SCaT Droid » Wed May 12, 2021 1:43 pm

In all of the chaos that came with the fire, SCaT keeps it's cool and gets a solid hit on a group of mooks, killing one on the spot.

Spend 2 strain to aim 2x, shoot!

D2 LA: firing pistol at mooks 3, 2 aims, 2 ranks, 3 agility, difficulty 1: 2eP+1eA+2eB+1eD 2 successes, 4 advantage
ImageImageImageImageImageImage

(3 ads to crit, 1 to pass blue to next)
6+2=8 damage before soak
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Flession
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Re: [D2, LA] A Search for Materials

Post by Flession » Wed May 12, 2021 2:39 pm

The Gonks just get completely blasted by you all, and once again, some random bullet comes out of the darkness to shoot one of the captains, having him fall down.

The rest of them are not done yet, however. The remaining Gonk Mooks drop their rifles on the ground and grab their axes, which vibrate eerily. They rush in quickly to take the offensive.

The second group moves to hit ScAT, one of them doing a feint, distracting him for a moment while the other ones takes that opening and hits solidly.
Attack ScAT with "Vibro-Ax": 1eP+2eA+2eD 1 success, 1 threat
ImageImageImageImageImage

Missed Setback: 1eS 1 failure
Image

(Did not hit)


The others ignoring the fleeing droid and head to the flaming Mando, each attempting to strike at him, despite the risk of being burned from the encounter.

Attack Mando with "Vibro-Ax": 3eP+2eD 1 success, 1 advantage
ImageImageImageImageImage

7 damage

Attack Mando with "Vibro-Ax": 3eP+1eA+2eD 0 successes, 3 advantage
ImageImageImageImageImageImage

(Miss, using advantage to gain boost for Captain)

Round 4

(6 wounds to Mando from flames before soak)

Round 4:
NPC: 2 successes, 2 Triumph
NPC: 2 successes, 2 advantage
PC: 2 successes
PC: 2 successes
PC: 2 successes
PC: 1 success, 3 advantage
NPC: 1 success 0 successes
NPC: 0 successes, 2 advantage
NPC: 0 successes, 2 advantage
NPC: 0 success 1 advantage


Gonk Mook's #1 Dead
Gonk Captain #1 Dead
Gonk Mook #2 (14 wound)
Gonk Mook #3 (8 Wound)
Gonk Mook #4 (0 wound)
Gonk Captain #2 (9 Wound) (Upgrade one die when attacking)

The Captain, seeing his fellow officer being killed makes a few communicative grunts at the direction of the Gonks attacking and begins to head the other way out of the battlefield. There's a deep growl as he attempts to make his escape, fleeing into the city proper, ducking and dodging his way out of the buildings to avoid your sight. (2 Maneuvers to make it to a Extreme distance away from you all. Action spent as a Maneuver to exit the battlefield.))

The Gonks minions, hearing that noise from the captain begin to retreat as well. Though, only #2 manages to start their exit. (Medium ranged from everyone.)

PC's turn.
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The SCaT Droid
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Re: [D2, LA] A Search for Materials

Post by The SCaT Droid » Wed May 12, 2021 4:02 pm

(reminder that armor can add black dice to rolls)
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J-Richo Toboga
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Re: [D2, LA] A Search for Materials

Post by J-Richo Toboga » Wed May 12, 2021 4:09 pm

''I command you for your battle fervor'' the mando began has he deflected the blades harmlessly ''Retreat will bring you no shame but for now...''

He aimed his blaster point blank in the middle of the most numerous squad's face

''...GET SOME''

Shooting the mooks, engaged, aim, boost from SCat: 2eA+2eP+3eD+2eB 2 successes, 1 advantage
ImageImageImageImageImageImageImageImageImage

soaks all damage
12 damage dealt, boost to next buddy
Mandalorian - Clan Toboga - Heavy - Supercommando codex - Last Man standing - Clone Wars Veteran - More machine then man - Iron Mandalorian
Equipment: Mando helm, Chitin Armor, Heavy Blaster Rifle, Ample clothing- 18 wounds/11 strain - 7/12 soak

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The SCaT Droid
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Re: [D2, LA] A Search for Materials

Post by The SCaT Droid » Wed May 12, 2021 4:26 pm

Maneuver move to Mooks #3, shoot

D2 LA: Shoot Mooks #3, easy check, 2 skills, 3 agility: 2eP+1eA+1eD 1 success, 2 advantage
ImageImageImageImage

7 damage before soak
blue to next actor
+1 strain healed
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BXE-322
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Re: [D2, LA] A Search for Materials

Post by BXE-322 » Wed May 12, 2021 5:40 pm

Seeing that the biggest threat had retreated, Bixe allowed it. Maybe it could persecute it, since Bixe was quick enough to catch him, but it was more imperative to take out the ones that were left.

The droid approaches, with its gonk slugthrower on hand and points it to the rest of the hostiles.

'' <<Target acquired. Calculating. Fire>>....'' The droid said as it triggers the gun.

******************************************

[OOC-Rolls]

Manuever: Getting in range of the Mooks

Action: Fire

D2 Shooting the mooks? 1eSetback from enviroment, No set back from cover: 3eP+1eA+2eD+1eS 4 successes
ImageImageImageImageImageImageImage

Totals: 4 successses

Damage: 11 before soak (+1 if in close range due to talent)


Strain: 7/11
Wounds: 17/17
Soak: 6
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'' Roger, roger ''

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FX-12
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Re: [D2, LA] A Search for Materials

Post by FX-12 » Wed May 12, 2021 7:47 pm

Firing at Mooks--Long Range. Maneuver for True Aim. 1 setback darkness: 3eP+1eA+3eD+1eB+1eS 2 successes, 3 advantage
ImageImageImageImageImageImageImageImageImage

FX-12, now much more comfortable in Long Range, continued its precise, regular supporting fire. It would seem that the biological known as --TOBOGA-- would need its professional skills in short order, but preventing further injury took priority.

9 damage again; whichever mooks are left.

1) Maneuver for True Aim
2) Pew-pew!
3) Use 2 advantage for a free maneuver to move up a range band.
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If it is given to me to save a life, all thanks. But it may also be within my power to take a life.

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Flession
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Re: [D2, LA] A Search for Materials

Post by Flession » Wed May 12, 2021 8:46 pm

By the time you all lay waste to them, there's really only two of the mooks standing. They immediately turn tail and run away from you all (moving to medium range.)

((If you guys have no objection, we can call this battle here and let them run off.))
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BXE-322
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Re: [D2, LA] A Search for Materials

Post by BXE-322 » Wed May 12, 2021 9:51 pm

[OOC]

No objection.
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J-Richo Toboga
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Re: [D2, LA] A Search for Materials

Post by J-Richo Toboga » Wed May 12, 2021 9:52 pm

(sure)
Mandalorian - Clan Toboga - Heavy - Supercommando codex - Last Man standing - Clone Wars Veteran - More machine then man - Iron Mandalorian
Equipment: Mando helm, Chitin Armor, Heavy Blaster Rifle, Ample clothing- 18 wounds/11 strain - 7/12 soak

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The SCaT Droid
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Re: [D2, LA] A Search for Materials

Post by The SCaT Droid » Wed May 12, 2021 10:10 pm

(They live today) "So what did we get out of all of this." Scat pulls out an emergency repair patch as it asks.
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J-Richo Toboga
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Re: [D2, LA] A Search for Materials

Post by J-Richo Toboga » Wed May 12, 2021 10:36 pm

''Firstly: is everyone allright?'' he looked at the two immediate droids then at the one further away. He waved his arm, motionning for him to come.
Mandalorian - Clan Toboga - Heavy - Supercommando codex - Last Man standing - Clone Wars Veteran - More machine then man - Iron Mandalorian
Equipment: Mando helm, Chitin Armor, Heavy Blaster Rifle, Ample clothing- 18 wounds/11 strain - 7/12 soak

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BXE-322
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Re: [D2, LA] A Search for Materials

Post by BXE-322 » Thu May 13, 2021 12:53 am

Bixe noticed that the other party that was attacking the organics was made out by the Technical Sargent and by the unknown Mandalorian from yesterday.

The droid still has to recover its heavy blaster so first it goes back picks it up and then returns to meet with the other party.

'' <<Hostiles neutralized, some retreated. Recording event for future combat simulations. Stand By>>....'' It said as its procesor recorded the situation.
'' <<Engaging social protocols. Scanning. Technical Sargent Unit 1COR-059372, recognized. Scanning. Unknown Mandalorian#1, recognized.>>...'' It said as the droid noticed Toboga and SCaT.''<<Unknown third unit. Droid. Unknown. Adding to archive.>>''

''<<Engaging social protocols. Calculating. Optimal solution found. It would seem that we meet again, in a rather similar situation, Unknown Mandalorian#1. Waiting for response. Stand by>>...'' The droid said to Toboga.
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'' Roger, roger ''

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