Participants: Five
Timeslot: Early Night
For weeks now Mara and her people have been spreading information out to the people of Bellionas about the conditions other Bellionassian's face. However, tonight marks the next step toward their ultimate goal. Assembling together a team adept at infiltration they set their sights on the question that has burning in the minds of many. What secrets there might be behind some of the rare reports of disappearances after visiting the clinic and just what the Empire's goal is here.
Together the team will need to get inside, slip past security, and get themselves into locations which are likely to contain the secure data they seek.
Event:
Players must roll 3 Average Rolls, 4 Hard Rolls, and 3 Daunting Rolls, succeeding 7 of them in order to achieve event success.
Almost any skill may be rolled in this event excluding:
- Astrogation
- Piloting (Planetary/Space)
- Gunnery
- Ranged: (Heavy)
- Knowledge: Any with the exception of Education
Once the team achieves 7 success' I'll post the information here.
Players may not roll two subsequent rolls, this is to help reinforce that baton-pass vibe to the heisty vibe.