Holding the Line [D7, EM] [Event] (TBFTCH)

Imperial clinic constructed with the purpose of tending to the unfortunate souls who find themselves in the lower city.
User avatar
Phroth Lissken
Posts: 313
Joined: Tue Apr 20, 2021 10:28 pm

Re: Holding the Line [D7, EM] [Event] (TBFTCH)

Post by Phroth Lissken » Thu May 27, 2021 8:15 pm

The Karkarodon's armor took the brunt of the arrow. Growling, he focused on the new Captain, linking them to life and death. He let loose with the blaster, catching the enemy square in the chest.

EM7 - The Boys From The County Hell - Hold The Line - Shooting Gonk Captain (Agility 4, RH 1, Accurate 1 +1eB, 1 aim maneuver +eB, Short Rane, Adversary 1, Force Sensitive Upgrade 1, +1 Advantage Superior, +2 Advantages Mark for Death): 1eP+3eA+2eB+1eC+1eD 4 successes, 1 advantage
ImageImageImageImageImageImageImageImage

Corrected difficulty (medium, replacing purple with red): 1eC 1 failure, 1 threat
Image

12 damage before soak, 3 advantages to Crit Gobk Captain 2

Critical Injury on Gonk Captain 2 (Lethal Blows 1): 1d100+10 31 Stunned - Target is Staggered until the end of their next turn

Maneuver 1 - Mark For Death Gonk Captain 2
Maneuver 2 - Aim
Action - Fire

Wounds - 2/17
Strain - 3/13
Soak 5
Defense (M/R) - 0/1
Last edited by Phroth Lissken on Thu May 27, 2021 9:38 pm, edited 1 time in total.
Karkarodon | A Quester | Paragon | Too Many Teeth | Conditioned
Carries: Voluminous Robes, Padded Armor, Cloak, other gear
...Find that light that embers even now... hold onto it, and let it spread... -Scylla Kem

Artist of avatar: Melina

User avatar
Flession
Posts: 351
Joined: Tue Jan 05, 2021 1:15 am

Re: Holding the Line [D7, EM] [Event] (TBFTCH)

Post by Flession » Thu May 27, 2021 8:24 pm

Another turn for them, another Gonk run.

~~
Gonk Mooks #3 move from Extreme to long

PC'S GO!
Assistant to the Game Master ◘ Extolled Whipping Boy ◘ Planner of "The Things" ◘ Chiss and Lepi Fanboi

User avatar
Deonis Harik
Posts: 714
Joined: Sun Apr 25, 2021 7:10 pm

Re: Holding the Line [D7, EM] [Event] (TBFTCH)

Post by Deonis Harik » Thu May 27, 2021 8:28 pm

Deonis rushed into the group of lesser Gonks his blade flashing in the morning light as he roared with battle fury. He lay wadte them the hum of the sharp metal as it sliced through air and flesh blood spraying from Wounds as he spun and attacked again and again in a whirlwind of death.

---------------------------
D7 boys from county hell attacking Mook squad: 1eP+4eA+2eD 4 successes, 3 advantage
ImageImageImageImageImageImageImage

12 damage with pierce 2 spend one advantage to crit to kill one outright

Spend 1 to pass a boost
Spend 1 to regain strain

Soak 7
Wounds 0/17
Strain 1/15
Defense Melee 2 Ranged 1
Ancient race you probably don't know | Usually Armored | Imposing | Mysterious | Force Sensitive | Criminal |
Worn: Possibly Modified clone armor, Big Vibrosword
Theme playlist Profile

User avatar
Flession
Posts: 351
Joined: Tue Jan 05, 2021 1:15 am

Re: Holding the Line [D7, EM] [Event] (TBFTCH)

Post by Flession » Thu May 27, 2021 9:18 pm

Nara, not really being clear as to what she would want to do, decides to do exactly what she did last time and pop off a shot at the mooks! Not as impressive as last time, but still, it was a pretty damn good shot.

Hard to guess what she'd want to do, so do what she did last time! Pew the mooks!: 2eP+2eA+2eB+3eD 1 success
ImageImageImageImageImageImageImageImageImage

Gonk Mooks #3 take the pew for 12 wound before soak.
Assistant to the Game Master ◘ Extolled Whipping Boy ◘ Planner of "The Things" ◘ Chiss and Lepi Fanboi

User avatar
Flession
Posts: 351
Joined: Tue Jan 05, 2021 1:15 am

Re: Holding the Line [D7, EM] [Event] (TBFTCH)

Post by Flession » Thu May 27, 2021 9:44 pm

The remaining groups run up to the front, (making the journey from extreme to long, Gonk Captan #3 moving towards the center. (Making it to Medium).

No attacks just yet, but now you can start to see more Gonks show up. They're equipped a bit...differently than the others. Two of the mook groups are holding a rather large, long object. Hard to tell what it for those without a scope on the groups.

Chances are, you'd soon find out what they were shortly...
~~

Round 3

NPC: 3 successes, 1 advantage
NPC: 3 successes
PC: 2 successes, 4 advantage
PC: 2 successes, 2 advantage
NPC: 2 successes
NPC: 1 success, 3 advantage
PC: 1 success, 2 advantage
NPC: 1 success, 1 advantage
PC: 1 success
PC: 1 success
NPC: 0 successes, 4 advantage
NPC: 0 successes, 3 advantage
NPC: 0 successes, 2 advantage

#4 and #5 Enter the Battlefield!: 2eP 1 success, 3 advantage
ImageImage
#4 and #5 Enter the Battlefield!: 2eP 3 successes
ImageImage


Gonk Mooks #2 are dead. Gonk Mook #1 is dead. Gonk Cap #1 is dead, Gonk Cap #2 is Medium Ranged, Staggered and Critically Wounded. Gonk Mooks #3 appear in Long Range, Gonk Captain #3 in Long Range. Gonk Mooks #4 are in Extreme Range. Gonk Mooks #5 are in extreme range.

Deonis & Torr are in Medium Range, Engaged Range of Gonk Cap #2. Phroth is in medium range. Everyone else is where they were at the beginning.
Assistant to the Game Master ◘ Extolled Whipping Boy ◘ Planner of "The Things" ◘ Chiss and Lepi Fanboi

User avatar
Flession
Posts: 351
Joined: Tue Jan 05, 2021 1:15 am

Re: Holding the Line [D7, EM] [Event] (TBFTCH)

Post by Flession » Thu May 27, 2021 9:54 pm

Gonk Captain #2, almost out of breath, does what he can to avoid that sort of firepower and gets behind some cover.

Meanwhile, one of the Gonks all the way in the back start to prepare something. What is it? Who knows from this range.

~~
Gonk #4 aims shot. Gonk Captain #2 gets behind cover, +1 Ranged Def.

PC'S GO!
Assistant to the Game Master ◘ Extolled Whipping Boy ◘ Planner of "The Things" ◘ Chiss and Lepi Fanboi

User avatar
Deonis Harik
Posts: 714
Joined: Sun Apr 25, 2021 7:10 pm

Re: Holding the Line [D7, EM] [Event] (TBFTCH)

Post by Deonis Harik » Thu May 27, 2021 10:18 pm

As the last gonk fell in this cluster Deonis say the others show up and begin setting something up. That wouldn't do. He laid into them with furious sword to disrupt their work blade slicing and dicing as he went a powerful grace to his movements.

-------------------
2 Maneuvers to close on Mook 4
Action attack
D7 boys from county hell attacking Mook squad 4: 1eP+4eA+2eD 1 success, 2 advantage
ImageImageImageImageImageImageImage

9 damage with pierce 2 use one advantage to crit
Spend 1 advantage to regain strain

Soak 7
Wounds 0/17
Strain 2/15
Defense Melee 2 Ranged 1
Ancient race you probably don't know | Usually Armored | Imposing | Mysterious | Force Sensitive | Criminal |
Worn: Possibly Modified clone armor, Big Vibrosword
Theme playlist Profile

User avatar
J-Richo Toboga
Posts: 623
Joined: Tue Apr 20, 2021 11:23 pm

Re: Holding the Line [D7, EM] [Event] (TBFTCH)

Post by J-Richo Toboga » Thu May 27, 2021 10:19 pm

Richo checks his scope to see what appears to be a heavy weapons team prepare their weapons

''Heavy weapon incoming!'' he shouted as he made a careful aim targeting them

----
2x aim: 2 strains

Holding the Line, shooting the heavy weapons team gonks, Xtreme range, TOS for hard difficulty, aimx2: 1eA+3eP+3eD+2eB 1 success, 3 advantage
ImageImageImageImageImageImageImageImageImage

barrage for +1 damage
12 damage to the gonk heavy weapons team and 3 adv. to get them to drop the big gun.
Mandalorian - Clan Toboga - Heavy - Supercommando codex - Last Man standing - Clone Wars Veteran - More machine then man - Iron Mandalorian
Equipment: Mando helm, Chitin Armor, Heavy Blaster Rifle, Ample clothing- 18 wounds/11 strain - 7/12 soak

User avatar
Flession
Posts: 351
Joined: Tue Jan 05, 2021 1:15 am

Re: Holding the Line [D7, EM] [Event] (TBFTCH)

Post by Flession » Thu May 27, 2021 10:36 pm

Seeing the other ballistics team get completely slaughtered in a matter of moments, the other team decides to just screw it and launch anyway without getting time to properly aim!

The rocket fires and hits the hospital building as more of it crumbles down as the explosion and the falling debris manage to hit Nara and Toboga.
~~

22 Wounds to Hospital Building

No Time To Aim (Destiny Flip for Upgrade): 3eP+1eA+4eD 1 success, 2 threat, 1 Triumph
ImageImageImageImageImageImageImageImage

Triumph used to activate Blast. 14 Wounds to those in Extreme Range from Gonk Mooks #5 (Nara and Toboga) 2 threats used to add setback die to next roll.
Assistant to the Game Master ◘ Extolled Whipping Boy ◘ Planner of "The Things" ◘ Chiss and Lepi Fanboi

User avatar
Flession
Posts: 351
Joined: Tue Jan 05, 2021 1:15 am

Re: Holding the Line [D7, EM] [Event] (TBFTCH)

Post by Flession » Thu May 27, 2021 10:49 pm

Gonk Mooks #3 decide to take offensive to give their second ballistic group a chance to get another shot in and attempt to shoot the big bulky armor guy running at them with a sword. They do hit, at least, but it likely was more of a annoyance to the Non-Mando Armor guy.

~~
Gonk #3 Attack Deoins.
Bullets: Your One Weakness! (setback from previous threats): 3eP+2eD+1eS 2 successes, 3 threat
ImageImageImageImageImageImage

8 Wounds before soak. 2 threats spent to give 1 setback die to next roll.

PC'S TURN!
Assistant to the Game Master ◘ Extolled Whipping Boy ◘ Planner of "The Things" ◘ Chiss and Lepi Fanboi

User avatar
Phroth Lissken
Posts: 313
Joined: Tue Apr 20, 2021 10:28 pm

Re: Holding the Line [D7, EM] [Event] (TBFTCH)

Post by Phroth Lissken » Thu May 27, 2021 11:00 pm

"Cute." Phroth smirked as his prey did the same thing to protect himself. The custom grip helped offset the way he had to angle to hit the captain. The blaster bolt floored the captaij 2, as Phroth felt the connection sever.

"Who is next?"

EM7 - The Boys From The County Hell - Hold The Line - Shooting Gonk Captain (Agility 4, RH 1, Accurate 1 +1eB, 1 aim maneuver 2+eB, Medium Range, Adversary 1, Defense 1 +1eS, Custom Hilt -1eS +1 Advantage Superior, +2 Advantages Mark for Death): 1eP+3eA+3eB+1eC+1eD 1 success, 1 advantage
ImageImageImageImageImageImageImageImageImage

Net 1 Success, 4 advantages. 9 damage before soak.
2 advantages to recover 2 strain, 2 to pass 2 boosts to the next PC.

Maneuver 1 - Aim
2 strain Maneuver 2 - Aim
Action - Shoot
Incidental - Uncommit Force die to prepare for next round

Wounds - 2/17
Strain - 3/13
Soak 5
Defense (M/R) - 0/1
Karkarodon | A Quester | Paragon | Too Many Teeth | Conditioned
Carries: Voluminous Robes, Padded Armor, Cloak, other gear
...Find that light that embers even now... hold onto it, and let it spread... -Scylla Kem

Artist of avatar: Melina

User avatar
Flession
Posts: 351
Joined: Tue Jan 05, 2021 1:15 am

Re: Holding the Line [D7, EM] [Event] (TBFTCH)

Post by Flession » Thu May 27, 2021 11:12 pm

Gonk Captain #3 grabs his bow and fires at the Deonis as he is the closest to the ballistic team, this one also cursing about the arrow not doing anything. He then gets behind some rubble and uses it for cover.

~~
Arrow go into Deonis!: 2eP+1eA+2eD+1eS 2 successes, 1 advantage
ImageImageImageImageImageImage

7 wounds before soak. +1 Ranged Defense, advantage used to boost next NPC roll.

PC GO
Assistant to the Game Master ◘ Extolled Whipping Boy ◘ Planner of "The Things" ◘ Chiss and Lepi Fanboi

User avatar
Flession
Posts: 351
Joined: Tue Jan 05, 2021 1:15 am

Re: Holding the Line [D7, EM] [Event] (TBFTCH)

Post by Flession » Thu May 27, 2021 11:56 pm

Nara, dusting herself off, actually looks rather happy about the whole experience. This was just like the holovids! Walk away from a explosion. It still hurt, though, so she stuck a stim inside of her to help with the wounds while moving away from that blast radius. Still, she manages to do all of that, plus does her best impression of a 360 no scope headshot against the mooks. Though, shouldn't do such flashy moves while their opponent still lives.
~~
Beam Pew Pew Against Gonk Mook #5: 2eP+2eA+3eD 4 successes, 3 threat
ImageImageImageImageImageImageImage

15 wounds before soak. Using 2 threats to gain free maneuver to Mook #5, helping them aim for their next attack. Incidental to use stimpack to heal. Last threat used for 1 strain.
Assistant to the Game Master ◘ Extolled Whipping Boy ◘ Planner of "The Things" ◘ Chiss and Lepi Fanboi

User avatar
Flession
Posts: 351
Joined: Tue Jan 05, 2021 1:15 am

Re: Holding the Line [D7, EM] [Event] (TBFTCH)

Post by Flession » Fri May 28, 2021 12:05 am

With those mooks being killed, Torr makes his way to the next set of mooks to go make their lives equally as terrible as it will be short.

~~
Manuevers spent to head towards Gonks #3
Punch Punch to Mook #3!: 3eP+1eA+2eD 4 successes, 1 Triumph
ImageImageImageImageImageImage

9 Wounds before soak. Using Triumph to Crit, killing one mook.
Assistant to the Game Master ◘ Extolled Whipping Boy ◘ Planner of "The Things" ◘ Chiss and Lepi Fanboi

User avatar
Flession
Posts: 351
Joined: Tue Jan 05, 2021 1:15 am

Re: Holding the Line [D7, EM] [Event] (TBFTCH)

Post by Flession » Fri May 28, 2021 12:18 am

...really no one left to take those turns, buuut we have two more challengers ready to compete! Their armor looks different, as is their gear. Not...something you've seen before.

~~
Couple of Cool Guys Entering the Fray: 2eP 0 successes, 3 advantage
ImageImage
Couple of Cool Guys Entering the Fray: 2eP 1 success, 2 advantage, 1 Triumph
ImageImage

Round 4

NPC: 3 successes, 1 advantage
NPC: 3 successes
PC: 2 successes, 4 advantage
PC: 2 successes, 2 advantage
NPC: 2 successes
NPC: 1 success, 3 advantage
PC: 1 success, 2 advantage
NPC: 1 success, 2 advantage, 1 Triumph
NPC: 1 success, 1 advantage
PC: 1 success
PC: 1 success
NPC: 0 successes, 4 advantage
NPC: 0 successes, 3 advantage
NPC: 0 successes, 3 advantage
NPC: 0 successes, 2 advantage

Gonk Mooks #2 are dead. Gonk Mook #1 is dead. Gonk Cap #1 is dead, Gonk Cap #2 is dead. Gonk Mooks #3 appear in Long Range (engaged with Torr), Gonk Captain #3 in Long Range (in cover). Gonk Mooks #4 are dead. Gonk Mooks #5 are in extreme range (mostly dead). Gonk Majors #1 & #2 are in Extreme Range

Deonis is short range of Gonk Mooks #5 and Majors #1 &2. Phroth is close range to Captain #3. Toroga is Extreme Range of everyone. Nara is Medium range to Cap #3 and Long range of Mook #5.
Assistant to the Game Master ◘ Extolled Whipping Boy ◘ Planner of "The Things" ◘ Chiss and Lepi Fanboi

User avatar
Flession
Posts: 351
Joined: Tue Jan 05, 2021 1:15 am

Re: Holding the Line [D7, EM] [Event] (TBFTCH)

Post by Flession » Fri May 28, 2021 12:23 am

Gonk Mook's #5, seeing the writing on the wall, attempt to fire at the Hospital again.

Because there may not be another chance for them to do it. They hit the hospital again, causing more damage!
~~

Mooks #5 CAST FIREBALL: 2eP+2eB+3eD 1 success, 4 advantage
ImageImageImageImageImageImageImage

22 damage to Hospital, 2 advantages spent for blast on those in are of hospital (Toboga). 14 Wounds from blast. Last 2 advantages spent to give two boost die to next NPC.
Assistant to the Game Master ◘ Extolled Whipping Boy ◘ Planner of "The Things" ◘ Chiss and Lepi Fanboi

User avatar
Flession
Posts: 351
Joined: Tue Jan 05, 2021 1:15 am

Re: Holding the Line [D7, EM] [Event] (TBFTCH)

Post by Flession » Fri May 28, 2021 12:37 am

Gonk Major #1 looks around and sees the Deonis there, looking like he was trying to ruin their plans. Can't have that! The Gonk pulls out another ballistic weapon and gets into close range of him, pumps it and sends a lot of hot led directly directly into Deonis. Thankfully the armor protected you from the attack, but that whole experienced knocked the wind out of you.

PUMP IT UP! (Reduced Difficulty for firing in melee due to Forearm Grip): 3eP+1eA+5eB+2eD 5 successes, 3 advantage
ImageImageImageImageImageImageImageImageImageImageImage

No wounds gained. 3 advantages spent to give Deonis immobilized for the round.

(Note, Majors have Adversary 2 and Melee Defense 2)

PC'S GO!
Assistant to the Game Master ◘ Extolled Whipping Boy ◘ Planner of "The Things" ◘ Chiss and Lepi Fanboi

User avatar
J-Richo Toboga
Posts: 623
Joined: Tue Apr 20, 2021 11:23 pm

Re: Holding the Line [D7, EM] [Event] (TBFTCH)

Post by J-Richo Toboga » Fri May 28, 2021 1:10 am

''Damn it''

Why can't people prioritize targets properly? The mando tried to reove himself form the rubble before taking aim to try and finish the rocket team but his footing slided causing him to miss but perhaps the blast would unsettle them.

''Hit the weapons team before they fire at the hospital again!

---
2 destinies to get up to soak 12, 4 damage taken from the two attacks

Holding the Line, shooting the heavy weapons team gonks, Xtreme range, TOS for hard difficulty, aim: 1eA+3eP+3eD+1eB 2 failures, 3 advantage
ImageImageImageImageImageImageImageImage

maneuvre: aim
3 adv. for Blast : 5 damage
Mandalorian - Clan Toboga - Heavy - Supercommando codex - Last Man standing - Clone Wars Veteran - More machine then man - Iron Mandalorian
Equipment: Mando helm, Chitin Armor, Heavy Blaster Rifle, Ample clothing- 18 wounds/11 strain - 7/12 soak

User avatar
Torr Po
Posts: 165
Joined: Sat May 15, 2021 7:11 am

Re: Holding the Line [D7, EM] [Event] (TBFTCH)

Post by Torr Po » Fri May 28, 2021 1:16 am

Torr weaves in and out of 'Gonk Mooks 3'. With the fighting becoming more and more chaotic, Torr simply focuses on the enemies in front of him.


"Everybody was Cat Fu Fighting!", Brawl: 3eP+1eA+3eD 2 successes, 1 threat, 1 Triumph
ImageImageImageImageImageImageImage

+7 Damage, use the triumph to crit
(Since it looks like I used an extra difficulty dice, ignore the threat.)
Feline * Jedi Robes? * Vagrant * Monk

User avatar
Flession
Posts: 351
Joined: Tue Jan 05, 2021 1:15 am

Re: Holding the Line [D7, EM] [Event] (TBFTCH)

Post by Flession » Fri May 28, 2021 3:08 am

With a few swift, but stylish punches and kicks, Torr manages to take out the remaining Mooks on the battlefield. The second Mook Major sees Deonis heeving over and heads over to where the dead Gonks were and picks up the fallen rocket launcher from before. Not really being able to fire it, he does stand poised and ready to do so soon.

~~
Action spent to do second maneuver. Move to where to Gonk Mooks #4 were and pick up weapon.
Assistant to the Game Master ◘ Extolled Whipping Boy ◘ Planner of "The Things" ◘ Chiss and Lepi Fanboi

Post Reply