Additional Rules

One stop shop for all those pesky house rulings I make as well as any clarifications of standard ones!
Post Reply
User avatar
Meiyokashi
Posts: 2115
Joined: Mon Jan 04, 2021 1:05 am

Additional Rules

Post by Meiyokashi » Thu Mar 18, 2021 12:45 am

Please be sure to familiarize yourself with all the rules presented below. They will be important for your experience during the course of the game. These rules are added in order to ensure play is as engaging, interesting, and fun as possible.
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains

User avatar
Meiyokashi
Posts: 2115
Joined: Mon Jan 04, 2021 1:05 am

Re: Additional Rules

Post by Meiyokashi » Thu Mar 18, 2021 12:50 am

Hidden Rolls:

Hidden rolls will be attempted during the course of this game. Examples of a hidden roll would be found in the Stealth checks called for in some locations. These hidden rolls are meant to align your (the player) perception with that of your character. For example, your character will attempt a stealth check but all you know about the success of your characters attempt at stealth is what I tell you of the situation. Thus, you, like them, will not be aware in the moment if you were successfully stealthy or not.

What the Hidden roll is, is simply a roll a GM rolls on your characters behalf and not posted publicly at first. Meaning the result is only communicated through the scene.

Naturally, this will be something only done in Dynamic encounters. If there is an event which calls for a Stealth check or alike it would not be considered a "Hidden Roll."
Game Master ◘ Mediator of the Light and Dark ◘ Of Triumph and Despair ◘ Of Heroes and Villains

Post Reply